Commit Graph

41 Commits

Author SHA1 Message Date
John Firebaugh
32bd1d54fa [node, tests] Consolidate headless rendering logic in HeadlessFrontend 2017-07-26 09:50:38 -07:00
Ivo van Dongen
a5a0558bde [test] allow only a single shared display to avoid egl errors 2017-07-18 10:45:12 +02:00
Ivo van Dongen
46c43510d7 [core] rename backend to renderer backend 2017-07-18 10:45:12 +02:00
Ivo van Dongen
3832f8d0d8 [core] renderer interface 2017-07-18 10:45:12 +02:00
Ivo van Dongen
57351c068b [core] split backend from mapobserver 2017-07-18 10:45:12 +02:00
Ivo van Dongen
24a00231f3 [core] fix render doesn’t flag style mutation 2017-06-26 16:19:06 -07:00
John Firebaugh
40e4755621 [core] Move setStyleJSON/URL to Style; add Map::setStyle 2017-06-22 08:04:39 -07:00
John Firebaugh
1520a56813 [all] Promote Style to public API 2017-06-22 08:04:39 -07:00
John Firebaugh
e4201e207c [tests] Add tests for MapObserver::on{WillStart,DidFinish}LoadingMap 2017-06-22 08:04:39 -07:00
John Firebaugh
cc1ea759a6 [core, node, darwin, android, qt] Make image ID part of Image
More like Source and Layer.
2017-05-16 12:26:35 -07:00
John Firebaugh
9eba2a66d1 [core, node, darwin, qt] Remove support for paint classes 2017-05-15 09:45:55 -07:00
Ivo van Dongen
cc9f040a2d [core] Split style image collection from SpriteAtlas 2017-05-12 13:19:00 -07:00
John Firebaugh
5dd98df50b [all] Rationalize style::Image
A style has a collection of images, just as it has collections of sources and layers.

* Name things appropriately
* Use std::unique_ptr
2017-04-24 15:52:28 -07:00
Konstantin Käfer
197f0ca6b4 [android] use AAssetManager instead of libzip 2017-04-24 10:42:10 +02:00
Bruno de Oliveira Abinader
09a2271576 [core] Ignore shortest path in Map::pixelForLatLng 2017-04-14 12:52:20 -07:00
John Firebaugh
16a2839e23 [all] Make LatLng coordinates read-only 2017-04-06 09:22:51 -07:00
Tobrun
83cef9eb68 [android] - update VectorSource javadoc (#8521)
* [android] - update VectorSource docs on VectorSource creation

* [tests] Test only CameraOptions center, zoom in CameraToLatLngBounds
2017-03-24 17:55:55 +01:00
Bruno de Oliveira Abinader
80915992ab [core] Added Map::latLngBoundsForCamera 2017-03-24 13:51:35 +02:00
Konstantin Käfer
8e5214144e [core] Ensure that a BackendScope exists when doing GL calls 2017-03-23 14:50:11 -07:00
Bruno de Oliveira Abinader
5ff4110243 [core] Pass std::exception_ptr in MapObserver::onDidFailLoadingMap 2017-03-17 11:25:48 +02:00
Bruno de Oliveira Abinader
fc70cbf1e1 [core] Replace MapChange enum with MapObserver 2017-03-15 14:53:32 +02:00
Konstantin Käfer
9ca9adf69c [core] private OffscreenView implementation 2017-02-27 16:51:17 -08:00
John Firebaugh
5354572620 [core] Eliminate manual HeadlessBackend activation management 2017-02-20 12:04:21 -08:00
John Firebaugh
0bbc6b814c [core] Restore support for GL implementations without VAO extension 2017-02-10 18:04:45 -06:00
Thiago Marcos P. Santos
318690645e [test] Added unit test for style request failures 2017-02-07 12:17:40 +01:00
Konstantin Käfer
62ea1f2185 [core] remove trailing whitespace, add trailing newlines, add space after // 2017-01-27 11:44:16 +01:00
Minh Nguyễn
a6b1773a44 Merge branch 'release-ios-v3.4.0' into 1ec5-release-ios-v3.4.0-beta.5-master
Also reran make style-code and manually discarded anything related to fill extrusion layers.
2016-12-20 12:41:40 -08:00
Minh Nguyễn
9456bec172 [test] Fixed Map-GetImage
Followup to #7096.
2016-12-05 18:48:00 -08:00
Roman Blum
1045934d5e [core, ios, macos] Add image accessor to MGLStyle (#7096)
* [core] Add interface to get image from sprite atlas

* [tests] Add tests for Map::getImage

* [ios, macos] WIP: get MGLImage for name from style

* [ios, macos] Fixed -imageForName:

Convert from sprite images to platform images using the existing encodePNG() function, which is also used for printing. Allow -imageForName: to return nil without an assertion failure. Added a basic test.
2016-12-05 17:16:13 -08:00
Konstantin Käfer
117863f111 [build] move headless rendering files to platform/default 2016-11-22 20:58:51 +01:00
Konstantin Käfer
3bc79e316e [build] move default ThreadPool implementation to platform/default 2016-11-22 20:58:51 +01:00
Bruno de Oliveira Abinader
50f0f919c3 [test] Use shared headless display
Prevents some OpenGL implementations from bailing out.
2016-11-17 01:01:15 +01:00
John Firebaugh
d9862fa38c [tests] Disable "ContinuousRendering" test; causing spurious CI failures 2016-11-15 13:55:16 -08:00
Konstantin Käfer
16def03117 [core] add continuous rendering test that terminates once it settles down
This is to test that continuous mode stops rerendering once no further changes are needed, i.e. to test the absence of "busy rendering".
2016-11-09 17:55:59 +01:00
Konstantin Käfer
62b56b799a [core] change std::array<uint16_t, 2> to mbgl::Size 2016-10-27 18:30:58 -07:00
Konstantin Käfer
91272992f3 [core] don't load tiles from sources that aren't used 2016-10-27 16:15:36 -07:00
Konstantin Käfer
a4d259c33f [core] move gl::Context to Backend and refactor View 2016-10-25 13:52:36 -07:00
Konstantin Käfer
5cc390d694 [core] separate Backend from View for headless rendering 2016-10-25 13:52:36 -07:00
Mike Morris
817c26111a [core] [node] pass thread pool impl to Map constructor
Updates mbgl::Map constructor usage everywhere

Adds NodeThreadPool implementation using AsyncQueue to call
Nan::AsyncQueueWorker from main thread
2016-10-20 14:37:36 -04:00
Bruno de Oliveira Abinader
3b8b68d028 [core] Fix Map::setLatLng behavior
We were erroneously assigning a value to optional<ScreenCoordinate>
(null island), causing it to be a valid anchor for Transform::easeTo.
2016-10-07 17:23:17 +03:00
Konstantin Käfer
3f3fc7b772 [test] add .test.cpp suffix to test case files 2016-09-28 16:34:22 +02:00