Yuri Astrakhan
2025-02-08 22:33:24 -05:00
committed by GitHub
parent 14559245d8
commit a8f4f70636
297 changed files with 10306 additions and 10320 deletions

View File

@@ -37,7 +37,7 @@ void main() {
// make anchor relative to (0.5, 0.5) and corners in range (-1, -1) to (1, 1)
vec2 anchor = (u_anchor - vec2(0.5, 0.5)) * 2.0;
// decode center
// decode center
vec2 center = floor(a_pos * 0.5);
// rotate extrusion around anchor

View File

@@ -18,7 +18,7 @@
"header": "drawable_circle",
"glsl_vert": "drawable.circle.vertex.glsl",
"glsl_frag": "drawable.circle.fragment.glsl",
"uses_ubos": true
"uses_ubos": true
},
{
"name": "CollisionBoxShader",
@@ -88,42 +88,42 @@
"header": "drawable_fill_extrusion",
"glsl_vert": "drawable.fill_extrusion.vertex.glsl",
"glsl_frag": "drawable.fill_extrusion.fragment.glsl",
"uses_ubos": true
"uses_ubos": true
},
{
"name": "FillExtrusionPatternShader",
"header": "drawable_fill_extrusion_pattern",
"glsl_vert": "drawable.fill_extrusion_pattern.vertex.glsl",
"glsl_frag": "drawable.fill_extrusion_pattern.fragment.glsl",
"uses_ubos": true
"uses_ubos": true
},
{
"name": "HeatmapShader",
"header": "drawable_heatmap",
"glsl_vert": "drawable.heatmap.vertex.glsl",
"glsl_frag": "drawable.heatmap.fragment.glsl",
"uses_ubos": true
"uses_ubos": true
},
{
"name": "HeatmapTextureShader",
"header": "drawable_heatmap_texture",
"glsl_vert": "drawable.heatmap_texture.vertex.glsl",
"glsl_frag": "drawable.heatmap_texture.fragment.glsl",
"uses_ubos": true
"uses_ubos": true
},
{
"name": "HillshadePrepareShader",
"header": "drawable_hillshade_prepare",
"glsl_vert": "drawable.hillshade_prepare.vertex.glsl",
"glsl_frag": "drawable.hillshade_prepare.fragment.glsl",
"uses_ubos": true
"uses_ubos": true
},
{
"name": "HillshadeShader",
"header": "drawable_hillshade",
"glsl_vert": "drawable.hillshade.vertex.glsl",
"glsl_frag": "drawable.hillshade.fragment.glsl",
"uses_ubos": true
"uses_ubos": true
},
{
"name": "LineShader",
@@ -132,7 +132,7 @@
"glsl_frag": "drawable.line.fragment.glsl",
"uses_ubos": true
},
{
{
"name": "LineGradientShader",
"header": "drawable_line_gradient",
"glsl_vert": "drawable.line_gradient.vertex.glsl",