Fix trailing whitespaces (#3205)
See https://github.com/pre-commit/pre-commit-hooks?tab=readme-ov-file#trailing-whitespace
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@@ -37,7 +37,7 @@ void main() {
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// make anchor relative to (0.5, 0.5) and corners in range (-1, -1) to (1, 1)
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vec2 anchor = (u_anchor - vec2(0.5, 0.5)) * 2.0;
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// decode center
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// decode center
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vec2 center = floor(a_pos * 0.5);
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// rotate extrusion around anchor
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@@ -18,7 +18,7 @@
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"header": "drawable_circle",
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"glsl_vert": "drawable.circle.vertex.glsl",
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"glsl_frag": "drawable.circle.fragment.glsl",
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"uses_ubos": true
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"uses_ubos": true
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},
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{
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"name": "CollisionBoxShader",
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@@ -88,42 +88,42 @@
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"header": "drawable_fill_extrusion",
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"glsl_vert": "drawable.fill_extrusion.vertex.glsl",
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"glsl_frag": "drawable.fill_extrusion.fragment.glsl",
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"uses_ubos": true
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"uses_ubos": true
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},
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{
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"name": "FillExtrusionPatternShader",
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"header": "drawable_fill_extrusion_pattern",
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"glsl_vert": "drawable.fill_extrusion_pattern.vertex.glsl",
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"glsl_frag": "drawable.fill_extrusion_pattern.fragment.glsl",
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"uses_ubos": true
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"uses_ubos": true
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},
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{
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"name": "HeatmapShader",
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"header": "drawable_heatmap",
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"glsl_vert": "drawable.heatmap.vertex.glsl",
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"glsl_frag": "drawable.heatmap.fragment.glsl",
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"uses_ubos": true
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"uses_ubos": true
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},
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{
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"name": "HeatmapTextureShader",
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"header": "drawable_heatmap_texture",
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"glsl_vert": "drawable.heatmap_texture.vertex.glsl",
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"glsl_frag": "drawable.heatmap_texture.fragment.glsl",
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"uses_ubos": true
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"uses_ubos": true
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},
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{
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"name": "HillshadePrepareShader",
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"header": "drawable_hillshade_prepare",
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"glsl_vert": "drawable.hillshade_prepare.vertex.glsl",
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"glsl_frag": "drawable.hillshade_prepare.fragment.glsl",
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"uses_ubos": true
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"uses_ubos": true
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},
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{
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"name": "HillshadeShader",
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"header": "drawable_hillshade",
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"glsl_vert": "drawable.hillshade.vertex.glsl",
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"glsl_frag": "drawable.hillshade.fragment.glsl",
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"uses_ubos": true
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"uses_ubos": true
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},
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{
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"name": "LineShader",
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@@ -132,7 +132,7 @@
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"glsl_frag": "drawable.line.fragment.glsl",
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"uses_ubos": true
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},
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{
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{
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"name": "LineGradientShader",
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"header": "drawable_line_gradient",
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"glsl_vert": "drawable.line_gradient.vertex.glsl",
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