Remove unnecessary use of weak_ptr
The request callback runs in the same thread as ~TileData, and is not run if the request is cancelled. So either ~TileData runs first and cancels the request, or the callback runs first, before TileData is destructed. Therefore the weak pointer and lock() check is unnecessary; `this` can be used instead.
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@@ -20,9 +20,7 @@ TileData::TileData(const TileID& id_, const SourceInfo& source_)
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}
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TileData::~TileData() {
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if (req) {
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env.cancelRequest(req);
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}
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cancel();
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}
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const std::string TileData::toString() const {
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@@ -33,28 +31,19 @@ void TileData::request(uv::worker &worker, float pixelRatio, std::function<void(
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std::string url = source.tileURL(id, pixelRatio);
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state = State::loading;
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std::weak_ptr<TileData> weak_tile = shared_from_this();
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req = env.request({ Resource::Kind::Tile, url }, [weak_tile, url, callback, &worker](const Response &res) {
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util::ptr<TileData> tile = weak_tile.lock();
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if (!tile || tile->state == State::obsolete) {
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// noop. Tile is obsolete and we're now just waiting for the refcount
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// to drop to zero for destruction.
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req = env.request({ Resource::Kind::Tile, url }, [url, callback, &worker, this](const Response &res) {
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req = nullptr;
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if (res.status != Response::Successful) {
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Log::Error(Event::HttpRequest, "[%s] tile loading failed: %s", url.c_str(), res.message.c_str());
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return;
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}
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// Clear the request object.
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tile->req = nullptr;
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state = State::loaded;
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data = res.data;
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if (res.status == Response::Successful) {
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tile->state = State::loaded;
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tile->data = res.data;
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// Schedule tile parsing in another thread
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tile->reparse(worker, callback);
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} else {
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Log::Error(Event::HttpRequest, "[%s] tile loading failed: %s", url.c_str(), res.message.c_str());
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}
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// Schedule tile parsing in another thread
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reparse(worker, callback);
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});
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}
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