remove duplicate include, remove redundant static
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@@ -6,8 +6,6 @@
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#include <mbgl/gfx/drawable.hpp>
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#include <mbgl/gfx/context.hpp>
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#include <mbgl/gfx/renderable.hpp>
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namespace mbgl {
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namespace gfx {
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@@ -47,8 +47,8 @@ inline const LineLayer::Impl& impl_cast(const Immutable<style::Layer::Impl>& imp
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#if MLN_DRAWABLE_RENDERER
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static const StringIdentity idVertexAttribName = StringIndexer::get("a_pos_normal");
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static const StringIdentity idDataAttribName = StringIndexer::get("a_data");
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const StringIdentity idVertexAttribName = StringIndexer::get("a_pos_normal");
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const StringIdentity idDataAttribName = StringIndexer::get("a_data");
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#endif // MLN_DRAWABLE_RENDERER
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@@ -32,7 +32,6 @@
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#include <mbgl/renderer/update_parameters.hpp>
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#include <mbgl/shaders/shader_program_base.hpp>
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#include <mbgl/shaders/symbol_layer_ubo.hpp>
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#include <mbgl/gfx/collision_drawable_data.hpp>
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#include <mbgl/renderer/layers/collision_layer_tweaker.hpp>
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#endif // MLN_DRAWABLE_RENDERER
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@@ -749,13 +748,13 @@ SymbolDrawableTilePropsUBO buildTileUBO(const SymbolBucket& bucket,
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};
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}
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static const StringIdentity idDataAttibName = StringIndexer::get("a_data");
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static const StringIdentity idPosOffsetAttribName = StringIndexer::get("a_pos_offset");
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static const StringIdentity idPixOffsetAttribName = StringIndexer::get("a_pixeloffset");
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static const StringIdentity idProjPosAttribName = StringIndexer::get("a_projected_pos");
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static const StringIdentity idFadeOpacityAttribName = StringIndexer::get("a_fade_opacity");
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static const StringIdentity idTexUniformName = StringIndexer::get("u_texture");
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static const StringIdentity idTexIconUniformName = StringIndexer::get("u_texture_icon");
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const StringIdentity idDataAttibName = StringIndexer::get("a_data");
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const StringIdentity idPosOffsetAttribName = StringIndexer::get("a_pos_offset");
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const StringIdentity idPixOffsetAttribName = StringIndexer::get("a_pixeloffset");
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const StringIdentity idProjPosAttribName = StringIndexer::get("a_projected_pos");
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const StringIdentity idFadeOpacityAttribName = StringIndexer::get("a_fade_opacity");
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const StringIdentity idTexUniformName = StringIndexer::get("u_texture");
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const StringIdentity idTexIconUniformName = StringIndexer::get("u_texture_icon");
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std::vector<std::string> updateTileAttributes(const SymbolBucket::Buffer& buffer,
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const bool isText,
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@@ -863,11 +862,11 @@ void updateTileDrawable(gfx::Drawable& drawable,
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drawable.setVertexAttributes(std::move(attribs));
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}
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static const StringIdentity idCollisionPosAttribName = StringIndexer::get("a_pos");
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static const StringIdentity idCollisionAnchorPosAttribName = StringIndexer::get("a_anchor_pos");
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static const StringIdentity idCollisionExtrudeAttribName = StringIndexer::get("a_extrude");
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static const StringIdentity idCollisionPlacedAttribName = StringIndexer::get("a_placed");
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static const StringIdentity idCollisionShiftAttribName = StringIndexer::get("a_shift");
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const StringIdentity idCollisionPosAttribName = StringIndexer::get("a_pos");
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const StringIdentity idCollisionAnchorPosAttribName = StringIndexer::get("a_anchor_pos");
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const StringIdentity idCollisionExtrudeAttribName = StringIndexer::get("a_extrude");
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const StringIdentity idCollisionPlacedAttribName = StringIndexer::get("a_placed");
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const StringIdentity idCollisionShiftAttribName = StringIndexer::get("a_shift");
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gfx::VertexAttributeArray getCollisionVertexAttributes(const SymbolBucket::CollisionBuffer& buffer, bool staticCopy) {
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gfx::VertexAttributeArray vertexAttrs;
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