Before this change render passes were assigned for the
whole layer at properties evaluation stage.
This caused problems, as layer render data are bound
to the tile and these data might differ from tile to
tile, depending on which tile has been updated by the
tile worker and which has not been yet updated.
This change takes into consideration the actual render
passes required for each tile and combines them for
the layer render passes. Naturally, this change also
introduces render pass check for each render layer in
`RenderLayer::render()` implementations.
The changes introduced in #9199 changed the minimum required pixel distance between start and end points to >= 1px in order to interpolate, which in scenarios of big zoom changes and low pixel density can result in animation to the previous position and then a jump to the target.
This fixes following issues:
* Fix some false passing combinations/fill-extrusion-translucent--XXXX tests
* Fix and enable other, failing but ignored, combinations/fill-extrusion-translucent--XXXX tests
* Fix rendering of layers that are on top of fill-extrusion layers
state.getProjMatrix(nearClippedProjMatrix, 100) caused that tests with size 64x64 were not
rendering fill extrusions: far plane calculated as 96.9 and near plane set to 100 was the cause.
near plane is changed from hardcoded 100 to depend on state.getCameraToCenterDistance() - producing
similar value but one that follows max zoom.
This caused that e.g. combinations/fill-extrusion-translucent--fill-opaque was falsely passing as
only fill-opaque layer got rendered.
combinations/fill-extrusion-translucent--XXXX tests expose regression https://github.com/mapbox/mapbox-gl-native/issues/14844#issuecomment-503600034 in #14844, #14779.
Fix (opaquePassCutoff, is3D) is ported from https://github.com/mapbox/mapbox-gl-js/pull/7821Fixes: #14844, #14779, #15039
Constants mask for data-driven paint properties is a reliable
criteria of whether the given updated properties can still be used
with the existing bucket (and the gl program instance).
Now `RenderLayer::upload()` accepts only `uploadPass`, similar to other uploadable objects.
Few simplifications were made in the `LineLayer` prepare stage.
Tile pyramid is no longer operating with `RenderTiles` and does not perform
rendering operations (upload, finish render).
Render tiles belong to rendering, and tile pyramid belongs to orchestration.