[core] Remove ProjectedCollisionBox from CollisionBox
- Minus 20 bytes from CollisionBox size. - Fix constness at Placement::placeBucket
This commit is contained in:
@@ -227,8 +227,8 @@ void SymbolBucket::sortFeatures(const float angle) {
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}
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}
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std::vector<std::reference_wrapper<SymbolInstance>> SymbolBucket::getSortedSymbols(const float angle) {
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std::vector<std::reference_wrapper<SymbolInstance>> result(symbolInstances.begin(), symbolInstances.end());
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std::vector<std::reference_wrapper<const SymbolInstance>> SymbolBucket::getSortedSymbols(const float angle) const {
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std::vector<std::reference_wrapper<const SymbolInstance>> result(symbolInstances.begin(), symbolInstances.end());
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const float sin = std::sin(angle);
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const float cos = std::cos(angle);
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@@ -70,7 +70,7 @@ public:
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void sortFeatures(const float angle);
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// The result contains references to the `symbolInstances` items, sorted by viewport Y.
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std::vector<std::reference_wrapper<SymbolInstance>> getSortedSymbols(const float angle);
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std::vector<std::reference_wrapper<const SymbolInstance>> getSortedSymbols(const float angle) const;
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Immutable<style::SymbolLayoutProperties::PossiblyEvaluated> layout;
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const std::string bucketLeaderID;
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@@ -84,7 +84,8 @@ public:
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bool placementChangesUploaded : 1;
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bool dynamicUploaded : 1;
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bool sortUploaded : 1;
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bool justReloaded : 1;
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// Set and used by placement.
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mutable bool justReloaded : 1;
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bool hasVariablePlacement : 1;
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std::vector<SymbolInstance> symbolInstances;
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@@ -113,8 +114,7 @@ public:
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std::unique_ptr<SymbolSizeBinder> iconSizeBinder;
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struct IconBuffer : public Buffer {
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} icon;
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Buffer icon;
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struct CollisionBuffer {
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gfx::VertexVector<gfx::Vertex<CollisionBoxLayoutAttributes>> vertices;
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@@ -64,9 +64,6 @@ public:
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float y2;
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float signedDistanceFromAnchor;
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// generated/updated at placement time
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ProjectedCollisionBox projected;
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};
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class CollisionFeature {
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@@ -79,54 +79,58 @@ bool CollisionIndex::isInsideTile(float x1, float y1, float x2, float y2, const
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}
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std::pair<bool,bool> CollisionIndex::placeFeature(CollisionFeature& feature,
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std::pair<bool,bool> CollisionIndex::placeFeature(const CollisionFeature& feature,
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Point<float> shift,
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const mat4& posMatrix,
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const mat4& labelPlaneMatrix,
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const float textPixelRatio,
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PlacedSymbol& symbol,
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const PlacedSymbol& symbol,
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const float scale,
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const float fontSize,
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const bool allowOverlap,
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const bool pitchWithMap,
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const bool collisionDebug,
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const optional<CollisionTileBoundaries>& avoidEdges,
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const optional<std::function<bool(const IndexedSubfeature&)>> collisionGroupPredicate) {
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const optional<std::function<bool(const IndexedSubfeature&)>> collisionGroupPredicate,
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std::vector<ProjectedCollisionBox>& projectedBoxes) {
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assert(projectedBoxes.empty());
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if (!feature.alongLine) {
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CollisionBox& box = feature.boxes.front();
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const CollisionBox& box = feature.boxes.front();
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const auto projectedPoint = projectAndGetPerspectiveRatio(posMatrix, box.anchor);
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const float tileToViewport = textPixelRatio * projectedPoint.second;
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float px1 = (box.x1 + shift.x) * tileToViewport + projectedPoint.first.x;
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float py1 = (box.y1 + shift.y) * tileToViewport + projectedPoint.first.y;
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float px2 = (box.x2 + shift.x) * tileToViewport + projectedPoint.first.x;
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float py2 = (box.y2 + shift.y) * tileToViewport + projectedPoint.first.y;
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box.projected = ProjectedCollisionBox{ px1, py1, px2, py2 };
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projectedBoxes.emplace_back(px1, py1, px2, py2);
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if ((avoidEdges && !isInsideTile(px1, py1, px2, py2, *avoidEdges)) ||
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!isInsideGrid(px1, py1, px2, py2) ||
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(!allowOverlap && collisionGrid.hitTest(box.projected.box(), collisionGroupPredicate))) {
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(!allowOverlap && collisionGrid.hitTest(projectedBoxes.back().box(), collisionGroupPredicate))) {
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return { false, false };
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}
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return {true, isOffscreen(px1, py1, px2, py2)};
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} else {
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return placeLineFeature(feature, posMatrix, labelPlaneMatrix, textPixelRatio, symbol, scale, fontSize, allowOverlap, pitchWithMap, collisionDebug, avoidEdges, collisionGroupPredicate);
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return placeLineFeature(feature, posMatrix, labelPlaneMatrix, textPixelRatio, symbol, scale, fontSize, allowOverlap, pitchWithMap, collisionDebug, avoidEdges, collisionGroupPredicate, projectedBoxes);
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}
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}
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std::pair<bool,bool> CollisionIndex::placeLineFeature(CollisionFeature& feature,
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std::pair<bool,bool> CollisionIndex::placeLineFeature(const CollisionFeature& feature,
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const mat4& posMatrix,
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const mat4& labelPlaneMatrix,
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const float textPixelRatio,
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PlacedSymbol& symbol,
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const PlacedSymbol& symbol,
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const float scale,
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const float fontSize,
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const bool allowOverlap,
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const bool pitchWithMap,
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const bool collisionDebug,
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const optional<CollisionTileBoundaries>& avoidEdges,
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const optional<std::function<bool(const IndexedSubfeature&)>> collisionGroupPredicate) {
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const optional<std::function<bool(const IndexedSubfeature&)>> collisionGroupPredicate,
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std::vector<ProjectedCollisionBox>& projectedBoxes) {
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assert(feature.alongLine);
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assert(projectedBoxes.empty());
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const auto tileUnitAnchorPoint = symbol.anchorPoint;
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const auto projectedAnchor = projectAnchor(posMatrix, tileUnitAnchorPoint);
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@@ -164,8 +168,9 @@ std::pair<bool,bool> CollisionIndex::placeLineFeature(CollisionFeature& feature,
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}
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bool previousCirclePlaced = false;
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projectedBoxes.resize(feature.boxes.size());
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for (size_t i = 0; i < feature.boxes.size(); i++) {
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CollisionBox& circle = feature.boxes[i];
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const CollisionBox& circle = feature.boxes[i];
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const float boxSignedDistanceFromAnchor = circle.signedDistanceFromAnchor;
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if (!firstAndLastGlyph ||
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(boxSignedDistanceFromAnchor < -firstTileDistance) ||
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@@ -182,9 +187,9 @@ std::pair<bool,bool> CollisionIndex::placeLineFeature(CollisionFeature& feature,
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const float radius = tileUnitRadius * tileToViewport;
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if (previousCirclePlaced) {
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const CollisionBox& previousCircle = feature.boxes[i - 1];
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assert(previousCircle.projected.isCircle());
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const auto& previousCenter = previousCircle.projected.circle().center;
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const ProjectedCollisionBox& previousCircle = projectedBoxes[i - 1];
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assert(previousCircle.isCircle());
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const auto& previousCenter = previousCircle.circle().center;
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const float dx = projectedPoint.x - previousCenter.x;
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const float dy = projectedPoint.y - previousCenter.y;
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// The circle edges touch when the distance between their centers is 2x the radius
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@@ -217,13 +222,13 @@ std::pair<bool,bool> CollisionIndex::placeLineFeature(CollisionFeature& feature,
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float py1 = projectedPoint.y - radius;
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float py2 = projectedPoint.y + radius;
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circle.projected = ProjectedCollisionBox{projectedPoint.x, projectedPoint.y, radius};
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projectedBoxes[i] = ProjectedCollisionBox{projectedPoint.x, projectedPoint.y, radius};
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entirelyOffscreen &= isOffscreen(px1, py1, px2, py2);
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inGrid |= isInsideGrid(px1, py1, px2, py2);
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if ((avoidEdges && !isInsideTile(px1, py1, px2, py2, *avoidEdges)) ||
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(!allowOverlap && collisionGrid.hitTest(circle.projected.circle(), collisionGroupPredicate))) {
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(!allowOverlap && collisionGrid.hitTest(projectedBoxes[i].circle(), collisionGroupPredicate))) {
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if (!collisionDebug) {
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return {false, false};
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} else {
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@@ -238,38 +243,38 @@ std::pair<bool,bool> CollisionIndex::placeLineFeature(CollisionFeature& feature,
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}
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void CollisionIndex::insertFeature(CollisionFeature& feature, bool ignorePlacement, uint32_t bucketInstanceId, uint16_t collisionGroupId) {
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void CollisionIndex::insertFeature(const CollisionFeature& feature, const std::vector<ProjectedCollisionBox>& projectedBoxes, bool ignorePlacement, uint32_t bucketInstanceId, uint16_t collisionGroupId) {
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if (feature.alongLine) {
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for (auto& circle : feature.boxes) {
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if (!circle.projected.isCircle()) {
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for (auto& circle : projectedBoxes) {
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if (!circle.isCircle()) {
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continue;
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}
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if (ignorePlacement) {
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ignoredGrid.insert(
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IndexedSubfeature(feature.indexedFeature, bucketInstanceId, collisionGroupId),
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circle.projected.circle()
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circle.circle()
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);
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} else {
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collisionGrid.insert(
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IndexedSubfeature(feature.indexedFeature, bucketInstanceId, collisionGroupId),
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circle.projected.circle()
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circle.circle()
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);
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}
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}
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} else {
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assert(feature.boxes.size() == 1);
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auto& box = feature.boxes[0];
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assert(box.projected.isBox());
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assert(projectedBoxes.size() == 1);
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auto& box = projectedBoxes[0];
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assert(box.isBox());
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if (ignorePlacement) {
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ignoredGrid.insert(
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IndexedSubfeature(feature.indexedFeature, bucketInstanceId, collisionGroupId),
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box.projected.box()
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box.box()
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);
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} else {
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collisionGrid.insert(
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IndexedSubfeature(feature.indexedFeature, bucketInstanceId, collisionGroupId),
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box.projected.box()
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box.box()
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);
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}
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}
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@@ -22,21 +22,22 @@ public:
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explicit CollisionIndex(const TransformState&);
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std::pair<bool,bool> placeFeature(CollisionFeature& feature,
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std::pair<bool,bool> placeFeature(const CollisionFeature& feature,
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Point<float> shift,
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const mat4& posMatrix,
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const mat4& labelPlaneMatrix,
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const float textPixelRatio,
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PlacedSymbol& symbol,
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const PlacedSymbol& symbol,
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const float scale,
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const float fontSize,
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const bool allowOverlap,
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const bool pitchWithMap,
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const bool collisionDebug,
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const optional<CollisionTileBoundaries>& avoidEdges,
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const optional<std::function<bool(const IndexedSubfeature&)>> collisionGroupPredicate);
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const optional<std::function<bool(const IndexedSubfeature&)>> collisionGroupPredicate,
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std::vector<ProjectedCollisionBox>& /*out*/);
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void insertFeature(CollisionFeature& feature, bool ignorePlacement, uint32_t bucketInstanceId, uint16_t collisionGroupId);
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void insertFeature(const CollisionFeature& feature, const std::vector<ProjectedCollisionBox>&, bool ignorePlacement, uint32_t bucketInstanceId, uint16_t collisionGroupId);
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std::unordered_map<uint32_t, std::vector<IndexedSubfeature>> queryRenderedSymbols(const ScreenLineString&) const;
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@@ -49,18 +50,19 @@ private:
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bool isInsideGrid(float x1, float y1, float x2, float y2) const;
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bool isInsideTile(float x1, float y1, float x2, float y2, const CollisionTileBoundaries& tileBoundaries) const;
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std::pair<bool,bool> placeLineFeature(CollisionFeature& feature,
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std::pair<bool,bool> placeLineFeature(const CollisionFeature& feature,
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const mat4& posMatrix,
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const mat4& labelPlaneMatrix,
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const float textPixelRatio,
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PlacedSymbol& symbol,
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const PlacedSymbol& symbol,
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const float scale,
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const float fontSize,
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const bool allowOverlap,
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const bool pitchWithMap,
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const bool collisionDebug,
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const optional<CollisionTileBoundaries>& avoidEdges,
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const optional<std::function<bool(const IndexedSubfeature&)>> collisionGroupPredicate);
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const optional<std::function<bool(const IndexedSubfeature&)>> collisionGroupPredicate,
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std::vector<ProjectedCollisionBox>& /*out*/);
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float approximateTileDistance(const TileDistance& tileDistance, const float lastSegmentAngle, const float pixelsToTileUnits, const float cameraToAnchorDistance, const bool pitchWithMap);
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@@ -98,7 +98,7 @@ Point<float> calculateVariableLayoutOffset(style::SymbolAnchorType anchor, float
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} // namespace
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void Placement::placeBucket(
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SymbolBucket& bucket,
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const SymbolBucket& bucket,
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const BucketPlacementParameters& params,
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std::set<uint32_t>& seenCrossTileIDs) {
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const auto& layout = *bucket.layout;
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@@ -157,10 +157,13 @@ void Placement::placeBucket(
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std::vector<style::TextVariableAnchorType> variableTextAnchors = layout.get<style::TextVariableAnchor>();
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const bool rotateWithMap = layout.get<style::TextRotationAlignment>() == style::AlignmentType::Map;
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const bool pitchWithMap = layout.get<style::TextPitchAlignment>() == style::AlignmentType::Map;
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const bool hasCollisionCircleData = bucket.hasCollisionCircleData();
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const bool zOrderByViewportY = layout.get<style::SymbolZOrder>() == style::SymbolZOrderType::ViewportY;
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std::vector<ProjectedCollisionBox> textBoxes;
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std::vector<ProjectedCollisionBox> iconBoxes;
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auto placeSymbol = [&] (SymbolInstance& symbolInstance) {
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auto placeSymbol = [&] (const SymbolInstance& symbolInstance) {
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if (seenCrossTileIDs.count(symbolInstance.crossTileID) != 0u) return;
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if (renderTile.holdForFade()) {
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@@ -169,14 +172,16 @@ void Placement::placeBucket(
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placements.emplace(symbolInstance.crossTileID, JointPlacement(false, false, false));
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return;
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}
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textBoxes.clear();
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iconBoxes.clear();
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bool placeText = false;
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bool placeIcon = false;
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bool offscreen = true;
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optional<size_t> horizontalTextIndex = symbolInstance.getDefaultHorizontalPlacedTextIndex();
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if (horizontalTextIndex) {
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CollisionFeature& textCollisionFeature = symbolInstance.textCollisionFeature;
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PlacedSymbol& placedSymbol = bucket.text.placedSymbols.at(*horizontalTextIndex);
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const CollisionFeature& textCollisionFeature = symbolInstance.textCollisionFeature;
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const PlacedSymbol& placedSymbol = bucket.text.placedSymbols.at(*horizontalTextIndex);
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const float fontSize = evaluateSizeForFeature(partiallyEvaluatedTextSize, placedSymbol);
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if (variableTextAnchors.empty()) {
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auto placed = collisionIndex.placeFeature(textCollisionFeature, {},
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@@ -184,7 +189,7 @@ void Placement::placeBucket(
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placedSymbol, scale, fontSize,
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layout.get<style::TextAllowOverlap>(),
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pitchWithMap,
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params.showCollisionBoxes, avoidEdges, collisionGroup.second);
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params.showCollisionBoxes, avoidEdges, collisionGroup.second, textBoxes);
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placeText = placed.first;
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offscreen &= placed.second;
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} else if (!textCollisionFeature.alongLine && !textCollisionFeature.boxes.empty()) {
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@@ -227,7 +232,7 @@ void Placement::placeBucket(
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placedSymbol, scale, fontSize,
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layout.get<style::TextAllowOverlap>(),
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pitchWithMap,
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params.showCollisionBoxes, avoidEdges, collisionGroup.second);
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params.showCollisionBoxes, avoidEdges, collisionGroup.second, textBoxes);
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if (placed.first) {
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assert(symbolInstance.crossTileID != 0u);
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@@ -253,12 +258,12 @@ void Placement::placeBucket(
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textBoxScale,
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prevAnchor
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}));
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markUsedJustification(bucket, anchor, symbolInstance);
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placeText = placed.first;
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offscreen &= placed.second;
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break;
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}
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textBoxes.clear();
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}
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// If we didn't get placed, we still need to copy our position from the last placement for
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@@ -267,14 +272,13 @@ void Placement::placeBucket(
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auto prevOffset = prevPlacement->variableOffsets.find(symbolInstance.crossTileID);
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if (prevOffset != prevPlacement->variableOffsets.end()) {
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variableOffsets[symbolInstance.crossTileID] = prevOffset->second;
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markUsedJustification(bucket, prevOffset->second.anchor, symbolInstance);
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}
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}
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}
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}
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if (symbolInstance.placedIconIndex) {
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PlacedSymbol& placedSymbol = bucket.icon.placedSymbols.at(*symbolInstance.placedIconIndex);
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const PlacedSymbol& placedSymbol = bucket.icon.placedSymbols.at(*symbolInstance.placedIconIndex);
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const float fontSize = evaluateSizeForFeature(partiallyEvaluatedIconSize, placedSymbol);
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auto placed = collisionIndex.placeFeature(symbolInstance.iconCollisionFeature, {},
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@@ -282,7 +286,7 @@ void Placement::placeBucket(
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placedSymbol, scale, fontSize,
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layout.get<style::IconAllowOverlap>(),
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pitchWithMap,
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params.showCollisionBoxes, avoidEdges, collisionGroup.second);
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params.showCollisionBoxes, avoidEdges, collisionGroup.second, iconBoxes);
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placeIcon = placed.first;
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offscreen &= placed.second;
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}
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@@ -300,11 +304,20 @@ void Placement::placeBucket(
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}
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if (placeText) {
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collisionIndex.insertFeature(symbolInstance.textCollisionFeature, layout.get<style::TextIgnorePlacement>(), bucket.bucketInstanceId, collisionGroup.first);
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collisionIndex.insertFeature(symbolInstance.textCollisionFeature, textBoxes, layout.get<style::TextIgnorePlacement>(), bucket.bucketInstanceId, collisionGroup.first);
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}
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if (placeIcon) {
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collisionIndex.insertFeature(symbolInstance.iconCollisionFeature, layout.get<style::IconIgnorePlacement>(), bucket.bucketInstanceId, collisionGroup.first);
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collisionIndex.insertFeature(symbolInstance.iconCollisionFeature, iconBoxes, layout.get<style::IconIgnorePlacement>(), bucket.bucketInstanceId, collisionGroup.first);
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}
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if (hasCollisionCircleData) {
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if (symbolInstance.iconCollisionFeature.alongLine && !iconBoxes.empty()) {
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collisionCircles[&symbolInstance.iconCollisionFeature] = iconBoxes;
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}
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if (symbolInstance.textCollisionFeature.alongLine && !textBoxes.empty()) {
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collisionCircles[&symbolInstance.textCollisionFeature] = textBoxes;
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}
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}
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assert(symbolInstance.crossTileID != 0);
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@@ -326,7 +339,7 @@ void Placement::placeBucket(
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placeSymbol(*it);
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}
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} else {
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for (SymbolInstance& symbol : bucket.symbolInstances) {
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for (const SymbolInstance& symbol : bucket.symbolInstances) {
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placeSymbol(symbol);
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}
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}
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@@ -407,7 +420,7 @@ Point<float> calculateVariableRenderShift(style::SymbolAnchorType anchor, float
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}
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} // namespace
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bool Placement::updateBucketDynamicVertices(SymbolBucket& bucket, const TransformState& state, const RenderTile& tile) {
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bool Placement::updateBucketDynamicVertices(SymbolBucket& bucket, const TransformState& state, const RenderTile& tile) const {
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using namespace style;
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const auto& layout = *bucket.layout;
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const bool alongLine = layout.get<SymbolPlacement>() != SymbolPlacementType::Point;
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@@ -569,9 +582,9 @@ void Placement::updateBucketOpacities(SymbolBucket& bucket, const TransformState
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bucket.text.opacityVertices.extend(textOpacityVerticesSize, opacityVertex);
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|
||||
auto prevOffset = variableOffsets.find(symbolInstance.crossTileID);
|
||||
if (prevOffset != variableOffsets.end()) {
|
||||
markUsedJustification(bucket, prevOffset->second.anchor, symbolInstance);
|
||||
auto offset = variableOffsets.find(symbolInstance.crossTileID);
|
||||
if (offset != variableOffsets.end()) {
|
||||
markUsedJustification(bucket, offset->second.anchor, symbolInstance);
|
||||
}
|
||||
}
|
||||
if (symbolInstance.hasIcon) {
|
||||
@@ -627,9 +640,16 @@ void Placement::updateBucketOpacities(SymbolBucket& bucket, const TransformState
|
||||
if (!feature.alongLine) {
|
||||
return;
|
||||
}
|
||||
for (const CollisionBox& box : feature.boxes) {
|
||||
const auto& dynamicVertex = CollisionBoxProgram::dynamicVertex(placed, !box.projected.isCircle(), {});
|
||||
bucket.collisionCircle->dynamicVertices.extend(4, dynamicVertex);
|
||||
auto circles = collisionCircles.find(&feature);
|
||||
if (circles != collisionCircles.end()) {
|
||||
for (const auto& circle : circles->second) {
|
||||
const auto& dynamicVertex = CollisionBoxProgram::dynamicVertex(placed, !circle.isCircle(), {});
|
||||
bucket.collisionCircle->dynamicVertices.extend(4, dynamicVertex);
|
||||
}
|
||||
} else {
|
||||
// This feature was not placed, because it was not loaded or from a fading tile. Apply default values.
|
||||
static const auto dynamicVertex = CollisionBoxProgram::dynamicVertex(placed, false /*not used*/, {});
|
||||
bucket.collisionCircle->dynamicVertices.extend(4 * feature.boxes.size(), dynamicVertex);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
@@ -116,11 +116,11 @@ public:
|
||||
private:
|
||||
friend SymbolBucket;
|
||||
void placeBucket(
|
||||
SymbolBucket&,
|
||||
const SymbolBucket&,
|
||||
const BucketPlacementParameters&,
|
||||
std::set<uint32_t>& seenCrossTileIDs);
|
||||
// Returns `true` if bucket vertices were updated; returns `false` otherwise.
|
||||
bool updateBucketDynamicVertices(SymbolBucket&, const TransformState&, const RenderTile& tile);
|
||||
bool updateBucketDynamicVertices(SymbolBucket&, const TransformState&, const RenderTile& tile) const;
|
||||
void updateBucketOpacities(SymbolBucket&, const TransformState&, std::set<uint32_t>&);
|
||||
void markUsedJustification(SymbolBucket&, style::TextVariableAnchorType, SymbolInstance&);
|
||||
|
||||
@@ -141,6 +141,9 @@ private:
|
||||
std::unordered_map<uint32_t, RetainedQueryData> retainedQueryData;
|
||||
CollisionGroups collisionGroups;
|
||||
std::unique_ptr<Placement> prevPlacement;
|
||||
|
||||
// Used for debug purposes.
|
||||
std::unordered_map<const CollisionFeature*, std::vector<ProjectedCollisionBox>> collisionCircles;
|
||||
};
|
||||
|
||||
} // namespace mbgl
|
||||
|
||||
Reference in New Issue
Block a user