Commit Graph

2456 Commits

Author SHA1 Message Date
Jesse Bounds
e643ffe7f4 [core] Add changes to respect minzoom and maxzoom
This adds only the changes made in
https://github.com/mapbox/mapbox-gl-native/pull/5828 to address the
issue where the style zoom levels were not respected when deciding
when to render a layer.
2016-07-29 09:48:26 -07:00
Konstantin Käfer
c261d0b2a8 [core] use more const, auto and refs
Cherry-picked from 40ea4247d8.
2016-07-19 12:23:02 -07:00
Konstantin Käfer
d640c2215f [core] add check for missing sprite URL file extension
Cherry-picked from 559f3a654b.
2016-07-19 12:22:54 -07:00
jingsam
12b431ee03 mapbox: URL containing query string causes infinite loop (#5554)
* correct all EXPECT_EQ(actual, expected) to EXPECT_EQ(expected, actual)

* fix getMapboxURLPathname() of URL with querystring

* add test for normalizeSourceURL of non-mapbox protocal

* Update mapbox.cpp

Cherry-picked from e82ecc60ac.
2016-07-19 12:22:34 -07:00
Bruno de Oliveira Abinader
2a0e296199 [core] Set annotation tileset max zoom to 18 2016-07-19 15:11:46 +03:00
Minh Nguyễn
8179f2f6b2 [core] Restored shape annotation z-order
Shapes are once again always added to the top z-index.

Fixes #5691.

Cherry-picked from 74fe96d261.
2016-07-18 15:21:35 -07:00
Jason Wray
09221ecf1a [core] Guard against camera's minScale being NaN
Fixes a bug where calculating the padded bounds for a single point would cause division by zero, resulting in NaN for `minScale`. This invalid `minScale` would then be used to create an invalid padded `centerPixel`.
2016-07-15 12:20:56 -04:00
Jesse Bounds
c4bd946f9b [core] Re-close polygons after clipping with clipper (#5596)
This pulls in the implementation change in https://github.com/mapbox/
mapbox-gl-native/commit/903d609b40b6d0f4873f7bb46d96f4a06d7b17d6 from
the master branch for the iOS 3.3.0 release.
2016-07-06 15:25:37 -07:00
Fredrik Karlsson
546469459f [ios] #3979 compress telemetry events (#5490)
* [ios] #3979 wip gzip telemetry events

* [ios] expose compression from core instead of adding a new dependency

* [ios] #3979 Exposed decompress from mbgl and added a test case

* [ios] #3979 cleanup

* [ios] #3979 cleaned up test case

* [ios] #3979 cleanup

* [ios] #3979 gzip -> deflate
2016-07-05 22:46:04 +02:00
Bruno de Oliveira Abinader
cfac924606 [core] s/SharedTexture/PooledTexture/ 2016-06-07 22:42:18 +03:00
Bruno de Oliveira Abinader
680fcd09b1 Revert "[core] Use release() instead of get()/reset() in Raster"
No one owned the data after release(), so this wasn't being free'd.
reset() does that, thus this patch causes a huge memory leak.
2016-06-07 16:14:42 +03:00
Bruno de Oliveira Abinader
8b28b6ab6b [core] Renamed OutlineShader's color uniform
Part of https://github.com/mapbox/mapbox-gl-shaders/issues/8.
2016-06-07 15:04:02 +03:00
Konstantin Käfer
aa88ca4757 [core] remove unused code 2016-06-07 13:55:35 +02:00
Bruno de Oliveira Abinader
83d349ee16 [core] Use RAII for TexturePool textures
TexturePool now disposes acquirable ids via SharedTexture, which
guarantees that these are going back to TexturePool once released.
2016-06-07 13:01:58 +03:00
Bruno de Oliveira Abinader
858311d19b [core] Do not expose TexturePool::Impl
Now using the same Pimpl mechanism from mbgl::Map.
2016-06-07 13:01:58 +03:00
Bruno de Oliveira Abinader
5e6f8d4ce5 [core] Use initializer list for Unique* objects 2016-06-07 13:01:58 +03:00
John Firebaugh
47d6903f4e [core] Revert line-round-limit default to 1 (#5260)
Refs #5258, #5234.
2016-06-06 12:45:40 -07:00
Thiago Marcos P. Santos
313d9ce09c [core] log2 polyfill for ARMv5
ARMv5 doesn't have a FPU and apparently the soft code for log2()
is wrong and giving weird results. log() works, so we use a log()
based log2() implementation for ARMv5.
2016-06-06 22:19:25 +03:00
Thiago Marcos P. Santos
7b8698b47a [core] Naive atomic type for ARMv5
std::atomic<bool> is implemented lock free which doesn't work
on ARMv5 and seems like the compiler is generating bogus code.

This workaround is a naive implementation using regular mutexes.
2016-06-06 22:19:25 +03:00
Konstantin Käfer
c3cbe67c01 [core] code style and remove unused code 2016-06-06 17:55:01 +02:00
Bruno de Oliveira Abinader
679a68078c [core] Refresh Texture Pool logic
Take advantage of mbgl::gl::ObjectPool being iterable, and also let
TexturePool update the texture ID value when releasing.
2016-06-03 11:03:16 +03:00
Bruno de Oliveira Abinader
61dad6eae5 [core] Use release() instead of get()/reset() in Raster 2016-06-03 11:03:16 +03:00
Bruno de Oliveira Abinader
650b988874 [core] Perform GL object store cleanup on low memory 2016-06-03 11:03:16 +03:00
John Firebaugh
5928e4e52a [core] Clean up style.cpp 2016-06-02 16:33:56 -07:00
John Firebaugh
e802aedb8c [core, node, android] Remove used "base" parameter from setStyleJSON 2016-06-02 16:33:56 -07:00
John Firebaugh
e1a58565c8 [core] Move RenderData alongside RenderItem 2016-06-02 15:44:39 -07:00
John Firebaugh
c902f9098b [core] Rationalize naming for style-related code 2016-06-02 14:51:39 -07:00
John Firebaugh
18149cbcc2 [core] Add {min,max}Zoom accessors 2016-06-02 14:51:39 -07:00
John Firebaugh
67ee51360c [core] Add Filter accessors 2016-06-02 14:51:39 -07:00
John Firebaugh
cadc617c76 [core] Introduce PropertyValue<T>
PropertyValue<T> represents the three possible types of style property value: undefined, constant, or function.
2016-06-02 14:51:39 -07:00
John Firebaugh
d7e1ecd19e [core] Generalize Map::{add,remove}CustomLayer 2016-06-02 14:51:39 -07:00
John Firebaugh
a43940afb2 [core] Runtime style layer API 2016-06-02 14:51:39 -07:00
John Firebaugh
1fb96d38a0 [tests] Tweak LineAnnotation test so that it reveals a bug; fix the bug 2016-06-02 14:47:35 -07:00
John Firebaugh
3689f52ef3 [core] Constrain annotation API to the supported geometry types 2016-06-01 17:37:01 -07:00
John Firebaugh
0fba70d5a8 [all] Rationalize annotation API 2016-06-01 17:37:01 -07:00
John Firebaugh
8985b1311b [core] Use geometry.hpp types for shape annotations 2016-06-01 17:36:50 -07:00
John Firebaugh
aa1a54c577 [core] Do annotation longitude wrapping together with latitude clamping 2016-06-01 17:36:50 -07:00
Minh Nguyễn
fcacbb87ef [core] Store feature keys in same order as in vector tile
The keys in the vector tile may not be in alphabetical order. Building a vector of keys by looping over std::map<std::string, …> effectively sorts the keys by alphabetical order without sorting the associated values. This change inserts keys in the same order in which they appear in the vector tile.
2016-06-01 12:07:53 -07:00
Bruno de Oliveira Abinader
31753583da [test] Added GL objects tests 2016-06-01 15:28:59 +03:00
Bruno de Oliveira Abinader
1b0683b94c [core] Use unique_resource for GL objects
Source: https://github.com/okdshin/unique_resource

These replace the complexity of manually handling moveable-RAII objects
with a type specific for that purpose.

As suggested in https://github.com/mapbox/mapbox-gl-native/pull/5141#issuecomment-221719872.
2016-06-01 13:53:39 +03:00
Bruno de Oliveira Abinader
2038a21cb5 [core] s/GLObjectStore/ObjectStore/ 2016-06-01 13:53:39 +03:00
Bruno de Oliveira Abinader
59f9a9f93c [core] Update sdf shader code
Ported the following patch:
- [convert mat4 exMatrix to a vec2 extrudeScale](a8d549b7a4)
2016-06-01 11:18:43 +03:00
Bruno de Oliveira Abinader
5e7736ce87 [core] Update icon shader code
Ported the following patch:
- [convert mat4 exMatrix to a vec2 extrudeScale](a8d549b7a4)
2016-06-01 11:18:18 +03:00
Young Hahn
a800d33dd8 [core] Don't earcut more than 500 inner rings 2016-05-31 10:15:18 -07:00
John Firebaugh
a475f1d813 [core] Run fixupPolygons on geojson-vt-cpp polygon output 2016-05-31 10:15:18 -07:00
John Firebaugh
25eec28588 [core] Fix up v1 vector tile geometries with clipper 2016-05-31 10:15:18 -07:00
John Firebaugh
58a9ca8042 [core] Run fix_members.sh on clipper code
https://github.com/mapnik/clipper/blob/r496-mapnik/cpp/fix_members.sh
2016-05-31 10:15:18 -07:00
John Firebaugh
f2427c8066 [core] Re-add clipper from https://github.com/mapnik/clipper/blob/r496-mapnik
Revision ac8d6bf2517f46c05647b5c19cac113fb180ffb4
2016-05-31 10:15:18 -07:00
John Firebaugh
faaafb8387 [core] Replace clipper and libtess with earcut.hpp 2016-05-31 10:15:18 -07:00
Bruno de Oliveira Abinader
cbfc84aff4 [core] Use init list for shader attributes
Shader parent object has been safely created, so it is safe to
initialize the *Shader attributes via initialization list.
2016-05-31 18:15:09 +03:00