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MapLibreParticleLab/include/mbgl/gl/drawable_gl.hpp
Stefan Karschti 7f33ddfef4 Raster layer (Tiles) #1168 (#1195)
Co-authored-by: Bart Louwers <bart@emeel.net>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Tim Sylvester <tim@wetdogweather.com>
Co-authored-by: Alex Cristici <alex.cristici@gmail.com>
2023-08-31 15:36:19 +02:00

74 lines
1.7 KiB
C++

#pragma once
#include <mbgl/gfx/drawable.hpp>
#include <mbgl/gfx/draw_mode.hpp>
#include <mbgl/gl/vertex_array.hpp>
#include <mbgl/gl/vertex_attribute_gl.hpp>
#include <mbgl/programs/segment.hpp>
#include <memory>
namespace mbgl {
template <class AttributeList>
class Segment;
namespace gfx {
class IndexBuffer;
class UploadPass;
class VertexBufferResource;
using UniqueVertexBufferResource = std::unique_ptr<gfx::VertexBufferResource>;
} // namespace gfx
namespace gl {
class Texture2D;
class VertexArray;
class DrawableGL : public gfx::Drawable {
public:
DrawableGL(std::string name);
~DrawableGL() override;
void draw(const PaintParameters&) const override;
struct DrawSegmentGL;
void setIndexData(std::vector<std::uint16_t> indexes, std::vector<UniqueDrawSegment> segments);
const gfx::VertexAttributeArray& getVertexAttributes() const override;
void setVertexAttributes(const gfx::VertexAttributeArray& value) override;
void setVertexAttributes(gfx::VertexAttributeArray&& value) override;
gfx::VertexAttributeArray& mutableVertexAttributes();
const gfx::UniformBufferArray& getUniformBuffers() const override;
gfx::UniformBufferArray& mutableUniformBuffers() override;
/// Reset a single color attribute for all vertexes
void resetColor(const Color&) override;
void upload(gfx::UploadPass&);
protected:
class Impl;
const std::unique_ptr<Impl> impl;
// For testing only.
DrawableGL(std::unique_ptr<Impl>);
private:
void uploadTextures() const;
void bindUniformBuffers() const;
void unbindUniformBuffers() const;
void bindTextures() const;
void unbindTextures() const;
};
} // namespace gl
} // namespace mbgl