Makes `["match", ["get", k], label, match, otherwise]` equivalent to `["case", ["==", ["get", k], label], match, otherwise]`. This changes the behavior of match expressions where the runtime type of the input does not match the type of the labels: previously such expressions produced a runtime type error and then fell back to the property default value; now they produce the fallback value from the match expression.
I've seen several issues where users followed platform-specific install docs, but were unaware of additional prerequisites spelled out in the top-level INSTALL.md. So let's try making each platform's installation documentation self contained.
- Pulls over an update to line.vertex.glsl (looks like a no-op?)
- Add test ignores for collator, is-supported-script, line-gradient
- Exclude collator, is-supported-script, line-gradient from code generation.
- Symbol querying is now global instead of per-tile
- Symbols that bleed over tile boundaries no longer missed in queries
- Symbol results now sorted based on rendering order (ie overlapping symbols change their sort order when a bearing change causes their render order to change)
- Placement::retainedQueryData now responsible for maintaining symbol querying data for buckets that may no longer be in the TilePyramid.
- Round-tripping expressions through serialization and checking that outputs don't change
- Checking expression serialization against expected value from fixture
Issue #10714
- Each expression stores its operator as a string, and default serialization is [operator, serialize(child1), ...]
- Custom implementations of `serialize` for Expression types that don't follow the pattern
- expression::Value -> mbgl::Value converter
- node_expression bindings to expose `serialize`
Avoids a potential crash if garbage collection happens in the middle of a call to NodeMap::request from a map that's eligible for GC.
Fixes issue #11281
* disables transition render test (transitions are not supported with Still image rendering in Node.js)
* removes support for hillshade-illumniation-direction-transition
* [core] Parse TileJSON bounds property
* [core] Add TileRange and LatLngBounds::contains(CanonicalTileID)
Move LatLngBounds::contains impl to cpp file
* [core] Skip tile creation outside of tileset bounds
* [core] Fix TileRange for wrapped bounds and use for CustomTileLoader instead of LatLngBounds comparisons for tiles.