Brad Leege
d4fcb5bb98
Merge pull request #1469 from mapbox/1435-android-gl-crash
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Android GL Crash
2015-05-11 11:42:21 -05:00
Leith Bade
703e0bc2ee
Ignore deactivate when no valid EGL display. Fixes #1435
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Initialise NativeMapView's EGL variables before Map
Fix hang
Add check for double pause
Add test for double pause
2015-05-09 12:02:39 +10:00
Dane Springmeyer
768c259495
fix division by zero conditions
2015-05-08 15:19:41 -07:00
Thiago Marcos P. Santos
0819628fea
Fix Linux GCC Debug build
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Compiler was complaining about shadowed variable after
macro expansion.
2015-05-08 15:54:17 +03:00
Konstantin Käfer
7dbe768ffc
change the window title to indicate the current style
2015-05-07 11:01:15 +02:00
Thiago Marcos P. Santos
769364c117
Make all GLFWView attributes private
2015-05-07 11:01:15 +02:00
Thiago Marcos P. Santos
168d7c4f17
Add style change functionality to the Linux test app
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Makes the life of people using Linux as development environment way
easier.
Just press 's' to cycle through 3 different styles.
2015-05-07 11:01:15 +02:00
Justin R. Miller
8cb146fa02
don't doc or package private headers
2015-05-05 15:13:39 -07:00
Brad Leege
acd27fc386
Merge pull request #1329 from mapbox/1225-start-token
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MapboxGL Startup Infrastructure
2015-05-05 13:00:25 -05:00
Brad Leege
804c092c81
#1225 - Simplifying MGLAccountManager for initial setup and access to AccessToken
2015-05-05 11:50:01 -05:00
Thiago Marcos P. Santos
19881f8b24
Cancel all pending requests before leaving
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This still has the unwanted side effect off blocking the Map thread
waiting for the workers to return (because they hold a reference
to the Map thread main loop).
Maybe the only way to solve this would be having a I/O thread for
dispatching messages.
The Request is not bound anymore to the invoker thread because the workers
will request for glyphs, but the reply will arrive at the Map thread.
2015-05-05 18:35:40 +03:00
Konstantin Käfer
691c305467
add Map::isFullyLoaded()
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returns whether the Map is still loading/parsing any assets or whether everything is there and a render will likely be complete
2015-05-05 11:47:23 +02:00
Konstantin Käfer
307ad680ba
[iOS] allow calling invalidate() on MGLMapView
2015-05-05 11:47:16 +02:00
John Firebaugh
00a1f44cfc
Ensure no GL commands are executed after pause
2015-05-04 18:27:48 -07:00
Justin R. Miller
af8f060a0d
missing docs tuneups
2015-05-04 16:07:16 -07:00
Brad Leege
4ce4e979ff
Updating from master
2015-05-04 17:04:46 -05:00
Brad Leege
7f6cc6cc6d
#1225 - Renaming getAccessToken method to sharedAccessToken to avoid any iOS get naming conventions
2015-05-04 16:52:41 -05:00
Brad Leege
0e36bf1c8d
#1225 - Restoring MapboxGL.h as an Umbrella header file by splitting the singleton code into MGLAccountManager.h and .m
2015-05-04 16:13:18 -05:00
Konstantin Käfer
27d8e82e1c
lower thread priority of worker threads
2015-05-04 17:33:05 +02:00
Konstantin Käfer
72964f5bef
only update GL state when it actually changed
2015-05-04 17:33:05 +02:00
Konstantin Käfer
914b6f01f8
add gl::groups back for easier debugging in Xcode
2015-05-04 17:33:05 +02:00
John Firebaugh
b713930c7f
Merge branch 'uv_leak'
2015-05-01 18:24:58 -04:00
John Firebaugh
36f695b411
Write SQLite tests in terms of Impl
2015-05-01 14:31:39 -04:00
Dane Springmeyer
74604af9c5
fix compile with clang-3.6
2015-05-01 11:00:01 -07:00
Minh Nguyễn
6790a09a08
Turned class methods into instance methods
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Avoids unnecessary steps to access singletons. Now `MGLMapboxEvents` and `MGLMetricsLocationManager` instances can message themselves directly.
2015-04-30 11:48:56 -04:00
John Firebaugh
4ccf246c10
Rewrite Worker in terms of Thread<>
2015-04-28 14:32:26 -04:00
John Firebaugh
8bb7fc64ff
Move Environment to MapContext
2015-04-28 14:32:25 -04:00
John Firebaugh
3bf0bf9538
Remove unused includes
2015-04-28 14:32:25 -04:00
John Firebaugh
f8db45f19a
Move still image callback to MapContext
2015-04-28 14:32:25 -04:00
John Firebaugh
f0b229730f
Move style info to MapContext
2015-04-28 14:32:25 -04:00
John Firebaugh
b5b58086a8
Combine update and triggerUpdate
2015-04-28 14:32:25 -04:00
John Firebaugh
230027e514
Resize view from map thread
2015-04-28 14:32:24 -04:00
John Firebaugh
a625ba8a09
Remove Map::start/stop
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Both Android and iOS now use pause/resume. The map thread is
always running, and be able to receive messages. When paused,
it will just refuse to render.
2015-04-28 14:32:24 -04:00
John Firebaugh
6c7a01a503
Following kkaefer's view changes
2015-04-28 14:32:22 -04:00
John Firebaugh
75ae956b0e
WIP: Use Thread<MapContext>
2015-04-28 14:32:22 -04:00
John Firebaugh
025eb013d7
Privatize remaining MapContext members
2015-04-28 14:32:21 -04:00
John Firebaugh
424dae0a2c
Move run() to MapContext
2015-04-28 14:32:21 -04:00
John Firebaugh
d67f862400
#include <atomic>
2015-04-28 14:32:21 -04:00
Konstantin Käfer
dae18cc7bc
remove some unused includes
2015-04-28 14:32:21 -04:00
Konstantin Käfer
b0a30943b4
move most private Map code to MapContext
2015-04-28 14:32:20 -04:00
Konstantin Käfer
9dc51e7f80
move rendering mode enum to MapData object
2015-04-28 14:32:20 -04:00
Konstantin Käfer
fa272b3aaa
move asyncRender to MapContext
2015-04-28 14:32:20 -04:00
Konstantin Käfer
f8600d8d97
move getSprite to MapContext
2015-04-28 14:32:20 -04:00
Konstantin Käfer
9580ec7b08
move Style to MapContext
2015-04-28 14:32:20 -04:00
Konstantin Käfer
f272d13dea
move worker to MapContext
2015-04-28 14:32:19 -04:00
Konstantin Käfer
849febbfc4
remove unneeded headers
2015-04-28 14:32:19 -04:00
Konstantin Käfer
07525d5d50
move Sprite to MapContext
2015-04-28 14:32:19 -04:00
Konstantin Käfer
9af7af3109
move GlyphStore to MapContext
2015-04-28 14:32:19 -04:00
Konstantin Käfer
63acd5b0a1
move texturepool to context
2015-04-28 14:32:19 -04:00
Konstantin Käfer
9b64edd712
remove unused reference
2015-04-28 14:32:18 -04:00