Jesse Bounds
e643ffe7f4
[core] Add changes to respect minzoom and maxzoom
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This adds only the changes made in
https://github.com/mapbox/mapbox-gl-native/pull/5828 to address the
issue where the style zoom levels were not respected when deciding
when to render a layer.
2016-07-29 09:48:26 -07:00
Konstantin Käfer
c261d0b2a8
[core] use more const, auto and refs
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Cherry-picked from 40ea4247d8 .
2016-07-19 12:23:02 -07:00
Konstantin Käfer
d640c2215f
[core] add check for missing sprite URL file extension
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Cherry-picked from 559f3a654b .
2016-07-19 12:22:54 -07:00
jingsam
12b431ee03
mapbox: URL containing query string causes infinite loop ( #5554 )
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* correct all EXPECT_EQ(actual, expected) to EXPECT_EQ(expected, actual)
* fix getMapboxURLPathname() of URL with querystring
* add test for normalizeSourceURL of non-mapbox protocal
* Update mapbox.cpp
Cherry-picked from e82ecc60ac .
2016-07-19 12:22:34 -07:00
Bruno de Oliveira Abinader
2a0e296199
[core] Set annotation tileset max zoom to 18
2016-07-19 15:11:46 +03:00
Minh Nguyễn
8179f2f6b2
[core] Restored shape annotation z-order
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Shapes are once again always added to the top z-index.
Fixes #5691 .
Cherry-picked from 74fe96d261 .
2016-07-18 15:21:35 -07:00
Jason Wray
09221ecf1a
[core] Guard against camera's minScale being NaN
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Fixes a bug where calculating the padded bounds for a single point would cause division by zero, resulting in NaN for `minScale`. This invalid `minScale` would then be used to create an invalid padded `centerPixel`.
2016-07-15 12:20:56 -04:00
Jesse Bounds
c4bd946f9b
[core] Re-close polygons after clipping with clipper ( #5596 )
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This pulls in the implementation change in https://github.com/mapbox/
mapbox-gl-native/commit/903d609b40b6d0f4873f7bb46d96f4a06d7b17d6 from
the master branch for the iOS 3.3.0 release.
2016-07-06 15:25:37 -07:00
Fredrik Karlsson
546469459f
[ios] #3979 compress telemetry events ( #5490 )
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* [ios] #3979 wip gzip telemetry events
* [ios] expose compression from core instead of adding a new dependency
* [ios] #3979 Exposed decompress from mbgl and added a test case
* [ios] #3979 cleanup
* [ios] #3979 cleaned up test case
* [ios] #3979 cleanup
* [ios] #3979 gzip -> deflate
2016-07-05 22:46:04 +02:00
Bruno de Oliveira Abinader
cfac924606
[core] s/SharedTexture/PooledTexture/
2016-06-07 22:42:18 +03:00
Bruno de Oliveira Abinader
680fcd09b1
Revert "[core] Use release() instead of get()/reset() in Raster"
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No one owned the data after release(), so this wasn't being free'd.
reset() does that, thus this patch causes a huge memory leak.
2016-06-07 16:14:42 +03:00
Bruno de Oliveira Abinader
8b28b6ab6b
[core] Renamed OutlineShader's color uniform
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Part of https://github.com/mapbox/mapbox-gl-shaders/issues/8 .
2016-06-07 15:04:02 +03:00
Konstantin Käfer
aa88ca4757
[core] remove unused code
2016-06-07 13:55:35 +02:00
Bruno de Oliveira Abinader
83d349ee16
[core] Use RAII for TexturePool textures
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TexturePool now disposes acquirable ids via SharedTexture, which
guarantees that these are going back to TexturePool once released.
2016-06-07 13:01:58 +03:00
Bruno de Oliveira Abinader
858311d19b
[core] Do not expose TexturePool::Impl
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Now using the same Pimpl mechanism from mbgl::Map.
2016-06-07 13:01:58 +03:00
Bruno de Oliveira Abinader
5e6f8d4ce5
[core] Use initializer list for Unique* objects
2016-06-07 13:01:58 +03:00
John Firebaugh
47d6903f4e
[core] Revert line-round-limit default to 1 ( #5260 )
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Refs #5258 , #5234 .
2016-06-06 12:45:40 -07:00
Thiago Marcos P. Santos
313d9ce09c
[core] log2 polyfill for ARMv5
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ARMv5 doesn't have a FPU and apparently the soft code for log2()
is wrong and giving weird results. log() works, so we use a log()
based log2() implementation for ARMv5.
2016-06-06 22:19:25 +03:00
Thiago Marcos P. Santos
7b8698b47a
[core] Naive atomic type for ARMv5
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std::atomic<bool> is implemented lock free which doesn't work
on ARMv5 and seems like the compiler is generating bogus code.
This workaround is a naive implementation using regular mutexes.
2016-06-06 22:19:25 +03:00
Konstantin Käfer
c3cbe67c01
[core] code style and remove unused code
2016-06-06 17:55:01 +02:00
Bruno de Oliveira Abinader
679a68078c
[core] Refresh Texture Pool logic
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Take advantage of mbgl::gl::ObjectPool being iterable, and also let
TexturePool update the texture ID value when releasing.
2016-06-03 11:03:16 +03:00
Bruno de Oliveira Abinader
61dad6eae5
[core] Use release() instead of get()/reset() in Raster
2016-06-03 11:03:16 +03:00
Bruno de Oliveira Abinader
650b988874
[core] Perform GL object store cleanup on low memory
2016-06-03 11:03:16 +03:00
John Firebaugh
5928e4e52a
[core] Clean up style.cpp
2016-06-02 16:33:56 -07:00
John Firebaugh
e802aedb8c
[core, node, android] Remove used "base" parameter from setStyleJSON
2016-06-02 16:33:56 -07:00
John Firebaugh
e1a58565c8
[core] Move RenderData alongside RenderItem
2016-06-02 15:44:39 -07:00
John Firebaugh
c902f9098b
[core] Rationalize naming for style-related code
2016-06-02 14:51:39 -07:00
John Firebaugh
18149cbcc2
[core] Add {min,max}Zoom accessors
2016-06-02 14:51:39 -07:00
John Firebaugh
67ee51360c
[core] Add Filter accessors
2016-06-02 14:51:39 -07:00
John Firebaugh
cadc617c76
[core] Introduce PropertyValue<T>
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PropertyValue<T> represents the three possible types of style property value: undefined, constant, or function.
2016-06-02 14:51:39 -07:00
John Firebaugh
d7e1ecd19e
[core] Generalize Map::{add,remove}CustomLayer
2016-06-02 14:51:39 -07:00
John Firebaugh
a43940afb2
[core] Runtime style layer API
2016-06-02 14:51:39 -07:00
John Firebaugh
1fb96d38a0
[tests] Tweak LineAnnotation test so that it reveals a bug; fix the bug
2016-06-02 14:47:35 -07:00
John Firebaugh
3689f52ef3
[core] Constrain annotation API to the supported geometry types
2016-06-01 17:37:01 -07:00
John Firebaugh
0fba70d5a8
[all] Rationalize annotation API
2016-06-01 17:37:01 -07:00
John Firebaugh
8985b1311b
[core] Use geometry.hpp types for shape annotations
2016-06-01 17:36:50 -07:00
John Firebaugh
aa1a54c577
[core] Do annotation longitude wrapping together with latitude clamping
2016-06-01 17:36:50 -07:00
Minh Nguyễn
fcacbb87ef
[core] Store feature keys in same order as in vector tile
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The keys in the vector tile may not be in alphabetical order. Building a vector of keys by looping over std::map<std::string, …> effectively sorts the keys by alphabetical order without sorting the associated values. This change inserts keys in the same order in which they appear in the vector tile.
2016-06-01 12:07:53 -07:00
Bruno de Oliveira Abinader
31753583da
[test] Added GL objects tests
2016-06-01 15:28:59 +03:00
Bruno de Oliveira Abinader
1b0683b94c
[core] Use unique_resource for GL objects
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Source: https://github.com/okdshin/unique_resource
These replace the complexity of manually handling moveable-RAII objects
with a type specific for that purpose.
As suggested in https://github.com/mapbox/mapbox-gl-native/pull/5141#issuecomment-221719872 .
2016-06-01 13:53:39 +03:00
Bruno de Oliveira Abinader
2038a21cb5
[core] s/GLObjectStore/ObjectStore/
2016-06-01 13:53:39 +03:00
Bruno de Oliveira Abinader
59f9a9f93c
[core] Update sdf shader code
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Ported the following patch:
- [convert mat4 exMatrix to a vec2 extrudeScale](a8d549b7a4 )
2016-06-01 11:18:43 +03:00
Bruno de Oliveira Abinader
5e7736ce87
[core] Update icon shader code
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Ported the following patch:
- [convert mat4 exMatrix to a vec2 extrudeScale](a8d549b7a4 )
2016-06-01 11:18:18 +03:00
Young Hahn
a800d33dd8
[core] Don't earcut more than 500 inner rings
2016-05-31 10:15:18 -07:00
John Firebaugh
a475f1d813
[core] Run fixupPolygons on geojson-vt-cpp polygon output
2016-05-31 10:15:18 -07:00
John Firebaugh
25eec28588
[core] Fix up v1 vector tile geometries with clipper
2016-05-31 10:15:18 -07:00
John Firebaugh
58a9ca8042
[core] Run fix_members.sh on clipper code
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https://github.com/mapnik/clipper/blob/r496-mapnik/cpp/fix_members.sh
2016-05-31 10:15:18 -07:00
John Firebaugh
f2427c8066
[core] Re-add clipper from https://github.com/mapnik/clipper/blob/r496-mapnik
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Revision ac8d6bf2517f46c05647b5c19cac113fb180ffb4
2016-05-31 10:15:18 -07:00
John Firebaugh
faaafb8387
[core] Replace clipper and libtess with earcut.hpp
2016-05-31 10:15:18 -07:00
Bruno de Oliveira Abinader
cbfc84aff4
[core] Use init list for shader attributes
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Shader parent object has been safely created, so it is safe to
initialize the *Shader attributes via initialization list.
2016-05-31 18:15:09 +03:00