[core] Support "#pragma mapbox:" commands in shader code
Fixes https://github.com/mapbox/mapbox-gl-native/issues/5174.
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@@ -19,7 +19,7 @@
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"devDependencies": {
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"aws-sdk": "^2.3.5",
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"express": "^4.11.1",
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"mapbox-gl-shaders": "mapbox/mapbox-gl-shaders#36278b864e60e1dba937a6863064c03d69526854",
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"mapbox-gl-shaders": "mapbox/mapbox-gl-shaders#e032997109c0ead5394ff64f2f0ea6b0f8efdc3f",
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"mapbox-gl-test-suite": "mapbox/mapbox-gl-test-suite#f45fd7aba98650c7f3bf778c9cbbfd3b548a4ee8",
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"node-gyp": "^3.3.1",
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"request": "^2.72.0",
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@@ -18,6 +18,35 @@ shader_name, shader_type, extension = os.path.basename(input_file).split('.')
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with open(input_file, "r") as f:
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data = f.read()
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# Replace uniform pragmas
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pragma_mapbox_regex = re.compile("(\s*)\#pragma \mapbox\: (initialize|define) (.*) (lowp|mediump|highp)")
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color_regex = re.compile("(.*)color")
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def replace_uniform_pragmas(line):
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# FIXME We should obtain these from the source code.
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if pragma_mapbox_regex.match(line):
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params = line.split()
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u_method = params[2]
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u_name = "color" if color_regex.match(params[3]) else params[3]
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u_precision = params[4]
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u_type = "vec4" if color_regex.match(u_name) else "float"
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if u_method == "define":
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return """uniform {precision} {type_} u_{name};""".format(
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precision = u_precision,
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type_ = u_type,
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name = u_name)
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else:
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return """ {precision} {type_} {glsl_name} = u_{name};""".format(
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precision = u_precision,
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type_ = u_type,
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glsl_name = params[3],
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name = u_name)
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else:
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return line
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data = "\n".join([replace_uniform_pragmas(line) for line in data.split("\n")])
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content = """#pragma once
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// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
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