John Firebaugh
230027e514
Resize view from map thread
2015-04-28 14:32:24 -04:00
John Firebaugh
a625ba8a09
Remove Map::start/stop
...
Both Android and iOS now use pause/resume. The map thread is
always running, and be able to receive messages. When paused,
it will just refuse to render.
2015-04-28 14:32:24 -04:00
John Firebaugh
6c7a01a503
Following kkaefer's view changes
2015-04-28 14:32:22 -04:00
Konstantin Käfer
dae18cc7bc
remove some unused includes
2015-04-28 14:32:21 -04:00
Konstantin Käfer
b0a30943b4
move most private Map code to MapContext
2015-04-28 14:32:20 -04:00
Konstantin Käfer
47ede853c4
fixes black flicker on rotating the device
...
fixes #838
instead of rendering ad libitum on the map thread, we are now driving rendering from the UI thread on iOS via the map.renderSync() function. There are still white bars during the rotation, but the general content of the view is kept visible.
- upgrades GLFW to 3.1
- removes swapped/needsSwap in favor of a more explicit scheme
- View#invalidate() now replaces View#swap() and is called whenever the View needs to trigger a rerender. GLFW and Android to this right away, while iOS goes back to the main thread and does the Map redrawing as part of the GLKView update
- sets all iOS deployment targets to 7.0
- disables SQLite3 version check, since the library version changed on iOS 8.2
2015-03-12 12:16:38 +01:00
Konstantin Käfer
e8389d82cd
guard against concurrent OpenGL extension loading
2015-03-06 15:42:34 +01:00
Konstantin Käfer
fb44fc81bd
make Map::resize() private
...
they can only be called by View::resize
2015-03-06 13:52:25 +01:00
Konstantin Käfer
29baacf3a5
refactor makefile
2015-02-04 10:49:09 +01:00
Konstantin Käfer
8a1fce547e
rearrange tests and add storage tests
2015-02-04 10:49:05 +01:00
Leith Bade
89bbd29278
Use std::chrono
2015-02-04 09:39:25 +11:00
Leith Bade
95e653982d
Throw on egl errors
2015-01-22 23:47:09 +11:00
Leith Bade
d29fe6fe92
Remove binary shader caching on Android since OS already does this
2015-01-13 20:42:48 +11:00
Leith Bade
8eceb082ba
Add failsafe to program binary loading
2015-01-05 12:28:32 +13:00
Leith Bade
e6b8c4c047
Clang-format on Android code
2015-01-02 10:14:00 +13:00
Leith Bade
ae9fb18a8d
Rename View functions
2014-12-23 11:34:27 +13:00
Leith Bade
b5483d3e81
Remove C style casts
2014-12-22 19:42:18 +13:00
Leith Bade
2a71d54fca
Add missing GL extensions
2014-12-22 16:56:20 +13:00
Leith Bade
434b2e8070
Missing asserts
2014-12-06 01:46:10 +11:00
Leith Bade
c26430739f
Merge classes
2014-12-06 01:11:16 +11:00
Leith Bade
93ab4036e9
Fix commit
2014-12-06 00:50:23 +11:00
Leith Bade
2b06d905f6
Fix Map with CachingHTTPFileSource
2014-12-04 08:11:09 +11:00
Leith Bade
14cdd9c96f
Rename lots of things
2014-12-04 01:10:43 +11:00
Leith Bade
9db5d2ac55
Remove boost::make_unique
2014-12-03 22:27:40 +11:00
Leith Bade
67d513816a
Fix typo
2014-12-02 04:42:07 +11:00
Leith Bade
b1c793d1e0
Add fps mode for #646
2014-11-28 00:19:11 +11:00
Leith Bade
1c02a034df
Try 32bit over 16bit
2014-11-28 00:11:37 +11:00
Leith Bade
82ba131d63
Fix errors in config
2014-11-28 00:11:37 +11:00
Leith Bade
fbbcdca235
Perfer 16 bit depth, handle long GL extension strings
2014-11-28 00:11:37 +11:00
Leith Bade
eac887c1b8
Check for packed depth stencil
2014-11-28 00:11:37 +11:00
Leith Bade
a438459e3b
Rewrite EGL config choosing
2014-11-22 21:40:49 +11:00
Jordan Hollinger
9c944731a2
Destory surface prior to destroying the view. #615
2014-11-19 11:23:06 -08:00
Leith Bade
69d42411ab
Fix hand/crash in pause when rotating screen
2014-11-19 20:13:37 +11:00
Leith Bade
97dc28883e
Add coffeecatch
2014-11-16 19:32:51 +11:00
Leith Bade
7d66632209
Change to proper Log functions
2014-11-15 11:14:37 +11:00
Leith Bade
7877d0505e
Fix crash
2014-11-12 23:17:07 +11:00
Leith Bade
49da2c2fa5
Tidy code up more
2014-11-12 22:00:44 +11:00
Leith Bade
6b9e3c60ef
Renamed source files using mapbox style
...
Move headers to mbgl/android
Tidy up headers and includes
2014-11-12 21:17:24 +11:00