[vulkan] Prevent member variable shadowing in mbgl::vulkan::ShaderProgram (#3886)
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@@ -124,7 +124,7 @@ ShaderProgram::~ShaderProgram() noexcept {
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return;
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}
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context.enqueueDeletion([pipelines = std::move(pipelines)](auto&) mutable { pipelines.reset(); });
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context.enqueueDeletion([ptr = std::move(pipelines)](auto&) mutable { ptr.reset(); });
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}
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const vk::UniquePipeline& ShaderProgram::getPipeline(const PipelineInfo& pipelineInfo) {
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