use a custom struct for Tile IDs
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@@ -235,7 +235,7 @@ double Transform::pixel_y() const {
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return center + y;
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}
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void Transform::matrixFor(mat4& matrix, const vec3<int32_t>& id) const {
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void Transform::matrixFor(mat4& matrix, const Tile::ID& id) const {
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const double tile_scale = pow(2, id.z);
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const double tile_size = scale * util::tileSize / tile_scale;
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