OpenAI Codex
|
f3c33c6727
|
feat: add direction particle advection
validate-scripts / validate-scripts (push) Has been cancelled
|
2026-09-11 08:27:28 +08:00 |
|
OpenAI Codex
|
09ead7f201
|
renderer: add generic scalar field color path
|
2026-09-10 22:41:55 +08:00 |
|
OpenAI Codex
|
a81b464d9b
|
feat: add Android host weather runtime facade
|
2026-09-07 10:43:11 +08:00 |
|
OpenAI Codex
|
f8e715d080
|
fix: keep particle density stable across zoom
validate-scripts / validate-scripts (push) Has been cancelled
|
2026-09-05 12:23:15 +08:00 |
|
OpenAI Codex
|
f926a3f007
|
fix: stabilize particle visibility across zoom levels
validate-scripts / validate-scripts (push) Has been cancelled
|
2026-09-05 11:20:33 +08:00 |
|
OpenAI Codex
|
7929052c58
|
fix: stagger particle lifecycle respawn
validate-scripts / validate-scripts (push) Has been cancelled
|
2026-09-05 10:36:07 +08:00 |
|
OpenAI Codex
|
4c84a79122
|
fix: stabilize particle lifecycle and view-space trails
validate-scripts / validate-scripts (push) Has been cancelled
|
2026-09-05 10:17:27 +08:00 |
|
OpenAI Codex
|
f0f0623e06
|
fix: use float particle state targets
validate-scripts / validate-scripts (push) Has been cancelled
|
2026-09-05 09:08:14 +08:00 |
|
OpenAI Codex
|
6c7886b0c3
|
fix: tune real weather particle rendering
validate-scripts / validate-scripts (push) Has been cancelled
|
2026-09-05 08:34:36 +08:00 |
|
OpenAI Codex
|
52600cd3be
|
feat: add real WeatherV2 Android composite validation
validate-scripts / validate-scripts (push) Has been cancelled
|
2026-09-05 01:24:18 +08:00 |
|
OpenAI Codex
|
e48fa087e0
|
feat: add particle visual runtime controls
validate-scripts / validate-scripts (push) Has been cancelled
|
2026-09-03 19:47:47 +08:00 |
|
OpenAI Codex
|
a0aae48ec8
|
feat: draw all raster particle states
validate-scripts / validate-scripts (push) Has been cancelled
|
2026-09-03 15:04:05 +08:00 |
|
OpenAI Codex
|
5dd4dbf496
|
fix: finalize GPU particle time interpolation
validate-scripts / validate-scripts (push) Has been cancelled
|
2026-09-02 22:07:01 +08:00 |
|
OpenAI Codex
|
4675a8a29d
|
feat: add GPU particle time interpolation
|
2026-09-02 09:45:10 +08:00 |
|
OpenAI Codex
|
087d80d052
|
fix: seed particle state explicitly
|
2026-09-01 22:40:26 +08:00 |
|
OpenAI Codex
|
c8e1f942eb
|
fix: display formal particle trails
|
2026-09-01 21:57:26 +08:00 |
|
OpenAI Codex
|
39c7ae22ed
|
feat: establish formal raster particle source chain
|
2026-08-31 12:17:06 +08:00 |
|
OpenAI Codex
|
0b076c6d52
|
feat: establish android particle field rendering loop
validate-scripts / validate-scripts (push) Has been cancelled
|
2026-08-31 10:41:12 +08:00 |
|
OpenAI Codex
|
8b4c5c6d71
|
test: validate particle camera wrap and ocean mask
|
2026-08-30 10:27:24 +08:00 |
|
OpenAI Codex
|
2f1506747b
|
test: add particle gpu ping-pong validation
validate-scripts / validate-scripts (push) Has been cancelled
|
2026-08-29 21:24:58 +08:00 |
|
Alex Cristici
|
d866b289cc
|
Add fill extrusion style property that enables rounded corners for extruded buildings (Core feature) (#4343)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Bart Louwers <bart@emeel.net>
|
2026-07-21 16:56:36 +02:00 |
|
Mike Taves
|
fba652eb72
|
fix: typos (#4202)
Co-authored-by: Bart Louwers <bart@emeel.net>
|
2026-07-13 15:08:27 +00:00 |
|
Alex Cristici
|
6aa804f7e2
|
Optimize fill extrusion memory by using instancing [Core optimization] (#4256)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Bart Louwers <bart@emeel.net>
Co-authored-by: Adrian Cojocaru <adrian.cojocaru92@yahoo.com>
|
2026-05-05 18:24:17 +02:00 |
|
yousifd
|
f75f3b7e8f
|
Disable icon scaling with offsets (#3928)
|
2026-04-23 19:30:25 +02:00 |
|
Andrew Calcutt
|
369af13ead
|
core: Update Hillshade Algorithms and add Color-Relief Layer support (#3965)
|
2026-02-25 20:50:06 -05:00 |
|
Bart Louwers
|
1dfc16736a
|
Remove argparse dependency (#3906)
|
2025-10-23 17:44:33 +02:00 |
|
Tim Sylvester
|
18e51caa22
|
Apply symbol shader changes from JS for Metal, Vulkan, and OpenGL (#3873)
|
2025-10-15 22:14:06 +02:00 |
|
Adrian Cojocaru
|
08eb760acd
|
Add action journal (#3409)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Bart Louwers <bart@emeel.net>
|
2025-05-27 16:15:56 +03:00 |
|
Alex Cristici
|
ff38ee609e
|
Rename Symbol SDF shader (#3473)
|
2025-05-15 22:09:54 +00:00 |
|
Alex Cristici
|
a650df219d
|
Clean legacy code (#3469)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
|
2025-05-15 22:53:09 +03:00 |
|
Adrian Cojocaru
|
7339fb91fd
|
Custom drawable layer v3 (#3210)
|
2025-02-28 21:49:20 +00:00 |
|
Yuri Astrakhan
|
a8f4f70636
|
Fix trailing whitespaces (#3205)
See https://github.com/pre-commit/pre-commit-hooks?tab=readme-ov-file#trailing-whitespace
|
2025-02-09 03:33:24 +00:00 |
|
Bart Louwers
|
c79b6dcf52
|
Add end-of-file-fixer pre-commit hook (#3176)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
|
2025-01-24 20:43:50 +01:00 |
|
Alex Cristici
|
f582327191
|
UBO consolidation (#3089)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
|
2025-01-08 17:41:29 +02:00 |
|
mwilsnd
|
bd268d2af1
|
Vulkan build tweaks (#2899)
|
2024-10-07 21:43:59 +02:00 |
|
Adrian Cojocaru
|
ea09bdf2b6
|
Add Android Vulkan backend (#2711)
Co-authored-by: Bart Louwers <bart.louwers@gmail.com>
|
2024-09-06 17:40:57 +03:00 |
|
Bart Louwers
|
8ad4a51f2f
|
Use ESM in Node.js code generation scripts (#2739)
|
2024-08-23 14:31:36 +02:00 |
|
Alex Cristici
|
84ec4f8234
|
Symbol UBOs fixes (#2331)
|
2024-04-26 19:15:42 +03:00 |
|
Alex Cristici
|
d22362ab22
|
Global UBO (#2292)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
|
2024-04-24 17:14:18 +03:00 |
|
Alex Cristici
|
cca3adb375
|
Layer group uniforms (#2247)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
|
2024-04-18 14:22:11 +03:00 |
|
Alex Cristici
|
8264a1c86b
|
Fill outline triangulated reorganized (#2266)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
|
2024-04-16 20:04:06 +03:00 |
|
Stefan Karschti
|
c6bcb76818
|
Add wide vector shader option to Custom Drawable Layer (#2183)
|
2024-04-15 19:37:26 +02:00 |
|
mwilsnd
|
003c062c25
|
Add optional split output location to codegen scripts (#2152)
|
2024-02-27 21:11:33 +00:00 |
|
Stefan Karschti
|
d6db72e8ba
|
Custom Drawable Layer: Symbol Icon (#1908)
|
2024-02-16 17:39:47 +02:00 |
|
Keith Smiley
|
5cd2f73d77
|
[bazel] Run nodejs inside of bazel for genrules (#1948)
|
2024-02-08 01:29:06 +07:00 |
|
Alex Cristici
|
d332088b98
|
UBO fixes (#2008)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
|
2024-01-11 18:11:44 +02:00 |
|
Alex Cristici
|
9fbcb031f0
|
Line layer UBO improvements (#1946)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
|
2023-12-12 19:32:20 +02:00 |
|
Alex Cristici
|
ea73a57a09
|
Device pixel ratio send as define instead of UBO field (#1936)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
|
2023-12-09 07:48:57 +02:00 |
|
Alex Cristici
|
1c2faae52e
|
Hillshade unused padding removed (#1935)
|
2023-12-09 07:48:42 +02:00 |
|
Tim Sylvester
|
18e6802973
|
Metal permutations 2 (#1923)
|
2023-12-07 08:21:24 -08:00 |
|