Commit Graph

66 Commits

Author SHA1 Message Date
Konstantin Käfer
db5ac4785f [test] rearrange test files so they're not in the fixtures folder 2016-03-22 11:56:01 -07:00
Bruno de Oliveira Abinader
cd1a06c2dc [core] Get rid of MapData::{get,set}animationTime 2016-03-18 01:27:48 +02:00
Bruno de Oliveira Abinader
01edd4503c [core] Move class handling to Style 2016-03-18 01:26:22 +02:00
John Firebaugh
7b39ce9521 [core] Remove ThreadContext::getFileSource; instead thread FileSource through 2016-02-18 15:15:24 -08:00
Bruno de Oliveira Abinader
bfafc360a7 [gl] Moved TexturePool to gl namespace 2016-02-18 13:27:35 +02:00
John Firebaugh
c2ab5b34a7 [tests] Fix build 2016-02-11 18:01:53 -08:00
Young Hahn
43c44eccdc Allow using tileSize: 512 as a switch to trade retina support for 512px raster tiles 2016-02-11 11:28:35 -08:00
John Firebaugh
e9302c797f [all] Don't interpret 404s on non-tile resources as "no content" 2016-02-10 15:40:20 -08:00
John Firebaugh
025375ad0b [core] Cache with mapbox:// tile URLs 2016-02-10 15:40:20 -08:00
John Firebaugh
f3d4107d19 [core] Add a method for statically evaluating font stacks used by a style 2016-02-10 15:40:20 -08:00
John Firebaugh
19aa090bdc [tests] Don't call the callback for cancelled responses
StubFileSource gets an optional Response return type. Returning null means "cancelled; don't call the callback".

Fixes #3784
2016-02-04 13:18:14 -08:00
John Firebaugh
b97dcbc125 [tests] Reorganize tests to match src structure 2016-02-02 11:31:13 -08:00
John Firebaugh
716997b99e [tests] Refactor and make MockFileSource more general
Now it works more like StubStyleObserver: you can assign std::functions to specific slots based on resource type.

Rewrite resource loading tests in that style, making them less like integration tests of Style and more like unit tests of Source, GlyphStore, and SpriteStore.
2016-02-01 15:29:42 -08:00
Konstantin Käfer
a88e58ef3a [core] use stale glyphs
Updating glyphs is still unsupported, and there's no good use case for doing so. When we're using a stale glyph PBF, and the fresh answer contains changed to that glyph, we will continue to use the old glyph.
2016-01-15 17:04:08 +01:00
Konstantin Käfer
cef05b9017 [core] move invariant Source ID from SourceInfo to Source 2016-01-13 13:04:59 -08:00
Thiago Marcos P. Santos
d7fdcc73bf [core] Get rid of ::unref() for Timer and AsyncTask
Not need, legacy from libuv. The RunLoop keep the main
loop running until is explicitly no longer needed.
2016-01-09 01:26:29 +02:00
John Firebaugh
845699e698 [tests] Simplify MockFileSource 2015-12-24 08:17:42 -08:00
John Firebaugh
338f94e7ed [tests] Rewrite {Sprite,Glyph}Store tests in the style of ResourceLoading 2015-12-24 08:17:42 -08:00
John Firebaugh
16de579d7c [core] Rationalize error handling for resource loading
* Standardize on std::exception_ptr as the error representation
  (fixes #2854).
* Don't format textual strings at the error source; pass on the
  constituent data via observer method parameters instead.
* Use the null object pattern to simplify observer notification code.
* Further refactoring for ResourceLoading tests.
2015-12-23 12:50:42 -08:00
Bruno de Oliveira Abinader
2e69d95c6b [tests] Moved lazy source loading tests to ResourceLoading 2015-12-23 10:54:05 -04:00
John Firebaugh
7c22792bdf [tests] Rewrite resource loading test
Make it more readable and easier to debug.
2015-12-22 18:00:30 -08:00
Bruno de Oliveira Abinader
3e00ab1582 [core] Add more tests to on-demand source load 2015-12-17 18:15:06 -08:00
Bruno de Oliveira Abinader
9d3fe01991 [core] Tests for style with unused sources 2015-12-17 16:53:37 -08:00
Bruno de Oliveira Abinader
93725e062a [core] Load sources only if there is at least one visible layer 2015-12-17 16:53:37 -08:00
John Firebaugh
e04c5f6506 [core] Replace StyleLayerType with RTTI 2015-12-07 18:22:33 -08:00
John Firebaugh
0a0007e0ac [core] More efficient layer cloning 2015-12-07 11:19:08 -08:00
Konstantin Käfer
478472e501 [core] add std::move to constructors 2015-12-03 15:38:36 +01:00
Konstantin Käfer
d5fb535058 [core] add namespace comment to closing brace 2015-12-03 15:38:36 +01:00
Thiago Marcos P. Santos
cb06526b10 [tests] Remove libuv dependency from the tests 2015-12-01 11:49:02 +02:00
John Firebaugh
1d33790dc0 [core] Fix image type of Map::renderStill
It's a premultiplied image. This implies that we were misusing encodePNG
in most cases, as we were passing premultiplied pixels which were then
interpreted as unmultiplied. I changed encodePNG to accept premultipled
pixels, and unpremultiply in the implementations.
2015-11-25 15:57:37 -08:00
John Firebaugh
0c1e378bc9 [core] Rewrite image handling
* Consolidate Image and StillImage
* Typecheck unassociated vs premultiplied images
* Rewrite default platform image decoding implementation
2015-11-25 15:57:36 -08:00
Bruno de Oliveira Abinader
adfac6f061 [core] Added ConstrainMode::{HeightOnly,WidthAndHeight}
ConstrainMode gives flexibility to our engine to choose between
constraining both vertically and horizontally, or just vertically
(default behavior).

Constrain in both axis means we can no longer pan the map beyond the map
boundaries. This fixes an issue where e.g. annotations disappear upon
crossing the map boundaries.
2015-11-18 09:37:27 +02:00
John Firebaugh
1e350b7ea4 [core] Reorganize sprite related files 2015-11-12 13:03:14 -08:00
Konstantin Käfer
c0c554e36f [core] reparse tiles when new data arrives
We're now reparsing tiles when they expire. We're also swapping out buckets atomically to avoid flickering data; i.e. we're displaying the old data as long as we don't have a new parsed bucket for that layer yet. The parsed buckets now live in the *TileData objects rather than in the TileWorker; only partially parsed == pending buckets will remain in the TileWorker. Once they're parsed, they're moved to the *TileData object.
2015-10-26 15:54:27 +01:00
Bruno de Oliveira Abinader
5fa144647d [core] Added GLContextMode to MapData
Adding new mbgl::GLContextMode enum to mbgl::Map ctor, which gets stored
in MapData. In shared GL context environments, we cannot assume that the
GL state that has been left since the last draw is the same, so we reset
the GL configurations to their default values.
2015-10-22 16:02:39 -07:00
John Firebaugh
2066295e35 Install RapidJSON from mason 2015-10-01 11:40:47 -07:00
John Firebaugh
af392b9434 Rewrite annotation invalidation strategy
First, move style mutation code out of StyleParser and into AnnotationManager,
coalescing it with the mutation code for shape layers.

Second, allow AnnotationManager to keep track of stale tiles entirely
internally. There's no reason to pass sets of TileIDs around.

Third, correct the logic for invalidating the shape source. Since
AnnotationManager does not track shape invalidations on a tile-by-tile basis,
don't try to invalidate the shape source tile-by-tile.

Fixes #1675
Fixes #2322
Fixes #2095
2015-09-28 14:10:23 -07:00
Justin R. Miller
d57b47b1eb fixes #1675: abstract annotation tile refresh check/render; trigger post-sprite/sprite store load 2015-09-11 15:09:40 -07:00
Bruno de Oliveira Abinader
227776dee0 Style no longer requires mainloop access 2015-09-02 23:18:29 +03:00
Thiago Marcos P. Santos
234a653931 Use the observer pattern for GlyphPBF loading
This will make the code a lot more clear and it will
also move how parsing is initiated to the GlyphPBF
class, to be initiated after the request, like we do
for other resources.
2015-07-17 21:00:34 +03:00
Thiago Marcos P. Santos
dd818874cc Remove hacks because of Glyph requests could not be canceled 2015-07-16 19:38:39 +03:00
Thiago Marcos P. Santos
cd2c1200c8 Add GlyphStore unit tests 2015-07-16 19:38:39 +03:00
Thiago Marcos P. Santos
0d44402628 Move MockFileSource to fixtures
It is going to be used by another test that needs to emulate
asynchronous requests.
2015-07-10 21:03:23 +03:00
Thiago Marcos P. Santos
a666c08274 Add unit tests for the Sprite class 2015-07-10 15:35:26 +03:00
Thiago Marcos P. Santos
7fc6d0444c Re-enable Sprite resource loading tests 2015-07-10 10:48:46 +03:00
Thiago Marcos P. Santos
0014c0bd8d Make MockFileSource behave more like the real one
This will help make some bugs more reproducible on the tests as
things will happen more asynchronously.
2015-07-08 23:48:05 +03:00
Konstantin Käfer
b2a3314192 replace Style object immediately
this makes sure that adding custom sprite imagery will add them to the new Style object rather than
the old one in case a user adds new custom sprites immediately after changing a stylesheet
2015-07-08 19:46:01 +02:00
Konstantin Käfer
4f48874ef0 we're no longer throwing exceptions when loading invalid sprite resources 2015-07-08 19:46:01 +02:00
Konstantin Käfer
afaf74e41a use SpriteStore from the SpriteAtlas 2015-07-08 19:46:00 +02:00
Konstantin Käfer
675ddddee7 Make pixelRatio constant across a Map object lifetime
also moves framebuffer size out of TransformState into its own object
2015-07-08 10:40:05 +02:00