Adds more documentation, and guarantees that the Object in the managed thread stays around until the Thread<> destructor is called. This might happen if .start() returns before .stop() is called, e.g. when a run loop in Object() terminates prematurely.
Thread<T> is a generic thread management object that starts a thread, creates an object T in that thread and calls its .start() function. When the Thread<T> object is destructed (which must happen in the thread that created it), it'll call the object's .stop() function, and wait for thread termination. The .stop() function must somehow get the thread to terminate. Note that object T's constructor/destructor/start()/stop() must be protected/private, and Thread<T> must be declared as a friend class. All public functions may be called from any thread and are exposed through operator->().
RunLoop encapsulates a libuv runloop and has a facility of dispatching function objects to the thread. It can be used either as a worker thread class by itself, or it can be derived from. This commit converts SQLiteCache to derive from RunLoop and removes the custom code used previously for managing the cache thread.
The request callback runs in the same thread as ~TileData, and is not run
if the request is cancelled. So either ~TileData runs first and cancels
the request, or the callback runs first, before TileData is destructed.
Therefore the weak pointer and lock() check is unnecessary; `this` can
be used instead.
Some styles have nonstandard file names that don’t end with “-v7”. This commit adds a special case for Mapbox Streets that can be extended in the future for other styles.
Ref #1228
We should stay on Release mode for performance reasons. We
can look into providing symbols for builds for crash log
purposes.
This reverts commit cf1ecb6976.
This is only temporary, until such time that we release Mapbox GL
on CocoaPods directly, when they will host the Podspec. For now,
it needs to be in the repository root to be usable as a non-main
CocoaPods source.