It's a premultiplied image. This implies that we were misusing encodePNG
in most cases, as we were passing premultiplied pixels which were then
interpreted as unmultiplied. I changed encodePNG to accept premultipled
pixels, and unpremultiply in the implementations.
Added transition frame and finish functions to CameraOptions. Added Objective-C equivalents to the three main entry points to easeTo() in MGLMapView.
Fixes#1581.
The previous fix resulted in annotations sometimes never being added.
This would happen if, during the execution of MapContext::update where
Update::Annotations was set, the style itself was loaded but some of
its subresources (sprite or sources) were not.
#3082 is a follow up issue to make MapContext::update less error-prone.
ConstrainMode gives flexibility to our engine to choose between
constraining both vertically and horizontally, or just vertically
(default behavior).
Constrain in both axis means we can no longer pan the map beyond the map
boundaries. This fixes an issue where e.g. annotations disappear upon
crossing the map boundaries.
In MapContext thread, TransformState gets updated from main thread to
MapContext and Painter can safely reference MapContext's TransformState
instead of copying it upon each Painter::render call.
Make use of PrecisionPoint's operator functionalities inherited from
vec2<> and reduced overhead eg. offset_y is always 0 so no need to add
this to calculation inside the if.
Corrected Transform::_setScale() after the refactoring in 5a24ac605b for #2994. This change also addresses two dead store warnings from the static analyzer.
Pass-by-const-ref is not always possible because CameraOptions gets its
members modified along the way.
Also fixes a case in Map::jumpTo where Update::Zoom should be called if
zoom is affected.
The final frame is self-destructing – it destroys the frame and finish functions – so technically we’re no longer inTransition(). Yet there still needs to be an update after that final frame.
Also, avoid a redundant change notification on the last frame. (It would come too late, after the DidChange notification, anyhow.)
Fixes#2946.
This fixes adding shape annotations after VectorTileData objects have
been created for annotations already, and will also be necessary for
the dynamic Style API.
To encapsulate the differences, this introduces an abstract
GeometryTileMonitor class, with concrete VectorTileMonitor and
AnnotationTileMonitor implementations, and makes pbf parsing for
VectorTile data happen lazily in getLayer, since we want that to
happen on the worker thread, rather than when VectorTile is created.
Fixes#2792
The location under your finger stays under your finger as you pan.
The location you double tap to zoom stays at the same point.
The location at the center of a pinch zoom stays at the center.
The location at the center of a rotation stays at the center.
We're now reparsing tiles when they expire. We're also swapping out buckets atomically to avoid flickering data; i.e. we're displaying the old data as long as we don't have a new parsed bucket for that layer yet. The parsed buckets now live in the *TileData objects rather than in the TileWorker; only partially parsed == pending buckets will remain in the TileWorker. Once they're parsed, they're moved to the *TileData object.
We're now returning stale responses from cache. Those responses will have the `stale` flag set to true. Currently, all requesters in the core code discard stale responses, and cancel the request immediately after they got a non-stale response.
By not automatically destroying Request objects after the result has been delivered, we are making sure that we can potentially fire the callback multiple times without adverse effects. This means that you have to hold on to the result of fs->request(), can explicitly cancel it if you don't want to be notified of data changes anymore. Not doing so will monitor the request indefinitely and will prevent the app from exiting.