Files
MapLibreParticleLab/include/mbgl/gl/drawable_gl.hpp
2023-11-29 02:57:51 +00:00

73 lines
1.6 KiB
C++

#pragma once
#include <mbgl/gfx/drawable.hpp>
#include <mbgl/gfx/draw_mode.hpp>
#include <mbgl/gl/vertex_array.hpp>
#include <mbgl/gl/vertex_attribute_gl.hpp>
#include <mbgl/programs/segment.hpp>
#include <mbgl/util/string_indexer.hpp>
#include <memory>
namespace mbgl {
template <class AttributeList>
class Segment;
namespace gfx {
class IndexBuffer;
class UploadPass;
class VertexBufferResource;
using UniqueVertexBufferResource = std::unique_ptr<VertexBufferResource>;
} // namespace gfx
namespace gl {
class Texture2D;
class VertexArray;
class DrawableGL : public gfx::Drawable {
public:
DrawableGL(std::string name);
~DrawableGL() override;
void draw(PaintParameters&) const override;
struct DrawSegmentGL;
void setIndexData(gfx::IndexVectorBasePtr, std::vector<UniqueDrawSegment> segments) override;
void setVertices(std::vector<uint8_t>&&, std::size_t, gfx::AttributeDataType) override;
const gfx::UniformBufferArray& getUniformBuffers() const override;
gfx::UniformBufferArray& mutableUniformBuffers() override;
void setVertexAttrNameId(const StringIdentity id);
void upload(gfx::UploadPass&);
protected:
class Impl;
const std::unique_ptr<Impl> impl;
// For testing only.
DrawableGL(std::unique_ptr<Impl>);
private:
gfx::ColorMode makeColorMode(PaintParameters&) const;
gfx::StencilMode makeStencilMode(PaintParameters&) const;
void uploadTextures() const;
void bindUniformBuffers() const;
void unbindUniformBuffers() const;
void bindTextures() const;
void unbindTextures() const;
};
} // namespace gl
} // namespace mbgl