Merge branch 'master' into libuv010

This commit is contained in:
Mike Morris
2014-08-27 14:41:30 -04:00
18 changed files with 97 additions and 88 deletions

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@@ -25,11 +25,11 @@ build/test/Makefile: src common config.gypi test/test.gyp
deps/run_gyp test/test.gyp --depth=. -Goutput_dir=.. --generator-output=./build/test -f make
test: build/test/Makefile
$(MAKE) -C build/test BUILDTYPE=Testing V=$(V) test
$(MAKE) -C build/test BUILDTYPE=$(BUILDTYPE) V=$(V) test
test_%: build/test/Makefile
$(MAKE) -C build/test BUILDTYPE=Testing V=$(V) $*
(cd build/Testing && exec ./test_$*)
$(MAKE) -C build/test BUILDTYPE=$(BUILDTYPE) V=$(V) $*
(cd build/$(BUILDTYPE) && exec ./test_$*)
# build Mac OS X project for Xcode
xtest: config.gypi clear_xcode_cache node

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@@ -34,16 +34,6 @@
'GCC_INLINES_ARE_PRIVATE_EXTERN': 'YES'
}
},
'Testing': {
'cflags_cc': [ '-O3' ],
'defines': [ 'NDEBUG', 'TESTING' ],
'xcode_settings': {
'GCC_OPTIMIZATION_LEVEL': '3',
'GCC_GENERATE_DEBUGGING_SYMBOLS': 'NO',
'DEAD_CODE_STRIPPING': 'YES',
'GCC_INLINES_ARE_PRIVATE_EXTERN': 'YES'
}
}
}
}
}

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@@ -3,13 +3,14 @@
#include <mbgl/geometry/buffer.hpp>
#include <mbgl/geometry/vao.hpp>
#include <mbgl/util/noncopyable.hpp>
#include <array>
namespace mbgl {
template <int count>
struct ElementGroup {
struct ElementGroup : public util::noncopyable {
std::array<VertexArrayObject, count> array;
uint32_t vertex_length;
uint32_t elements_length;
@@ -19,6 +20,11 @@ struct ElementGroup {
: vertex_length(vertex_length),
elements_length(elements_length) {
}
ElementGroup(ElementGroup &&rhs) noexcept
: array(std::move(rhs.array)),
vertex_length(rhs.vertex_length),
elements_length(rhs.elements_length) {};
};
class TriangleElementsBuffer : public Buffer<

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@@ -3,14 +3,25 @@
#include <mbgl/shader/shader.hpp>
#include <mbgl/platform/gl.hpp>
#include <mbgl/util/noncopyable.hpp>
#include <stdexcept>
namespace mbgl {
#if GL_ARB_vertex_array_object
class VertexArrayObject {
class VertexArrayObject : public util::noncopyable {
public:
inline VertexArrayObject() {};
inline VertexArrayObject(VertexArrayObject &&rhs) noexcept
: vao(rhs.vao),
bound_shader(rhs.bound_shader),
bound_shader_name(rhs.bound_shader_name),
bound_vertex_buffer(rhs.bound_vertex_buffer),
bound_elements_buffer(rhs.bound_elements_buffer),
bound_offset(rhs.bound_offset) {};
template <typename Shader, typename VertexBuffer>
inline void bind(Shader& shader, VertexBuffer &vertexBuffer, char *offset) {
bindVertexArrayObject();
@@ -56,7 +67,7 @@ private:
#else
class VertexArrayObject {
class VertexArrayObject : public util::noncopyable {
public:
template <typename Shader, typename Buffers>
void bind(Shader& shader, Buffers& buffers, char *offset) {

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@@ -10,7 +10,6 @@ namespace mbgl {
enum class EventSeverity : uint8_t {
Debug,
Info,
Test,
Warning,
Error,
};
@@ -18,7 +17,6 @@ enum class EventSeverity : uint8_t {
MBGL_DEFINE_ENUM_CLASS(EventSeverityClass, EventSeverity, {
{ EventSeverity::Debug, "DEBUG" },
{ EventSeverity::Info, "INFO" },
{ EventSeverity::Test, "TEST" },
{ EventSeverity::Warning, "WARNING" },
{ EventSeverity::Error, "ERROR" },
{ EventSeverity(-1), "UNKNOWN" },
@@ -61,9 +59,6 @@ constexpr EventSeverity disabledEventSeverities[] = {
#if !DEBUG
EventSeverity::Debug,
#endif
#if !TESTING
EventSeverity::Test,
#endif
};

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@@ -36,6 +36,7 @@ class FillBucket : public Bucket {
typedef ElementGroup<2> triangle_group_type;
typedef ElementGroup<1> line_group_type;
public:
FillBucket(FillVertexBuffer& vertexBuffer,
TriangleElementsBuffer& triangleElementsBuffer,

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@@ -22,6 +22,7 @@ struct pbf;
class LineBucket : public Bucket {
typedef ElementGroup<1> triangle_group_type;
typedef ElementGroup<1> point_group_type;
public:
LineBucket(LineVertexBuffer& vertexBuffer,
TriangleElementsBuffer& triangleElementsBuffer,
@@ -43,7 +44,6 @@ public:
const StyleBucketLine &properties;
private:
LineVertexBuffer& vertexBuffer;
TriangleElementsBuffer& triangleElementsBuffer;
PointElementsBuffer& pointElementsBuffer;

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@@ -184,12 +184,9 @@ public:
};
VertexArrayObject coveringPlainArray;
VertexArrayObject coveringPatternArray;
VertexArrayObject coveringRasterArray;
VertexArrayObject coveringGaussianArray;
VertexArrayObject matteArray;
// Set up the tile boundary lines we're using to draw the tile outlines.
StaticVertexBuffer tileBorderBuffer = {
{ 0, 0 },

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@@ -7,6 +7,7 @@ namespace mbgl {
namespace util {
std::string percentEncode(const std::string&);
std::string percentDecode(const std::string&);
}
}

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@@ -3,7 +3,7 @@
set -e
set -o pipefail
cd build/Testing
cd build/${BUILDTYPE:-Release}
for TEST in ./test_* ; do
${TEST}

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@@ -10,7 +10,11 @@ if [[ ${TRAVIS_OS_NAME} == "linux" ]]; then
make linux -j4 BUILDTYPE=${BUILDTYPE}
make test -j4 BUILDTYPE=${BUILDTYPE}
./scripts/run_tests.sh
(cd ./node_modules/mapbox-gl-test-suite/ && (./bin/compare_images.js || true; [[ $TRAVIS_PULL_REQUEST = "false" ]] && ./bin/deploy_results.sh))
(cd ./node_modules/mapbox-gl-test-suite/ && (./bin/compare_images.js || true))
if [ ! -z "${AWS_ACCESS_KEY_ID}" ] && [ ! -z "${AWS_SECRET_ACCESS_KEY}" ] ; then
(cd ./node_modules/mapbox-gl-test-suite/ && ./bin/deploy_results.sh)
fi
elif [[ ${TRAVIS_OS_NAME} == "osx" ]]; then
#

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@@ -118,7 +118,7 @@ export LIBUV_VERSION=0.10.28
./scripts/make_universal.sh
if [[ $TRAVIS_PULL_REQUEST = "false" ]]; then
if [ ! -z "${AWS_ACCESS_KEY_ID}" ] && [ ! -z "${AWS_SECRET_ACCESS_KEY}" ] ; then
tar -zcf out/build-cpp11-libcpp-universal_${MP_HASH}_${DIR_HASH}.tar.gz out/build-cpp11-libcpp-universal
aws s3 cp --acl public-read out/build-cpp11-libcpp-universal_${MP_HASH}_${DIR_HASH}.tar.gz s3://${AWS_S3_BUCKET}/dependencies/
fi
@@ -150,7 +150,7 @@ export LIBUV_VERSION=0.10.28
if [ ! -f out/build-cpp11-libstdcpp-gcc-x86_64-linux/lib/libcurl.a ] ; then ./scripts/build_curl.sh ; fi
if [ ! -f out/build-cpp11-libstdcpp-gcc-x86_64-linux/lib/libboost_regex.a ] ; then ./scripts/build_boost.sh --with-regex ; fi
if [[ $TRAVIS_PULL_REQUEST = "false" ]]; then
if [ ! -z "${AWS_ACCESS_KEY_ID}" ] && [ ! -z "${AWS_SECRET_ACCESS_KEY}" ] ; then
if ! tar --compare -zf out/build-cpp11-libstdcpp-gcc-x86_64-linux.tar.gz ; then
tar -zcf out/build-cpp11-libstdcpp-gcc-x86_64-linux.tar.gz out/build-cpp11-libstdcpp-gcc-x86_64-linux
aws s3 cp --acl public-read out/build-cpp11-libstdcpp-gcc-x86_64-linux.tar.gz s3://${AWS_S3_BUCKET}/dependencies/

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@@ -56,45 +56,38 @@ void Painter::renderSymbol(SymbolBucket &bucket, std::shared_ptr<StyleLayer> lay
const timestamp currentTime = util::now();
std::deque<FrameSnapshot> &history = frameHistory.history;
if (history.size() >= 2) {
// Remove frames until only one is outside the duration, or until there are only three
while (history.size() > 3 && history[1].t + duration < currentTime) {
history.pop_front();
}
// Remove frames until only one is outside the duration, or until there are only three
while (history.size() > 3 && history[1].t + duration < currentTime) {
history.pop_front();
if (history[1].t + duration < currentTime) {
history[0].z = history[1].z;
}
// Find the range of zoom levels we want to fade between
float startingZ = history.front().z;
const FrameSnapshot lastFrame = history.back();
float endingZ = lastFrame.z;
float lowZ = std::fmin(startingZ, endingZ);
float highZ = std::fmax(startingZ, endingZ);
// Calculate the speed of zooming, and how far it would zoom in terms of zoom levels in one
// duration
float zoomDiff = endingZ - history[1].z, timeDiff = lastFrame.t - history[1].t;
float fadedist = zoomDiff / (timeDiff / duration);
// At end of a zoom when the zoom stops changing continue pretending to zoom at that speed
// bump is how much farther it would have been if it had continued zooming at the same rate
float bump = (currentTime - lastFrame.t) / duration * fadedist;
textShader->setFadeDist(fadedist * 10);
textShader->setMinFadeZoom(std::floor(lowZ * 10));
textShader->setMaxFadeZoom(std::floor(highZ * 10));
textShader->setFadeZoom((map.getState().getNormalizedZoom() + bump) * 10);
}
if (history[1].t + duration < currentTime) {
history[0].z = history[1].z;
}
assert("there should never be less than three frames in the history" &&
(history.size() >= 3));
// Find the range of zoom levels we want to fade between
float startingZ = history.front().z;
const FrameSnapshot lastFrame = history.back();
float endingZ = lastFrame.z;
float lowZ = std::fmin(startingZ, endingZ);
float highZ = std::fmax(startingZ, endingZ);
// Calculate the speed of zooming, and how far it would zoom in terms of zoom levels in one
// duration
float zoomDiff = endingZ - history[1].z, timeDiff = lastFrame.t - history[1].t;
float fadedist = zoomDiff / (timeDiff / duration);
#if defined(DEBUG)
// if (std::isnan(fadedist))
// fprintf(stderr, "fadedist should never be NaN\n");
#endif
// At end of a zoom when the zoom stops changing continue pretending to zoom at that speed
// bump is how much farther it would have been if it had continued zooming at the same rate
float bump = (currentTime - lastFrame.t) / duration * fadedist;
textShader->setFadeDist(fadedist * 10);
textShader->setMinFadeZoom(std::floor(lowZ * 10));
textShader->setMaxFadeZoom(std::floor(highZ * 10));
textShader->setFadeZoom((map.getState().getNormalizedZoom() + bump) * 10);
// This defines the gamma around the SDF cutoff value.
const float sdfGamma = 1.0f / 10.0f;

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@@ -80,7 +80,7 @@ void getSegmentGlyphs(std::back_insert_iterator<GlyphInstances> glyphs, Anchor &
// skip duplicate nodes
while (newAnchor == end) {
segment += direction;
if ((int)line.size() <= segment) {
if ((int)line.size() <= segment || segment < 0) {
anchor.scale = scale;
return;
}

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@@ -4,6 +4,8 @@
#include <iomanip>
#include <sstream>
#include <string>
#include <cstdlib>
#include <algorithm>
namespace mbgl {
namespace util {
@@ -25,5 +27,25 @@ std::string percentEncode(const std::string& input) {
return encoded.str();
}
std::string percentDecode(const std::string& input) {
std::string decoded;
auto it = input.begin();
const auto end = input.end();
char hex[3] = "00";
while (it != end) {
auto cur = std::find(it, end, '%');
decoded.append(it, cur);
it = cur;
if (cur != end) {
it += input.copy(hex, 2, cur - input.begin() + 1) + 1;
decoded += static_cast<char>(std::strtoul(hex, nullptr, 16));
}
}
return decoded;
}
}
}

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@@ -1,12 +1,15 @@
#include <mbgl/platform/platform.hpp>
#include <mbgl/platform/request.hpp>
#include <mbgl/util/uv_detail.hpp>
#include <mbgl/util/url.hpp>
#include <mbgl/platform/log.hpp>
const std::string base_directory = []{
std::string fn = __FILE__;
fn.erase(fn.find_last_of("/"));
return fn;
fn.erase(fn.find_last_of("/"));
fn.erase(fn.find_last_of("/"));
return fn + "/node_modules/mapbox-gl-test-suite/";
}();
@@ -23,14 +26,11 @@ platform::request_http(const std::string &url,
l = uv_default_loop();
}
std::string clean_url = base_directory + "/" + url;
auto pos = clean_url.find("://");
if (pos != std::string::npos) {
clean_url.replace(pos, 3, "/");
std::string clean_url = util::percentDecode(url);
if (clean_url.find("local://") == 0) {
clean_url = base_directory + clean_url.substr(8);
}
std::replace(clean_url.begin(), clean_url.end(), '+', ' ');
std::shared_ptr<Request> req = std::make_shared<Request>(url, callback, loop);
int err;

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@@ -18,17 +18,12 @@
const std::string base_directory = []{
std::string fn = __FILE__;
fn.erase(fn.find_last_of("/"));
return fn + "/../node_modules/mapbox-gl-test-suite/";
fn.erase(fn.find_last_of("/"));
return fn + "/node_modules/mapbox-gl-test-suite/";
}();
class HeadlessTest : public ::testing::TestWithParam<std::string> {};
void ResolveLocalURL(rapidjson::Value& value, rapidjson::Document& doc) {
std::string str { value.GetString(), value.GetStringLength() };
str.replace(0, 8, base_directory); // local://
value.SetString(str.c_str(), str.length(), doc.GetAllocator());
}
TEST_P(HeadlessTest, render) {
using namespace mbgl;
@@ -43,12 +38,6 @@ TEST_P(HeadlessTest, render) {
ASSERT_EQ(false, styleDoc.HasParseError());
ASSERT_EQ(true, styleDoc.IsObject());
if (styleDoc.HasMember("sprite")) {
ResolveLocalURL(styleDoc["sprite"], styleDoc);
}
ResolveLocalURL(styleDoc["sources"]["mapbox"]["tiles"][rapidjson::SizeType(0)], styleDoc);
rapidjson::StringBuffer buffer;
rapidjson::Writer<rapidjson::StringBuffer> writer(buffer);
styleDoc.Accept(writer);
@@ -91,7 +80,7 @@ TEST_P(HeadlessTest, render) {
}
}
map.setStyleJSON(style);
map.setStyleJSON(style, base_directory);
map.setAppliedClasses(classes);
view.resize(width, height);