The request callback runs in the same thread as ~TileData, and is not run if the request is cancelled. So either ~TileData runs first and cancels the request, or the callback runs first, before TileData is destructed. Therefore the weak pointer and lock() check is unnecessary; `this` can be used instead.
75 lines
2.0 KiB
C++
75 lines
2.0 KiB
C++
#include <mbgl/map/tile_data.hpp>
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#include <mbgl/map/environment.hpp>
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#include <mbgl/map/source.hpp>
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#include <mbgl/storage/file_source.hpp>
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#include <mbgl/util/uv_detail.hpp>
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#include <mbgl/platform/log.hpp>
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using namespace mbgl;
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TileData::TileData(const TileID& id_, const SourceInfo& source_)
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: id(id_),
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name(id),
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state(State::initial),
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source(source_),
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env(Environment::Get()),
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debugBucket(debugFontBuffer) {
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// Initialize tile debug coordinates
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debugFontBuffer.addText(name.c_str(), 50, 200, 5);
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}
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TileData::~TileData() {
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cancel();
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}
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const std::string TileData::toString() const {
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return std::string { "[tile " } + name + "]";
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}
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void TileData::request(uv::worker &worker, float pixelRatio, std::function<void()> callback) {
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std::string url = source.tileURL(id, pixelRatio);
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state = State::loading;
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req = env.request({ Resource::Kind::Tile, url }, [url, callback, &worker, this](const Response &res) {
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req = nullptr;
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if (res.status != Response::Successful) {
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Log::Error(Event::HttpRequest, "[%s] tile loading failed: %s", url.c_str(), res.message.c_str());
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return;
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}
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state = State::loaded;
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data = res.data;
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// Schedule tile parsing in another thread
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reparse(worker, callback);
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});
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}
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void TileData::cancel() {
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if (state != State::obsolete) {
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state = State::obsolete;
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}
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if (req) {
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env.cancelRequest(req);
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req = nullptr;
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}
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}
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void TileData::reparse(uv::worker& worker, std::function<void()> callback)
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{
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// We're creating a new work request. The work request deletes itself after it executed
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// the after work handler
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new uv::work<util::ptr<TileData>>(
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worker,
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[this](util::ptr<TileData>& tile) {
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EnvironmentScope scope(env, ThreadType::TileWorker, "TileWorker_" + tile->name);
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tile->parse();
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},
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[callback](util::ptr<TileData>&) {
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callback();
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},
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shared_from_this());
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}
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