fix unused variable

This commit is contained in:
Bart Louwers
2023-10-03 11:47:49 +00:00
parent eebbaf3b0b
commit de2c42403c

View File

@@ -476,7 +476,7 @@ void RenderRasterLayer::update(gfx::ShaderRegistry& shaders,
if (geometryChanged) {
removeTile(renderPass, tileID);
cleared = true;
// cleared = true;
} else if (0 < updated) {
// If we modified drawables without removing them, we're done with this tile.
continue;