Fix unneeded use of operator[]
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@@ -501,7 +501,7 @@ void RenderHillshadeLayer::update(gfx::ShaderRegistry& shaders,
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std::vector<std::unique_ptr<gfx::Drawable::DrawSegment>> drawSegments;
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drawSegments.reserve(segments->size());
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for (std::size_t i = 0; i < segments->size(); ++i) {
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const auto& seg = segments->data()[i];
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const auto& seg = segments[i];
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auto segCopy = SegmentBase{
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// no copy constructor
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seg.vertexOffset,
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