Drawable Renderer (#1570), [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci
This commit is contained in:
pre-commit-ci[bot]
2023-05-30 17:18:05 +00:00
committed by Bart Louwers
parent 4527d18a67
commit d68cbb8a9d
3 changed files with 12 additions and 6 deletions

View File

@@ -9,7 +9,7 @@
namespace mbgl {
LayerTweaker::LayerTweaker(Immutable<style::LayerProperties> properties)
: evaluatedProperties(std::move(properties)){}
: evaluatedProperties(std::move(properties)) {}
mat4 LayerTweaker::getTileMatrix(const UnwrappedTileID& tileID,
const RenderTree& renderTree,
@@ -27,4 +27,4 @@ mat4 LayerTweaker::getTileMatrix(const UnwrappedTileID& tileID,
return RenderTile::translateVtxMatrix(tileID, tileMatrix, translation, anchor, state, inViewportPixelUnits);
}
}
} // namespace mbgl

View File

@@ -52,7 +52,9 @@ struct alignas(16) CircleInterpolateUBO {
};
static_assert(sizeof(CircleInterpolateUBO) % 16 == 0);
void CircleLayerTweaker::execute(LayerGroup& layerGroup, const RenderTree& renderTree, const PaintParameters& parameters) {
void CircleLayerTweaker::execute(LayerGroup& layerGroup,
const RenderTree& renderTree,
const PaintParameters& parameters) {
const auto& evaluated = static_cast<const CircleLayerProperties&>(*evaluatedProperties).evaluated;
CirclePaintParamsUBO paintParamsUBO;
@@ -100,7 +102,8 @@ void CircleLayerTweaker::execute(LayerGroup& layerGroup, const RenderTree& rende
const auto& translation = evaluated.get<CircleTranslate>();
const auto anchor = evaluated.get<CircleTranslateAnchor>();
constexpr bool inViewportPixelUnits = false; // from RenderTile::translatedMatrix
const auto matrix = getTileMatrix(tileID, renderTree, parameters.state, translation, anchor, inViewportPixelUnits);
const auto matrix = getTileMatrix(
tileID, renderTree, parameters.state, translation, anchor, inViewportPixelUnits);
CircleDrawableUBO drawableUBO;
drawableUBO.matrix = util::cast<float>(matrix);

View File

@@ -47,7 +47,9 @@ struct alignas(16) FillDrawableUBO {
};
static_assert(sizeof(FillDrawableUBO) == 208);
void FillLayerTweaker::execute(LayerGroup& layerGroup, const RenderTree& renderTree, const PaintParameters& parameters) {
void FillLayerTweaker::execute(LayerGroup& layerGroup,
const RenderTree& renderTree,
const PaintParameters& parameters) {
const auto& props = static_cast<const FillLayerProperties&>(*evaluatedProperties);
const auto& evaluated = props.evaluated;
const auto& crossfade = props.crossfade;
@@ -77,7 +79,8 @@ void FillLayerTweaker::execute(LayerGroup& layerGroup, const RenderTree& renderT
const auto& translation = evaluated.get<FillTranslate>();
const auto anchor = evaluated.get<FillTranslateAnchor>();
constexpr bool inViewportPixelUnits = false; // from RenderTile::translatedMatrix
const auto matrix = getTileMatrix(tileID, renderTree, parameters.state, translation, anchor, inViewportPixelUnits);
const auto matrix = getTileMatrix(
tileID, renderTree, parameters.state, translation, anchor, inViewportPixelUnits);
// from FillPatternProgram::layoutUniformValues
const auto renderableSize = parameters.backend.getDefaultRenderable().getSize();