do not write linejoin fragments to depth buffer

This commit is contained in:
Konstantin Käfer
2014-03-04 11:35:37 +01:00
parent ba4ec7f8c7
commit ed5e335da1

View File

@@ -348,7 +348,7 @@ void Painter::renderLine(LineBucket& bucket, const std::string& layer_name, cons
#else
glPointSize(pointSize);
#endif
depthMask(false);
bucket.drawPoints(*linejoinShader);
}