[vulkan] Prevent member variable shadowing in mbgl::vulkan::ShaderProgram (#3886)

This commit is contained in:
Tadej Novak
2025-10-16 00:04:45 +02:00
committed by GitHub
parent 7a0a566776
commit c2dd538f49

View File

@@ -124,7 +124,7 @@ ShaderProgram::~ShaderProgram() noexcept {
return;
}
context.enqueueDeletion([pipelines = std::move(pipelines)](auto&) mutable { pipelines.reset(); });
context.enqueueDeletion([ptr = std::move(pipelines)](auto&) mutable { ptr.reset(); });
}
const vk::UniquePipeline& ShaderProgram::getPipeline(const PipelineInfo& pipelineInfo) {