Cancel all pending requests before leaving
This still has the unwanted side effect off blocking the Map thread waiting for the workers to return (because they hold a reference to the Map thread main loop). Maybe the only way to solve this would be having a I/O thread for dispatching messages. The Request is not bound anymore to the invoker thread because the workers will request for glyphs, but the reply will arrive at the Map thread.
This commit is contained in:
@@ -19,8 +19,6 @@ namespace mbgl {
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class Response;
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class Request : private util::noncopyable {
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MBGL_STORE_THREAD(tid)
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public:
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using Callback = std::function<void(const Response &)>;
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Request(const Resource &resource, uv_loop_t *loop, Callback callback);
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@@ -128,7 +128,6 @@ void Environment::requestAsync(const Resource& resource,
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Request* Environment::request(const Resource& resource,
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std::function<void(const Response&)> callback) {
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assert(currentlyOn(ThreadType::Map));
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return fileSource.request(resource, util::RunLoop::current.get()->get(), std::move(callback));
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}
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@@ -37,10 +37,9 @@ void ResourceLoader::setStyle(Style* style) {
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style_ = style;
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Environment& env = Environment::Get();
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for (const auto& source : style->sources) {
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source->setObserver(this);
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source->load(accessToken_, env);
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source->load(accessToken_);
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}
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}
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@@ -113,11 +113,13 @@ std::string SourceInfo::tileURL(const TileID& id, float pixelRatio) const {
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return result;
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}
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Source::Source()
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{
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}
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Source::Source() {}
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Source::~Source() {}
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Source::~Source() {
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if (req) {
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Environment::Get().cancelRequest(req);
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}
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}
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bool Source::isLoaded() const {
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if (!loaded) {
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@@ -136,7 +138,7 @@ bool Source::isLoaded() const {
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// Note: This is a separate function that must be called exactly once after creation
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// The reason this isn't part of the constructor is that calling shared_from_this() in
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// the constructor fails.
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void Source::load(const std::string& accessToken, Environment& env) {
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void Source::load(const std::string& accessToken) {
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if (info.url.empty()) {
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loaded = true;
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return;
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@@ -145,7 +147,9 @@ void Source::load(const std::string& accessToken, Environment& env) {
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util::ptr<Source> source = shared_from_this();
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const std::string url = util::mapbox::normalizeSourceURL(info.url, accessToken);
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env.request({ Resource::Kind::JSON, url }, [source](const Response &res) {
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req = Environment::Get().request({ Resource::Kind::JSON, url }, [source](const Response &res) {
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source->clearRequest();
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if (res.status != Response::Successful) {
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Log::Warning(Event::General, "Failed to load source TileJSON: %s", res.message.c_str());
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return;
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@@ -505,6 +509,10 @@ void Source::onLowMemory() {
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cache.clear();
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}
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void Source::clearRequest() {
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req = nullptr;
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}
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void Source::setObserver(Observer* observer) {
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observer_ = observer;
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}
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@@ -29,6 +29,7 @@ class Sprite;
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class TexturePool;
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class Style;
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class Painter;
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class Request;
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class TransformState;
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class Tile;
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struct ClipID;
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@@ -63,7 +64,7 @@ public:
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Source();
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~Source();
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void load(const std::string& accessToken, Environment&);
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void load(const std::string& accessToken);
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bool isLoaded() const;
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void load(MapData&, Environment&, std::function<void()> callback);
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@@ -87,6 +88,7 @@ public:
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void setCacheSize(size_t);
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void onLowMemory();
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void clearRequest();
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void setObserver(Observer* observer);
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@@ -128,7 +130,7 @@ private:
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std::map<TileID, std::weak_ptr<TileData>> tile_data;
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TileCache cache;
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Request* req = nullptr;
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Observer* observer_ = nullptr;
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};
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@@ -1,5 +1,6 @@
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#include <mbgl/storage/request.hpp>
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#include <mbgl/map/environment.hpp>
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#include <mbgl/storage/response.hpp>
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#include <mbgl/util/util.hpp>
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@@ -33,7 +34,6 @@ Request::Request(const Resource &resource_, uv_loop_t *loop, Callback callback_)
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// Called in the originating thread.
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void Request::notifyCallback() {
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MBGL_VERIFY_THREAD(tid)
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if (!canceled) {
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invoke();
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} else {
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@@ -84,7 +84,6 @@ void Request::notify(const std::shared_ptr<const Response> &response_) {
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// Called in the originating thread.
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void Request::cancel() {
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MBGL_VERIFY_THREAD(tid)
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assert(async);
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assert(!canceled);
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canceled = util::make_unique<Canceled>();
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@@ -142,9 +142,9 @@ void FontStack::lineWrap(Shaping &shaping, const float lineHeight, const float m
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GlyphPBF::GlyphPBF(const std::string& glyphURL,
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const std::string& fontStack,
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GlyphRange glyphRange,
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Environment& env,
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Environment& env_,
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const GlyphLoadedCallback& callback)
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: parsed(false) {
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: parsed(false), env(env_) {
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// Load the glyph set URL
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std::string url = util::replaceTokens(glyphURL, [&](const std::string &name) -> std::string {
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if (name == "fontstack") return util::percentEncode(fontStack);
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@@ -153,7 +153,9 @@ GlyphPBF::GlyphPBF(const std::string& glyphURL,
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});
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// The prepare call jumps back to the main thread.
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env.requestAsync({ Resource::Kind::Glyphs, url }, [&, url, callback](const Response &res) {
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req = env.request({ Resource::Kind::Glyphs, url }, [&, url, callback](const Response &res) {
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req = nullptr;
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if (res.status != Response::Successful) {
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// Something went wrong with loading the glyph pbf.
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const std::string msg = std::string { "[ERROR] failed to load glyphs: " } + url + " message: " + res.message;
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@@ -170,6 +172,12 @@ GlyphPBF::GlyphPBF(const std::string& glyphURL,
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});
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}
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GlyphPBF::~GlyphPBF() {
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if (req) {
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env.cancelRequest(req);
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}
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}
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void GlyphPBF::parse(FontStack &stack) {
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std::lock_guard<std::mutex> lock(mtx);
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@@ -17,6 +17,7 @@ namespace mbgl {
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class FileSource;
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class Environment;
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class Request;
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class SDFGlyph {
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public:
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@@ -56,6 +57,7 @@ public:
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GlyphRange glyphRange,
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Environment &env,
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const GlyphLoadedCallback& callback);
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~GlyphPBF();
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void parse(FontStack &stack);
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bool isParsed() const;
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@@ -68,6 +70,10 @@ private:
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std::string data;
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std::atomic_bool parsed;
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Environment& env;
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Request* req = nullptr;
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mutable std::mutex mtx;
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};
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