[core] Failed sprite requests do not block tiles rendering

This commit is contained in:
Mikhail Pozdnyakov
2019-05-07 18:49:47 +03:00
parent 06b790dc75
commit c953fdad24

View File

@@ -309,6 +309,9 @@ void Style::Impl::onSpriteError(std::exception_ptr error) {
lastError = error;
Log::Error(Event::Style, "Failed to load sprite: %s", util::toString(error).c_str());
observer->onResourceError(error);
// Unblock rendering tiles (even though sprite request has failed).
spriteLoaded = true;
observer->onUpdate();
}
void Style::Impl::onLayerChanged(Layer& layer) {