[core] Refactor CustomLayer internals

Move the responsibility for initialization/deinitialization/rendering to RenderCustomLayer. This eliminates special case code from Map and Style.
This commit is contained in:
John Firebaugh
2017-06-14 16:21:02 -07:00
parent e4201e207c
commit be7e9bbb8d
10 changed files with 70 additions and 85 deletions

View File

@@ -904,20 +904,14 @@ Layer* Map::getLayer(const std::string& layerID) {
void Map::addLayer(std::unique_ptr<Layer> layer, const optional<std::string>& before) {
impl->styleMutated = true;
BackendScope guard(impl->backend);
impl->style->addLayer(std::move(layer), before);
impl->onUpdate(Update::Repaint);
}
std::unique_ptr<Layer> Map::removeLayer(const std::string& id) {
impl->styleMutated = true;
BackendScope guard(impl->backend);
auto removedLayer = impl->style->removeLayer(id);
impl->onUpdate(Update::Repaint);
return removedLayer;
return impl->style->removeLayer(id);
}
void Map::addImage(std::unique_ptr<style::Image> image) {

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@@ -1,15 +1,27 @@
#include <mbgl/renderer/layers/render_custom_layer.hpp>
#include <mbgl/renderer/painter.hpp>
#include <mbgl/renderer/paint_parameters.hpp>
#include <mbgl/style/layers/custom_layer_impl.hpp>
#include <mbgl/renderer/bucket.hpp>
#include <mbgl/map/transform_state.hpp>
#include <mbgl/map/backend_scope.hpp>
namespace mbgl {
using namespace style;
RenderCustomLayer::RenderCustomLayer(Immutable<style::CustomLayer::Impl> _impl)
: RenderLayer(style::LayerType::Custom, _impl) {
: RenderLayer(LayerType::Custom, _impl) {
}
const style::CustomLayer::Impl& RenderCustomLayer::impl() const {
return static_cast<const style::CustomLayer::Impl&>(*baseImpl);
RenderCustomLayer::~RenderCustomLayer() {
assert(BackendScope::exists());
if (initialized && impl().deinitializeFn) {
impl().deinitializeFn(impl().context);
}
}
const CustomLayer::Impl& RenderCustomLayer::impl() const {
return static_cast<const CustomLayer::Impl&>(*baseImpl);
}
void RenderCustomLayer::evaluate(const PropertyEvaluationParameters&) {
@@ -24,5 +36,41 @@ std::unique_ptr<Bucket> RenderCustomLayer::createBucket(const BucketParameters&,
assert(false);
return nullptr;
}
void RenderCustomLayer::render(Painter& painter, PaintParameters& paintParameters, RenderSource*) {
if (!initialized) {
assert(impl().initializeFn);
impl().initializeFn(impl().context);
initialized = true;
}
gl::Context& context = painter.context;
const TransformState& state = painter.state;
// Reset GL state to a known state so the CustomLayer always has a clean slate.
context.vertexArrayObject = 0;
context.setDepthMode(painter.depthModeForSublayer(0, gl::DepthMode::ReadOnly));
context.setStencilMode(gl::StencilMode::disabled());
context.setColorMode(painter.colorModeForRenderPass());
CustomLayerRenderParameters parameters;
parameters.width = state.getSize().width;
parameters.height = state.getSize().height;
parameters.latitude = state.getLatLng().latitude();
parameters.longitude = state.getLatLng().longitude();
parameters.zoom = state.getZoom();
parameters.bearing = -state.getAngle() * util::RAD2DEG;
parameters.pitch = state.getPitch();
parameters.fieldOfView = state.getFieldOfView();
assert(impl().renderFn);
impl().renderFn(impl().context, parameters);
// Reset the view back to our original one, just in case the CustomLayer changed
// the viewport or Framebuffer.
paintParameters.view.bind();
context.setDirtyState();
}
} // namespace mbgl

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@@ -8,15 +8,19 @@ namespace mbgl {
class RenderCustomLayer: public RenderLayer {
public:
RenderCustomLayer(Immutable<style::CustomLayer::Impl>);
~RenderCustomLayer() final = default;
~RenderCustomLayer() final;
void transition(const TransitionParameters&) final {}
void evaluate(const PropertyEvaluationParameters&) override;
bool hasTransition() const override;
std::unique_ptr<Bucket> createBucket(const BucketParameters&, const std::vector<const RenderLayer*>&) const final;
void render(Painter&, PaintParameters&, RenderSource*) final;
const style::CustomLayer::Impl& impl() const;
private:
bool initialized = false;
};
template <>

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@@ -292,21 +292,6 @@ void Painter::renderPass(PaintParameters& parameters,
if (layer.is<RenderBackgroundLayer>()) {
MBGL_DEBUG_GROUP(context, "background");
renderBackground(parameters, *layer.as<RenderBackgroundLayer>());
} else if (layer.is<RenderCustomLayer>()) {
MBGL_DEBUG_GROUP(context, layer.baseImpl->id + " - custom");
// Reset GL state to a known state so the CustomLayer always has a clean slate.
context.vertexArrayObject = 0;
context.setDepthMode(depthModeForSublayer(0, gl::DepthMode::ReadOnly));
context.setStencilMode(gl::StencilMode::disabled());
context.setColorMode(colorModeForRenderPass());
layer.as<RenderCustomLayer>()->impl().render(state);
// Reset the view back to our original one, just in case the CustomLayer changed
// the viewport or Framebuffer.
parameters.view.bind();
context.setDirtyState();
} else if (layer.is<RenderFillExtrusionLayer>()) {
const auto size = context.viewport.getCurrentValue().size;

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@@ -19,10 +19,6 @@ class PaintParameters;
class RenderSource;
class RenderTile;
namespace gl {
class Context;
} // namespace gl
class RenderLayer {
protected:
RenderLayer(style::LayerType, Immutable<style::Layer::Impl>);

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@@ -23,6 +23,7 @@
#include <mbgl/sprite/sprite_loader.hpp>
#include <mbgl/text/glyph_manager.hpp>
#include <mbgl/geometry/line_atlas.hpp>
#include <mbgl/map/backend_scope.hpp>
#include <mbgl/map/query.hpp>
#include <mbgl/tile/tile.hpp>
#include <mbgl/util/math.hpp>
@@ -48,7 +49,9 @@ RenderStyle::RenderStyle(Scheduler& scheduler_, FileSource& fileSource_)
glyphManager->setObserver(this);
}
RenderStyle::~RenderStyle() = default;
RenderStyle::~RenderStyle() {
assert(BackendScope::exists()); // Required for custom layers.
}
void RenderStyle::setObserver(RenderStyleObserver* observer_) {
observer = observer_;
@@ -78,6 +81,8 @@ const RenderLight& RenderStyle::getRenderLight() const {
}
void RenderStyle::update(const UpdateParameters& parameters) {
assert(BackendScope::exists()); // Required for custom layers.
const bool zoomChanged = zoomHistory.update(parameters.transformState.getZoom(), parameters.timePoint);
const TransitionParameters transitionParameters {

View File

@@ -1,5 +1,4 @@
#include <mbgl/style/layers/custom_layer_impl.hpp>
#include <mbgl/map/transform_state.hpp>
namespace mbgl {
namespace style {
@@ -23,33 +22,5 @@ bool CustomLayer::Impl::hasLayoutDifference(const Layer::Impl&) const {
void CustomLayer::Impl::stringifyLayout(rapidjson::Writer<rapidjson::StringBuffer>&) const {
}
void CustomLayer::Impl::initialize() const {
assert(initializeFn);
initializeFn(context);
}
void CustomLayer::Impl::deinitialize() const {
if (deinitializeFn) {
deinitializeFn(context);
}
}
void CustomLayer::Impl::render(const TransformState& state) const {
assert(renderFn);
CustomLayerRenderParameters parameters;
parameters.width = state.getSize().width;
parameters.height = state.getSize().height;
parameters.latitude = state.getLatLng().latitude();
parameters.longitude = state.getLatLng().longitude();
parameters.zoom = state.getZoom();
parameters.bearing = -state.getAngle() * util::RAD2DEG;
parameters.pitch = state.getPitch();
parameters.fieldOfView = state.getFieldOfView();
renderFn(context, parameters);
}
} // namespace style
} // namespace mbgl

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@@ -17,11 +17,6 @@ public:
CustomLayerDeinitializeFunction,
void* context);
void initialize() const;
void deinitialize() const;
void render(const TransformState&) const;
private:
bool hasLayoutDifference(const Layer::Impl&) const override;
void stringifyLayout(rapidjson::Writer<rapidjson::StringBuffer>&) const override;

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@@ -2,11 +2,8 @@
#include <mbgl/style/observer.hpp>
#include <mbgl/style/source_impl.hpp>
#include <mbgl/style/layers/symbol_layer.hpp>
#include <mbgl/style/layers/symbol_layer_impl.hpp>
#include <mbgl/style/layers/custom_layer.hpp>
#include <mbgl/style/layers/custom_layer_impl.hpp>
#include <mbgl/style/layers/background_layer.hpp>
#include <mbgl/style/layers/background_layer_impl.hpp>
#include <mbgl/style/layers/fill_layer.hpp>
#include <mbgl/style/layers/fill_extrusion_layer.hpp>
#include <mbgl/style/layers/line_layer.hpp>
@@ -35,13 +32,7 @@ Style::Style(Scheduler& scheduler_, FileSource& fileSource_, float pixelRatio)
light->setObserver(this);
}
Style::~Style() {
for (const auto& layer : layers) {
if (auto* customLayer = layer->as<CustomLayer>()) {
customLayer->impl().deinitialize();
}
}
}
Style::~Style() = default;
void Style::setTransitionOptions(const TransitionOptions& options) {
transitionOptions = options;
@@ -153,10 +144,6 @@ Layer* Style::addLayer(std::unique_ptr<Layer> layer, optional<std::string> befor
throw std::runtime_error(std::string{"Layer "} + layer->getID() + " already exists");
}
if (auto* customLayer = layer->as<CustomLayer>()) {
customLayer->impl().initialize();
}
layer->setObserver(this);
return layers.add(std::move(layer), before);
@@ -167,10 +154,6 @@ std::unique_ptr<Layer> Style::removeLayer(const std::string& id) {
if (layer) {
layer->setObserver(nullptr);
if (auto* customLayer = layer->as<CustomLayer>()) {
customLayer->impl().deinitialize();
}
}
return layer;

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@@ -14,6 +14,8 @@
#include <mbgl/annotation/annotation_tile.hpp>
#include <mbgl/renderer/image_manager.hpp>
#include <mbgl/text/glyph_manager.hpp>
#include <mbgl/map/backend_scope.hpp>
#include <mbgl/gl/headless_backend.hpp>
#include <memory>
@@ -26,6 +28,8 @@ public:
util::RunLoop loop;
ThreadPool threadPool { 1 };
AnnotationManager annotationManager;
HeadlessBackend backend { test::sharedDisplay() };
BackendScope scope { backend };
RenderStyle style { threadPool, fileSource };
ImageManager imageManager;
GlyphManager glyphManager { fileSource };