Commit Graph

28 Commits

Author SHA1 Message Date
Bart Louwers
550f64be22 core: rename mbgl namespace to mln (#4487)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2026-08-14 23:25:20 +02:00
Alex Cristici
b585b0086f Clean more legacy code (#3478)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2025-05-16 19:29:25 +03:00
Alex Cristici
f582327191 UBO consolidation (#3089)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2025-01-08 17:41:29 +02:00
Tim Sylvester
84ca231da5 Fix updates hillshade geometry (#2842) 2024-09-23 17:36:00 +02:00
Alex Cristici
7387bb8c02 Vertex attribute by index instead of map (#2116)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2024-02-16 18:29:53 +00:00
Stefan Karschti
1d00e5b9ea MLNCustomStyleLayer + Metal example (#2041) 2024-02-15 18:43:40 +02:00
Tim Sylvester
fa9712cd8f Shared attributes (#1898) 2023-11-29 02:57:51 +00:00
Stefan Karschti
76469a0c22 Drawable performance fixes (2) (#1610)
Co-authored-by: Tim Sylvester <tim@wetdogweather.com>
Co-authored-by: Bart Louwers <bart.louwers@gmail.com>
2023-09-15 14:30:07 +00:00
Tim Sylvester
7f862cd8ff Share bucket indices (#1358)
Co-authored-by: Stefan Karschti <stefan.karschti@gmail.com>
2023-08-31 15:36:19 +02:00
Alex Cristici
3056f28756 Hillshade layer (#1305)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Tim Sylvester <tim@wetdogweather.com>
Co-authored-by: Alex Cristici <alex.cristici@gmail.com>
2023-08-31 15:36:19 +02:00
Tim Sylvester
5b3af77450 shared vertex buffers (#1310)
Co-authored-by: Stefan Karschti <stefan.karschti@gmail.com>
2023-08-31 15:36:19 +02:00
Tim Sylvester
8d9fe37a6b Topic/drawable extrusion (#1288)
Co-authored-by: Alex Cristici <alex.cristici@gmail.com>
2023-08-31 15:36:19 +02:00
Tim Sylvester
fe165c8924 Eliminate special color attribute handling (#1266) 2023-08-31 15:36:19 +02:00
Tim Sylvester
2c18d579cb Isolated drawable/builder refactoring portion of the symbol work (#1252) 2023-08-31 15:36:19 +02:00
Stefan Karschti
7f33ddfef4 Raster layer (Tiles) #1168 (#1195)
Co-authored-by: Bart Louwers <bart@emeel.net>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Tim Sylvester <tim@wetdogweather.com>
Co-authored-by: Alex Cristici <alex.cristici@gmail.com>
2023-08-31 15:36:19 +02:00
Tim Sylvester
4cac8a8dfb Topic/atlas tex 2d (#1194)
Co-authored-by: mwilsnd <mwilsnd@gmail.com>
2023-08-31 15:36:19 +02:00
mwilsnd
a745329eb1 Add Texture2D and use it in PatternAtlas (#1183)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2023-08-31 15:36:19 +02:00
Tim Sylvester
83882e1b73 Topic/vao per segment (#1188) 2023-08-31 15:36:19 +02:00
Tim Sylvester
c505d3077e apply color attributes, refactor (#1148) 2023-08-31 15:36:19 +02:00
Tim Sylvester
76658d8717 Drawable Renderer (#1570), Fix color normalization problems, don't produce zero-alpha drawables 2023-08-31 15:36:19 +02:00
Alex Cristici
d8ea91de98 Uniform buffer objects (#1127)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2023-08-31 15:36:19 +02:00
pre-commit-ci[bot]
caee9cc12f Drawable Renderer (#1570), [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
2023-08-31 15:36:19 +02:00
Tim Sylvester
61da26fe14 Drawable Renderer (#1570), Eliminate GL drawable/builder dependencies from generic background layer 2023-08-31 15:36:19 +02:00
Tim Sylvester
010b8f9280 Drawable Renderer (#1570), Evaluate and apply color 2023-08-31 15:36:19 +02:00
Tim Sylvester
107a4ef467 Drawable Renderer (#1570), Fix duplicate drawable and vertex state bug 2023-08-31 15:36:19 +02:00
Tim Sylvester
92ce58db86 Rework attributes (#1048) 2023-08-31 15:36:19 +02:00
Tim Sylvester
aceb0394ba Topic/drawable 2 (#1032)
More vertex attribute work
Move drawables above existing layer rendering. 
Use context for the actual draw call.
Fake the vertexes in the shader to get something actually showing up.
Simplify shader state management
2023-08-31 15:36:19 +02:00
Tim Sylvester
14b53e54ec First cut at Drawable fundamentals (#983)
Co-authored-by: mwilsnd <mwilsnd@gmail.com>
Co-authored-by: Alex Cristici <alex.cristici@gmail.com>
2023-08-31 15:36:19 +02:00