use a custom struct for Tile IDs

This commit is contained in:
Konstantin Käfer
2014-03-12 16:42:37 +01:00
parent 8fd4d855d5
commit 86e6e6bed8
7 changed files with 53 additions and 32 deletions

View File

@@ -235,7 +235,7 @@ double Transform::pixel_y() const {
return center + y;
}
void Transform::matrixFor(mat4& matrix, const vec3<int32_t>& id) const {
void Transform::matrixFor(mat4& matrix, const Tile::ID& id) const {
const double tile_scale = pow(2, id.z);
const double tile_size = scale * util::tileSize / tile_scale;