[core] Introduce ProjectedCollisionBox type

ProjectedCollisionBox encapsulates geometry of the projected
collision box, it is using union and thus provides memory save
- 12 bytes per collision box instance.
This commit is contained in:
Mikhail Pozdnyakov
2019-08-01 19:16:01 +03:00
parent 55581b6e61
commit 65d2f7ed6a
5 changed files with 83 additions and 60 deletions

View File

@@ -155,7 +155,7 @@ void CollisionFeature::bboxifyLabel(const GeometryCoordinates& line, GeometryCoo
0 :
(boxDistanceToAnchor - firstBoxOffset) * 0.8;
boxes.emplace_back(boxAnchor, -boxSize / 2, -boxSize / 2, boxSize / 2, boxSize / 2, paddedAnchorDistance, boxSize / 2);
boxes.emplace_back(boxAnchor, -boxSize / 2, -boxSize / 2, boxSize / 2, boxSize / 2, paddedAnchorDistance);
}
}

View File

@@ -9,10 +9,46 @@
namespace mbgl {
class ProjectedCollisionBox {
public:
enum class Type : char {
Unknown,
Box,
Circle
};
ProjectedCollisionBox() = default;
ProjectedCollisionBox(float x1, float y1, float x2, float y2) : geometry(x1, y1, x2, y2), type(Type::Box) {}
ProjectedCollisionBox(float x, float y, float r) : geometry(x, y, r), type(Type::Circle) {}
const mapbox::geometry::box<float>& box() const {
assert(isBox());
return geometry.box;
}
const geometry::circle<float>& circle() const {
assert(isCircle());
return geometry.circle;
}
bool isCircle() const { return type == Type::Circle; }
bool isBox() const { return type == Type::Box; }
private:
union Geometry {
Geometry(float x1, float y1, float x2, float y2) : box({x1, y1}, {x2, y2}) {}
Geometry(float x, float y, float r) : circle({x, y}, r) {}
Geometry() {}
mapbox::geometry::box<float> box;
geometry::circle<float> circle;
} geometry;
Type type = Type::Unknown;
};
class CollisionBox {
public:
CollisionBox(Point<float> _anchor, float _x1, float _y1, float _x2, float _y2, float _signedDistanceFromAnchor = 0, float _radius = 0) :
anchor(std::move(_anchor)), x1(_x1), y1(_y1), x2(_x2), y2(_y2), used(true), signedDistanceFromAnchor(_signedDistanceFromAnchor), radius(_radius) {}
CollisionBox(Point<float> _anchor, float _x1, float _y1, float _x2, float _y2, float _signedDistanceFromAnchor = 0) :
anchor(std::move(_anchor)), x1(_x1), y1(_y1), x2(_x2), y2(_y2), signedDistanceFromAnchor(_signedDistanceFromAnchor) {}
// the box is centered around the anchor point
Point<float> anchor;
@@ -27,19 +63,10 @@ public:
float x2;
float y2;
// Projected box geometry: generated/updated at placement time
float px1;
float py1;
float px2;
float py2;
// Projected circle geometry: generated/updated at placement time
float px;
float py;
bool used;
float signedDistanceFromAnchor;
float radius;
// generated/updated at placement time
ProjectedCollisionBox projected;
};
class CollisionFeature {

View File

@@ -55,12 +55,12 @@ float CollisionIndex::approximateTileDistance(const TileDistance& tileDistance,
(incidenceStretch - 1) * lastSegmentTile * std::abs(std::sin(lastSegmentAngle));
}
bool CollisionIndex::isOffscreen(const CollisionBox& box) const {
return box.px2 < viewportPadding || box.px1 >= screenRightBoundary || box.py2 < viewportPadding || box.py1 >= screenBottomBoundary;
bool CollisionIndex::isOffscreen(float x1, float y1, float x2, float y2) const {
return x2 < viewportPadding || x1 >= screenRightBoundary || y2 < viewportPadding || y1 >= screenBottomBoundary;
}
bool CollisionIndex::isInsideGrid(const CollisionBox& box) const {
return box.px2 >= 0 && box.px1 < gridRightBoundary && box.py2 >= 0 && box.py1 < gridBottomBoundary;
bool CollisionIndex::isInsideGrid(float x1, float y1, float x2, float y2) const {
return x2 >= 0 && x1 < gridRightBoundary && y2 >= 0 && y1 < gridBottomBoundary;
}
CollisionTileBoundaries CollisionIndex::projectTileBoundaries(const mat4& posMatrix) const {
@@ -71,11 +71,11 @@ CollisionTileBoundaries CollisionIndex::projectTileBoundaries(const mat4& posMat
}
bool CollisionIndex::isInsideTile(const CollisionBox& box, const CollisionTileBoundaries& tileBoundaries) const {
bool CollisionIndex::isInsideTile(float x1, float y1, float x2, float y2, const CollisionTileBoundaries& tileBoundaries) const {
// This check is only well defined when the tile boundaries are axis-aligned
// We are relying on it only being used in MapMode::Tile, where that is always the case
return box.px1 >= tileBoundaries[0] && box.py1 >= tileBoundaries[1] && box.px2 < tileBoundaries[2] && box.py2 < tileBoundaries[3];
return x1 >= tileBoundaries[0] && y1 >= tileBoundaries[1] && x2 < tileBoundaries[2] && y2 < tileBoundaries[3];
}
@@ -96,19 +96,19 @@ std::pair<bool,bool> CollisionIndex::placeFeature(CollisionFeature& feature,
CollisionBox& box = feature.boxes.front();
const auto projectedPoint = projectAndGetPerspectiveRatio(posMatrix, box.anchor);
const float tileToViewport = textPixelRatio * projectedPoint.second;
box.px1 = (box.x1 + shift.x) * tileToViewport + projectedPoint.first.x;
box.py1 = (box.y1 + shift.y) * tileToViewport + projectedPoint.first.y;
box.px2 = (box.x2 + shift.x) * tileToViewport + projectedPoint.first.x;
box.py2 = (box.y2 + shift.y) * tileToViewport + projectedPoint.first.y;
float px1 = (box.x1 + shift.x) * tileToViewport + projectedPoint.first.x;
float py1 = (box.y1 + shift.y) * tileToViewport + projectedPoint.first.y;
float px2 = (box.x2 + shift.x) * tileToViewport + projectedPoint.first.x;
float py2 = (box.y2 + shift.y) * tileToViewport + projectedPoint.first.y;
box.projected = ProjectedCollisionBox{ px1, py1, px2, py2 };
if ((avoidEdges && !isInsideTile(box, *avoidEdges)) ||
!isInsideGrid(box) ||
(!allowOverlap && collisionGrid.hitTest({{ box.px1, box.py1 }, { box.px2, box.py2 }}, collisionGroupPredicate))) {
if ((avoidEdges && !isInsideTile(px1, py1, px2, py2, *avoidEdges)) ||
!isInsideGrid(px1, py1, px2, py2) ||
(!allowOverlap && collisionGrid.hitTest(box.projected.box(), collisionGroupPredicate))) {
return { false, false };
}
return {true, isOffscreen(box)};
return {true, isOffscreen(px1, py1, px2, py2)};
} else {
return placeLineFeature(feature, posMatrix, labelPlaneMatrix, textPixelRatio, symbol, scale, fontSize, allowOverlap, pitchWithMap, collisionDebug, avoidEdges, collisionGroupPredicate);
}
@@ -126,7 +126,7 @@ std::pair<bool,bool> CollisionIndex::placeLineFeature(CollisionFeature& feature,
const bool collisionDebug,
const optional<CollisionTileBoundaries>& avoidEdges,
const optional<std::function<bool(const IndexedSubfeature&)>> collisionGroupPredicate) {
assert(feature.alongLine);
const auto tileUnitAnchorPoint = symbol.anchorPoint;
const auto projectedAnchor = projectAnchor(posMatrix, tileUnitAnchorPoint);
@@ -173,7 +173,6 @@ std::pair<bool,bool> CollisionIndex::placeLineFeature(CollisionFeature& feature,
// The label either doesn't fit on its line or we
// don't need to use this circle because the label
// doesn't extend this far. Either way, mark the circle unused.
circle.used = false;
previousCirclePlaced = false;
continue;
}
@@ -184,9 +183,10 @@ std::pair<bool,bool> CollisionIndex::placeLineFeature(CollisionFeature& feature,
if (previousCirclePlaced) {
const CollisionBox& previousCircle = feature.boxes[i - 1];
assert(previousCircle.used);
const float dx = projectedPoint.x - previousCircle.px;
const float dy = projectedPoint.y - previousCircle.py;
assert(previousCircle.projected.isCircle());
const auto& previousCenter = previousCircle.projected.circle().center;
const float dx = projectedPoint.x - previousCenter.x;
const float dy = projectedPoint.y - previousCenter.y;
// The circle edges touch when the distance between their centers is 2x the radius
// When the distance is 1x the radius, they're doubled up, and we could remove
// every other circle while keeping them all in touch.
@@ -204,7 +204,6 @@ std::pair<bool,bool> CollisionIndex::placeLineFeature(CollisionFeature& feature,
// Hide significantly overlapping circles, unless this is the last one we can
// use, in which case we want to keep it in place even if it's tightly packed
// with the one before it.
circle.used = false;
previousCirclePlaced = false;
continue;
}
@@ -213,22 +212,18 @@ std::pair<bool,bool> CollisionIndex::placeLineFeature(CollisionFeature& feature,
}
previousCirclePlaced = true;
circle.px1 = projectedPoint.x - radius;
circle.px2 = projectedPoint.x + radius;
circle.py1 = projectedPoint.y - radius;
circle.py2 = projectedPoint.y + radius;
circle.used = true;
circle.px = projectedPoint.x;
circle.py = projectedPoint.y;
circle.radius = radius;
entirelyOffscreen &= isOffscreen(circle);
inGrid |= isInsideGrid(circle);
float px1 = projectedPoint.x - radius;
float px2 = projectedPoint.x + radius;
float py1 = projectedPoint.y - radius;
float py2 = projectedPoint.y + radius;
if ((avoidEdges && !isInsideTile(circle, *avoidEdges)) ||
(!allowOverlap && collisionGrid.hitTest({{circle.px, circle.py}, circle.radius}, collisionGroupPredicate))) {
circle.projected = ProjectedCollisionBox{projectedPoint.x, projectedPoint.y, radius};
entirelyOffscreen &= isOffscreen(px1, py1, px2, py2);
inGrid |= isInsideGrid(px1, py1, px2, py2);
if ((avoidEdges && !isInsideTile(px1, py1, px2, py2, *avoidEdges)) ||
(!allowOverlap && collisionGrid.hitTest(circle.projected.circle(), collisionGroupPredicate))) {
if (!collisionDebug) {
return {false, false};
} else {
@@ -246,34 +241,35 @@ std::pair<bool,bool> CollisionIndex::placeLineFeature(CollisionFeature& feature,
void CollisionIndex::insertFeature(CollisionFeature& feature, bool ignorePlacement, uint32_t bucketInstanceId, uint16_t collisionGroupId) {
if (feature.alongLine) {
for (auto& circle : feature.boxes) {
if (!circle.used) {
if (!circle.projected.isCircle()) {
continue;
}
if (ignorePlacement) {
ignoredGrid.insert(
IndexedSubfeature(feature.indexedFeature, bucketInstanceId, collisionGroupId),
{{ circle.px, circle.py }, circle.radius}
circle.projected.circle()
);
} else {
collisionGrid.insert(
IndexedSubfeature(feature.indexedFeature, bucketInstanceId, collisionGroupId),
{{ circle.px, circle.py }, circle.radius}
circle.projected.circle()
);
}
}
} else {
assert(feature.boxes.size() == 1);
auto& box = feature.boxes[0];
assert(box.projected.isBox());
if (ignorePlacement) {
ignoredGrid.insert(
IndexedSubfeature(feature.indexedFeature, bucketInstanceId, collisionGroupId),
{{ box.px1, box.py1 }, { box.px2, box.py2 }}
box.projected.box()
);
} else {
collisionGrid.insert(
IndexedSubfeature(feature.indexedFeature, bucketInstanceId, collisionGroupId),
{{ box.px1, box.py1 }, { box.px2, box.py2 }}
box.projected.box()
);
}
}

View File

@@ -45,9 +45,9 @@ public:
const TransformState& getTransformState() const { return transformState; }
private:
bool isOffscreen(const CollisionBox&) const;
bool isInsideGrid(const CollisionBox&) const;
bool isInsideTile(const CollisionBox&, const CollisionTileBoundaries& tileBoundaries) const;
bool isOffscreen(float x1, float y1, float x2, float y2) const;
bool isInsideGrid(float x1, float y1, float x2, float y2) const;
bool isInsideTile(float x1, float y1, float x2, float y2, const CollisionTileBoundaries& tileBoundaries) const;
std::pair<bool,bool> placeLineFeature(CollisionFeature& feature,
const mat4& posMatrix,

View File

@@ -628,7 +628,7 @@ void Placement::updateBucketOpacities(SymbolBucket& bucket, const TransformState
return;
}
for (const CollisionBox& box : feature.boxes) {
const auto& dynamicVertex = CollisionBoxProgram::dynamicVertex(placed, !box.used, {});
const auto& dynamicVertex = CollisionBoxProgram::dynamicVertex(placed, !box.projected.isCircle(), {});
bucket.collisionCircle->dynamicVertices.extend(4, dynamicVertex);
}
};