- share the `GeoJSONOptions` instances using `Immutable<GeoJSONOptions>` - avoid extra copying
- fix wrapping of the `GeoJSONOptions` instances in supercluster map/reduce lambdas.
Previously, local variables were wrapped by reference.
* [core] Bump gl-js version
* [core] Implement image expression
* [core] Use new image expression
* [core] Coerce image expression to / from string
* [core] Serialize evaluated image
* [core] Pass available images to layout
* [core] Pass images to evaluation context
* [core] Set available flag value based on image availability
* [core] Allow image coercion to boolean to indicate image availability
* [core] Coalesce image expression
* [core] Add image expression to next build system
* [core] Align serialization format and evaluated type with gl-js
* [core] Add images to expression evaluation method
* [core] Add support for Image expression to expression test runner
* [core] Unskip image expression tests
* [core] Update unit tests
* [core] Use image expression in annotation manager
* [core] Add string to ImageExpression conversion
* [core] Add image expression to expression dsl
* [core] Convert tokens for implicitly created Image literal
* [core] Fix clang format
* [core] Split generated style code lines that are over 120 characters
* [core] Add unit test for image expression equality
* [core] Add image property expression evaluation unit test
* [core] Unskip image expression render test
* [core] Skip 'in' expression tests
* [core] Ignore fill-pattern/update-feature-state render test
* [core] Rename Image::serialize to Image::toValue
Composing tiles from the GeoJSON features is an expensive
operation that might block UI thread on updating the `GeoJsonSource`
with the new data.
This change moves tile composing to the background thread and thus
unblocks the UI thread.
The output of Layer::getProperty is a mapbox::base::Value which is
equivalent to JSON. When setting the value of an enum property via JSON
its value would be a string, so it would be natural to return a string
too.
Also, the numbers generated depend on the enum definition. They are not
part of the style spec.
* [core] Take max/min zoom option from style if they are set
* [core] std::move input value
* [Core] Add changelogs
* [Core] Fix clang-format reported error
* [Core] fix clang-tidy reported error
Before this change render passes were assigned for the
whole layer at properties evaluation stage.
This caused problems, as layer render data are bound
to the tile and these data might differ from tile to
tile, depending on which tile has been updated by the
tile worker and which has not been yet updated.
This change takes into consideration the actual render
passes required for each tile and combines them for
the layer render passes. Naturally, this change also
introduces render pass check for each render layer in
`RenderLayer::render()` implementations.
Constants mask for data-driven paint properties is a reliable
criteria of whether the given updated properties can still be used
with the existing bucket (and the gl program instance).
- Do not carry it over everywhere as parameter, it is a shared
instance anyway and the lifecycle is pretty much the app lifecycle
from the moment we instantiate a map.
- Rename to BackgroundScheduler because it is a Scheduler that will
do tasks in the background, we don't make assumptions if it is a
thread pool or a single thread.
- Most importantly, remove the dependency from `core` on `platform`.
JSON keys in our style specification don't have a defined order. This change sorts them alphabetically so that we can rely on the order remaining them same across code generation runs.