Bruno de Oliveira Abinader
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269124ec26
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[core] Include type in #pragmas
Part of https://github.com/mapbox/mapbox-gl-shaders/pull/13.
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2016-06-07 15:04:02 +03:00 |
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Bruno de Oliveira Abinader
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8b28b6ab6b
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[core] Renamed OutlineShader's color uniform
Part of https://github.com/mapbox/mapbox-gl-shaders/issues/8.
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2016-06-07 15:04:02 +03:00 |
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Bruno de Oliveira Abinader
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af65da1ad7
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[core] Support "#pragma mapbox:" commands in shader code
Fixes https://github.com/mapbox/mapbox-gl-native/issues/5174.
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2016-06-02 15:42:42 +03:00 |
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Konstantin Käfer
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e2bcea90fc
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[core] use #pragma once instead of ifdef include guards
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2016-05-25 21:35:37 +02:00 |
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Konstantin Käfer
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2f06ca74e2
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[core] move platform/gl.hpp to gl/gl.hpp
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2016-02-08 12:50:00 +01:00 |
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Konstantin Käfer
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655b777635
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[core] don't rebuild shaders unless they change
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2015-12-10 11:59:51 -08:00 |
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Bruno de Oliveira Abinader
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1f1b3fbbc2
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[shader] Shaders vertex and fragments are now GLchar*
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2015-09-15 12:50:20 +02:00 |
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Mike Morris
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eaef4c0874
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chmod +x python builds scripts, run directly instead of with python gyp var
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2015-02-10 14:09:32 -08:00 |
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Konstantin Käfer
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080c185ea1
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remove dependency on node
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2014-10-31 16:02:41 -04:00 |
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