Fix unneeded use of operator[]

This commit is contained in:
Bart Louwers
2023-10-03 11:30:47 +00:00
parent 3032723ba3
commit eebbaf3b0b

View File

@@ -501,7 +501,7 @@ void RenderHillshadeLayer::update(gfx::ShaderRegistry& shaders,
std::vector<std::unique_ptr<gfx::Drawable::DrawSegment>> drawSegments;
drawSegments.reserve(segments->size());
for (std::size_t i = 0; i < segments->size(); ++i) {
const auto& seg = segments->data()[i];
const auto& seg = segments[i];
auto segCopy = SegmentBase{
// no copy constructor
seg.vertexOffset,