[core] Geometry tile updates layer render data if its constants mask remains
Thus, we do not have to wait for tile update completion in case the updated properties have the same constants mask, i.e. fit the existing bucket.
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@@ -231,12 +231,7 @@ void TilePyramid::update(const std::vector<Immutable<style::LayerProperties>>& l
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if (holdForFade && typeInfo->fadingTiles == LayerTypeInfo::FadingTiles::NotRequired) {
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continue;
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}
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// Update layer properties for complete tiles; for incomplete just check the presence.
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bool layerRenderableInTile = tile.isComplete() ? tile.updateLayerProperties(layerProperties)
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: static_cast<bool>(tile.getBucket(*layerProperties->baseImpl));
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if (layerRenderableInTile) {
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tile.usedByRenderedLayers = true;
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}
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tile.usedByRenderedLayers |= tile.layerPropertiesUpdated(layerProperties);
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}
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}
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}
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@@ -212,13 +212,14 @@ const LayerRenderData* GeometryTile::getLayerRenderData(const style::Layer::Impl
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return that->getMutableLayerRenderData(layerImpl);
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}
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bool GeometryTile::updateLayerProperties(const Immutable<style::LayerProperties>& layerProperties) {
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bool GeometryTile::layerPropertiesUpdated(const Immutable<style::LayerProperties>& layerProperties) {
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LayerRenderData* renderData = getMutableLayerRenderData(*layerProperties->baseImpl);
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if (!renderData) {
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return false;
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}
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if (renderData->layerProperties != layerProperties) {
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if (renderData->layerProperties != layerProperties &&
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renderData->layerProperties->constantsMask() == layerProperties->constantsMask()) {
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renderData->layerProperties = layerProperties;
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}
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@@ -47,7 +47,7 @@ public:
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void upload(gfx::UploadPass&) override;
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Bucket* getBucket(const style::Layer::Impl&) const override;
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const LayerRenderData* getLayerRenderData(const style::Layer::Impl&) const override;
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bool updateLayerProperties(const Immutable<style::LayerProperties>&) override;
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bool layerPropertiesUpdated(const Immutable<style::LayerProperties>&) override;
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void queryRenderedFeatures(
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std::unordered_map<std::string, std::vector<Feature>>& result,
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@@ -58,10 +58,16 @@ public:
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assert(false);
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return nullptr;
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}
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// Updates the contained layer render data with the given properties.
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// Notifies this tile of the updated layer properties.
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//
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// Tile implementation should update the contained layer
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// render data with the given properties.
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//
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// Returns `true` if the corresponding render layer data is present in this tile (and i.e. it
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// was succesfully updated); returns `false` otherwise.
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virtual bool updateLayerProperties(const Immutable<style::LayerProperties>&) { return true; }
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virtual bool layerPropertiesUpdated(const Immutable<style::LayerProperties>& layerProperties) {
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return bool(getBucket(*layerProperties->baseImpl));
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}
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virtual void setShowCollisionBoxes(const bool) {}
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virtual void setLayers(const std::vector<Immutable<style::LayerProperties>>&) {}
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virtual void setMask(TileMask&&) {}
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