Konstantin Käfer
8fcc74e253
fix headless tests
2014-09-30 17:29:10 +02:00
Konstantin Käfer
19129cbd02
make SourceInfo object noncopyable and use a shared_pointer for it
2014-09-24 16:16:29 +02:00
Konstantin Käfer
f26bb724dc
use util::ptr as a wrapper around std::shared_ptr that asserts nonemptiness
2014-09-24 16:14:09 +02:00
Konstantin Käfer
d9fc7708a2
do 304 requests and cache them in sqlite
2014-09-24 16:14:09 +02:00
Konstantin Käfer
22e179aa37
remove trailing whitespace
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[skip ci]
2014-08-12 16:30:27 +02:00
Lauren Budorick
1ad2f26b9d
VICTORY
2014-08-11 12:13:23 -07:00
Lauren Budorick
560cc112e1
rm rasterize_properties, should be close to working...doesn't work
2014-08-11 12:13:22 -07:00
Lauren Budorick
df925fe0e5
nonworking prerendering attempts
2014-08-11 12:12:43 -07:00
Konstantin Käfer
cdd7991505
correctly calculate placement depth
2014-08-05 11:44:50 +02:00
Konstantin Käfer
36181b0922
update symbol placement to be more like js
2014-08-04 18:24:22 +02:00
Konstantin Käfer
75c079adb1
move sprite to a use future loading
2014-07-31 18:14:26 +02:00
Konstantin Käfer
04bab1af76
more include what you use
2014-07-23 13:18:03 +02:00
Konstantin Käfer
9ed0ca5983
pass SourceInfo object to TileData so that we can not skip buckets that appear later than the source maxzoom
2014-07-17 15:52:39 -07:00
Konstantin Käfer
4ea281c750
rename llmr => mbgl
2014-07-16 18:53:56 -07:00
Konstantin Käfer
d75f0075f3
even more refactoring
2014-06-27 16:42:44 +02:00
Konstantin Käfer
ba4294ae0c
saving current state
2014-06-23 18:05:25 +02:00
Konstantin Käfer
78fda8bb62
make sure we retain shared state when destructing the map object
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refs #261
2014-05-30 17:00:47 +02:00
Dane Springmeyer
f5394a7638
release mode: silent debug output + ifdef any potentially expensive calls
2014-05-29 18:07:19 -07:00
Konstantin Käfer
ed7b86a134
add glyph store and load glyph pbfs
2014-05-28 20:51:13 +02:00
Konstantin Käfer
13575330f7
use sprite atlas
2014-05-19 10:48:36 +02:00
Konstantin Käfer
2b14579986
only paint layer if it has data
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refs #184
2014-05-12 19:08:59 +02:00
Konstantin Käfer
6136ab6d21
draw by layer, not by tile
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This is needed for correctly compositing raster imagery into the map
fixes #122
fixes #157
2014-05-12 17:13:26 +02:00
Konstantin Käfer
0bfd7b0f43
Calculate clip IDs with a huffman prefix tree
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This changes the clip IDs from sequential to a huffman prefix tree, meaning that
parent tiles share the same prefix with child tiles (but are shorter). This allows
us to use the same checkerboard pattern to draw all tiles.
TODO:
- make sure we're not overflowing the 8 bit limit of the stencil buffer
- draw all checkerboard fields at the same time, with one draw call
- fix raster drawing (fading, clipping)
refs #132
2014-05-09 18:10:28 +02:00