Commit Graph

20 Commits

Author SHA1 Message Date
Konstantin Käfer
4982933a78 [core] move DepthMode to gfx namespace 2019-03-01 09:33:37 +01:00
Konstantin Käfer
95deab32ce [core] extract attribute structs and gl::Vertex to separate namespace 2019-03-01 09:33:37 +01:00
Mikhail Pozdnyakov
e800f37547 [core] Layer manager is responsible for buckets and layouts creation
This is a step to stop using of render layers in tile worker thread.
2019-02-25 13:47:56 +02:00
Thiago Marcos P. Santos
690833ef92 [core] Switch to the new OpenGL abstraction
This patch will make Mapbox GL Core never use OpenGL
directly. We should consider locking into OpenGL ES 2.0
to simplify the code path and remove #ifdefs.
2019-02-12 19:42:08 +02:00
Mikhail Pozdnyakov
361982fef8 [core][Android][Darwin] LayerManager creates RenderLayer instances
`LayerManager` is now responsible for `RenderLayer` instances creation,
so that there is a single entry point for creating of objects, which
correspond to a certain layer type.

The `LayerType type` field is dropped from `Layer::Impl`.
2018-11-27 18:10:21 +02:00
Alexander Shalamov
006ee8b003 [core] Move markContextDestroyed() to the RenderLayer 2018-11-19 14:06:21 +02:00
Bruno de Oliveira Abinader
05a7b78aa8 [core] Add face culling mode parameter to Program::draw
Add a parameter to Program::draw to control whether face culling should
be enabled. This will be used in a follow up commit to enable face
culling for fill extrusion layers.
2018-09-13 08:42:36 +03:00
Molly Lloyd
4a5dc37245 [core] Implement CrossFadedDataDrivenProperty to add support for feature expressions in *-pattern properties 2018-08-31 13:08:47 -07:00
Asheem Mamoowala
dc495e1c9d [core] Add Projection matrix to CustomLayerRenderParameters to transform web mercator world coordinates to GL coordinates. 2018-04-05 18:04:25 -07:00
Asheem Mamoowala
099fcc3b3c Use a host interface for CustomLayer instead of function pointers (#11553)
Use a host interface for CustomLayer instead of function pointers

Co-authored-by: Julian Rex <julian.rex@mapbox.com>
2018-04-02 16:15:25 -07:00
Ivo van Dongen
fdd9890461 [core] check opengl error state after custom layer invocations 2018-03-01 12:21:32 +01:00
Asheem Mamoowala
6a9eec8ed5 Fix CustomLayer context retain count (#10765)
* [core] RenderCustomLayer should de-initialize old context

* [iOS, macOS] Use toll-free bridging to retain/release MGLOpenGLStyleLayer instead of a separate array.
2017-12-20 14:51:30 -08:00
Ivo van Dongen
97a010cc9b [core] custom layer - add contextLost callback
- optional callback method that can be used to do cleanup when the context has been lost before re-initialisation
2017-09-22 23:33:56 +03:00
Ivo van Dongen
bda6ed26c6 [core] send signal to RenderCustomLayer when gl context has been lost
- Prevents cleaning up of GL resources that no longer exist, resulting in a crash
2017-09-22 23:33:56 +03:00
John Firebaugh
d4cb498d7a [all] Merge View into RendererBackend 2017-07-26 09:50:38 -07:00
John Firebaugh
64203ba53f [core] Refactor Painter away 2017-07-19 09:31:07 -07:00
Ivo van Dongen
46c43510d7 [core] rename backend to renderer backend 2017-07-18 10:45:12 +02:00
John Firebaugh
c61041b44c [core] Rework attribute binding (again)
These changes are necessary for programs whose set of active attributes is not fixed at compile time by a template parameter pack, but rather varies based on the generated shader text at runtime. In such cases, the attribute location of a given named attribute may vary between instances of the same Program.

Previously, attribute bindings were implicitly associated with a location based on template parameter order, and -1 was used to indicate an inactive attribute. This left us unable to disable the appropriate attribute when it went from active to inactive. Now, the state tracker for bindings explicitly associates locations and state, and an empty optional is used to indicate an inactive attribute.

In addition, a gl::VertexArray class is now exposed, allowing more flexibility in the relationship between Programs, Segments, and attribute bindings. In this commit, that relationship does not change, but the subsequent commit adjusts it to match gl-js, reduce rebinds, and work around buggy VAO implementations.

VertexArray uses a pimpl idiom in order to support implementations that lack the VAO extension. In that case, all VertexArrays share global binding state, reflecting the platform reality in the absence of VAOs, while still providing a uniform API.
2017-07-12 14:48:22 -07:00
John Firebaugh
be7e9bbb8d [core] Refactor CustomLayer internals
Move the responsibility for initialization/deinitialization/rendering to RenderCustomLayer. This eliminates special case code from Map and Style.
2017-06-22 08:04:39 -07:00
Asheem Mamoowala
84e39611a0 [core] Move renderer/* files into sub-folders (#8983)
Move renderer/* files into sub-folders
2017-05-12 17:07:48 -07:00