[core] Refactor CustomLayer internals
Move the responsibility for initialization/deinitialization/rendering to RenderCustomLayer. This eliminates special case code from Map and Style.
This commit is contained in:
@@ -904,20 +904,14 @@ Layer* Map::getLayer(const std::string& layerID) {
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void Map::addLayer(std::unique_ptr<Layer> layer, const optional<std::string>& before) {
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impl->styleMutated = true;
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BackendScope guard(impl->backend);
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impl->style->addLayer(std::move(layer), before);
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impl->onUpdate(Update::Repaint);
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}
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std::unique_ptr<Layer> Map::removeLayer(const std::string& id) {
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impl->styleMutated = true;
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BackendScope guard(impl->backend);
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auto removedLayer = impl->style->removeLayer(id);
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impl->onUpdate(Update::Repaint);
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return removedLayer;
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return impl->style->removeLayer(id);
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}
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void Map::addImage(std::unique_ptr<style::Image> image) {
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@@ -1,15 +1,27 @@
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#include <mbgl/renderer/layers/render_custom_layer.hpp>
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#include <mbgl/renderer/painter.hpp>
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#include <mbgl/renderer/paint_parameters.hpp>
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#include <mbgl/style/layers/custom_layer_impl.hpp>
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#include <mbgl/renderer/bucket.hpp>
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#include <mbgl/map/transform_state.hpp>
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#include <mbgl/map/backend_scope.hpp>
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namespace mbgl {
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using namespace style;
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RenderCustomLayer::RenderCustomLayer(Immutable<style::CustomLayer::Impl> _impl)
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: RenderLayer(style::LayerType::Custom, _impl) {
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: RenderLayer(LayerType::Custom, _impl) {
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}
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const style::CustomLayer::Impl& RenderCustomLayer::impl() const {
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return static_cast<const style::CustomLayer::Impl&>(*baseImpl);
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RenderCustomLayer::~RenderCustomLayer() {
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assert(BackendScope::exists());
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if (initialized && impl().deinitializeFn) {
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impl().deinitializeFn(impl().context);
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}
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}
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const CustomLayer::Impl& RenderCustomLayer::impl() const {
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return static_cast<const CustomLayer::Impl&>(*baseImpl);
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}
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void RenderCustomLayer::evaluate(const PropertyEvaluationParameters&) {
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@@ -24,5 +36,41 @@ std::unique_ptr<Bucket> RenderCustomLayer::createBucket(const BucketParameters&,
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assert(false);
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return nullptr;
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}
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void RenderCustomLayer::render(Painter& painter, PaintParameters& paintParameters, RenderSource*) {
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if (!initialized) {
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assert(impl().initializeFn);
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impl().initializeFn(impl().context);
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initialized = true;
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}
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gl::Context& context = painter.context;
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const TransformState& state = painter.state;
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// Reset GL state to a known state so the CustomLayer always has a clean slate.
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context.vertexArrayObject = 0;
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context.setDepthMode(painter.depthModeForSublayer(0, gl::DepthMode::ReadOnly));
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context.setStencilMode(gl::StencilMode::disabled());
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context.setColorMode(painter.colorModeForRenderPass());
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CustomLayerRenderParameters parameters;
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parameters.width = state.getSize().width;
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parameters.height = state.getSize().height;
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parameters.latitude = state.getLatLng().latitude();
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parameters.longitude = state.getLatLng().longitude();
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parameters.zoom = state.getZoom();
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parameters.bearing = -state.getAngle() * util::RAD2DEG;
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parameters.pitch = state.getPitch();
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parameters.fieldOfView = state.getFieldOfView();
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assert(impl().renderFn);
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impl().renderFn(impl().context, parameters);
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// Reset the view back to our original one, just in case the CustomLayer changed
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// the viewport or Framebuffer.
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paintParameters.view.bind();
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context.setDirtyState();
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}
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} // namespace mbgl
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@@ -8,15 +8,19 @@ namespace mbgl {
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class RenderCustomLayer: public RenderLayer {
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public:
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RenderCustomLayer(Immutable<style::CustomLayer::Impl>);
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~RenderCustomLayer() final = default;
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~RenderCustomLayer() final;
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void transition(const TransitionParameters&) final {}
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void evaluate(const PropertyEvaluationParameters&) override;
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bool hasTransition() const override;
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std::unique_ptr<Bucket> createBucket(const BucketParameters&, const std::vector<const RenderLayer*>&) const final;
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void render(Painter&, PaintParameters&, RenderSource*) final;
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const style::CustomLayer::Impl& impl() const;
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private:
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bool initialized = false;
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};
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template <>
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@@ -292,21 +292,6 @@ void Painter::renderPass(PaintParameters& parameters,
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if (layer.is<RenderBackgroundLayer>()) {
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MBGL_DEBUG_GROUP(context, "background");
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renderBackground(parameters, *layer.as<RenderBackgroundLayer>());
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} else if (layer.is<RenderCustomLayer>()) {
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MBGL_DEBUG_GROUP(context, layer.baseImpl->id + " - custom");
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// Reset GL state to a known state so the CustomLayer always has a clean slate.
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context.vertexArrayObject = 0;
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context.setDepthMode(depthModeForSublayer(0, gl::DepthMode::ReadOnly));
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context.setStencilMode(gl::StencilMode::disabled());
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context.setColorMode(colorModeForRenderPass());
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layer.as<RenderCustomLayer>()->impl().render(state);
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// Reset the view back to our original one, just in case the CustomLayer changed
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// the viewport or Framebuffer.
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parameters.view.bind();
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context.setDirtyState();
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} else if (layer.is<RenderFillExtrusionLayer>()) {
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const auto size = context.viewport.getCurrentValue().size;
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@@ -19,10 +19,6 @@ class PaintParameters;
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class RenderSource;
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class RenderTile;
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namespace gl {
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class Context;
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} // namespace gl
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class RenderLayer {
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protected:
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RenderLayer(style::LayerType, Immutable<style::Layer::Impl>);
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@@ -23,6 +23,7 @@
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#include <mbgl/sprite/sprite_loader.hpp>
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#include <mbgl/text/glyph_manager.hpp>
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#include <mbgl/geometry/line_atlas.hpp>
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#include <mbgl/map/backend_scope.hpp>
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#include <mbgl/map/query.hpp>
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#include <mbgl/tile/tile.hpp>
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#include <mbgl/util/math.hpp>
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@@ -48,7 +49,9 @@ RenderStyle::RenderStyle(Scheduler& scheduler_, FileSource& fileSource_)
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glyphManager->setObserver(this);
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}
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RenderStyle::~RenderStyle() = default;
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RenderStyle::~RenderStyle() {
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assert(BackendScope::exists()); // Required for custom layers.
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}
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void RenderStyle::setObserver(RenderStyleObserver* observer_) {
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observer = observer_;
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@@ -78,6 +81,8 @@ const RenderLight& RenderStyle::getRenderLight() const {
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}
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void RenderStyle::update(const UpdateParameters& parameters) {
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assert(BackendScope::exists()); // Required for custom layers.
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const bool zoomChanged = zoomHistory.update(parameters.transformState.getZoom(), parameters.timePoint);
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const TransitionParameters transitionParameters {
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@@ -1,5 +1,4 @@
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#include <mbgl/style/layers/custom_layer_impl.hpp>
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#include <mbgl/map/transform_state.hpp>
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namespace mbgl {
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namespace style {
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@@ -23,33 +22,5 @@ bool CustomLayer::Impl::hasLayoutDifference(const Layer::Impl&) const {
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void CustomLayer::Impl::stringifyLayout(rapidjson::Writer<rapidjson::StringBuffer>&) const {
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}
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void CustomLayer::Impl::initialize() const {
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assert(initializeFn);
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initializeFn(context);
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}
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void CustomLayer::Impl::deinitialize() const {
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if (deinitializeFn) {
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deinitializeFn(context);
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}
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}
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void CustomLayer::Impl::render(const TransformState& state) const {
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assert(renderFn);
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CustomLayerRenderParameters parameters;
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parameters.width = state.getSize().width;
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parameters.height = state.getSize().height;
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parameters.latitude = state.getLatLng().latitude();
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parameters.longitude = state.getLatLng().longitude();
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parameters.zoom = state.getZoom();
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parameters.bearing = -state.getAngle() * util::RAD2DEG;
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parameters.pitch = state.getPitch();
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parameters.fieldOfView = state.getFieldOfView();
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renderFn(context, parameters);
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}
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} // namespace style
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} // namespace mbgl
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@@ -17,11 +17,6 @@ public:
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CustomLayerDeinitializeFunction,
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void* context);
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void initialize() const;
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void deinitialize() const;
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void render(const TransformState&) const;
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private:
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bool hasLayoutDifference(const Layer::Impl&) const override;
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void stringifyLayout(rapidjson::Writer<rapidjson::StringBuffer>&) const override;
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@@ -2,11 +2,8 @@
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#include <mbgl/style/observer.hpp>
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#include <mbgl/style/source_impl.hpp>
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#include <mbgl/style/layers/symbol_layer.hpp>
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#include <mbgl/style/layers/symbol_layer_impl.hpp>
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#include <mbgl/style/layers/custom_layer.hpp>
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#include <mbgl/style/layers/custom_layer_impl.hpp>
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#include <mbgl/style/layers/background_layer.hpp>
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#include <mbgl/style/layers/background_layer_impl.hpp>
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#include <mbgl/style/layers/fill_layer.hpp>
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#include <mbgl/style/layers/fill_extrusion_layer.hpp>
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#include <mbgl/style/layers/line_layer.hpp>
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@@ -35,13 +32,7 @@ Style::Style(Scheduler& scheduler_, FileSource& fileSource_, float pixelRatio)
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light->setObserver(this);
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}
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Style::~Style() {
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for (const auto& layer : layers) {
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if (auto* customLayer = layer->as<CustomLayer>()) {
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customLayer->impl().deinitialize();
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}
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}
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}
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Style::~Style() = default;
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void Style::setTransitionOptions(const TransitionOptions& options) {
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transitionOptions = options;
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@@ -153,10 +144,6 @@ Layer* Style::addLayer(std::unique_ptr<Layer> layer, optional<std::string> befor
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throw std::runtime_error(std::string{"Layer "} + layer->getID() + " already exists");
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}
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if (auto* customLayer = layer->as<CustomLayer>()) {
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customLayer->impl().initialize();
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}
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layer->setObserver(this);
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return layers.add(std::move(layer), before);
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@@ -167,10 +154,6 @@ std::unique_ptr<Layer> Style::removeLayer(const std::string& id) {
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if (layer) {
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layer->setObserver(nullptr);
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if (auto* customLayer = layer->as<CustomLayer>()) {
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customLayer->impl().deinitialize();
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}
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}
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return layer;
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@@ -14,6 +14,8 @@
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#include <mbgl/annotation/annotation_tile.hpp>
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#include <mbgl/renderer/image_manager.hpp>
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#include <mbgl/text/glyph_manager.hpp>
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#include <mbgl/map/backend_scope.hpp>
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#include <mbgl/gl/headless_backend.hpp>
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#include <memory>
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@@ -26,6 +28,8 @@ public:
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util::RunLoop loop;
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ThreadPool threadPool { 1 };
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AnnotationManager annotationManager;
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HeadlessBackend backend { test::sharedDisplay() };
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BackendScope scope { backend };
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RenderStyle style { threadPool, fileSource };
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ImageManager imageManager;
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GlyphManager glyphManager { fileSource };
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