use a custom struct for Tile IDs
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@@ -8,10 +8,10 @@ Tile::Tile(const ID& id)
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: id(id) {
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}
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Tile::ID Tile::parent(const ID& id, int32_t z) {
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assert(z < id.z);
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ID pos(id);
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while (pos.z > z) {
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Tile::ID Tile::ID::parent(int32_t parent_z) const {
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assert(parent_z < z);
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ID pos(z, x, y);
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while (pos.z > parent_z) {
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--pos.z;
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pos.x = floor(pos.x / 2);
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pos.y = floor(pos.y / 2);
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@@ -19,25 +19,27 @@ Tile::ID Tile::parent(const ID& id, int32_t z) {
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return pos;
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}
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std::forward_list<Tile::ID> Tile::children(const ID& id, int32_t z) {
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assert(z > id.z);
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int32_t factor = pow(2, z - id.z);
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std::forward_list<Tile::ID> Tile::ID::children(int32_t child_z) const {
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assert(child_z > z);
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int32_t factor = pow(2, child_z - z);
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std::forward_list<ID> children;
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for (int32_t y = id.y * factor, y_max = (id.y + 1) * factor; y < y_max; ++y) {
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for (int32_t x = id.x * factor, x_max = (id.x + 1) * factor; x < x_max; ++x) {
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children.emplace_front(x, y, z);
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for (int32_t ty = y * factor, y_max = (y + 1) * factor; ty < y_max; ++ty) {
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for (int32_t tx = x * factor, x_max = (x + 1) * factor; tx < x_max; ++tx) {
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children.emplace_front(child_z, tx, ty);
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}
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}
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return children;
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}
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void Tile::ID::normalize() {
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int32_t dim = pow(2, z);
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while (x < 0) x += dim;
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while (x >= dim) x -= dim;
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}
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Tile::ID Tile::normalize(const ID& id) {
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ID pos(id);
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int32_t dim = pow(2, id.z);
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while (pos.x < 0) pos.x += dim;
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while (pos.x >= dim) pos.x -= dim;
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Tile::ID Tile::ID::normalized() const {
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ID pos(z, x, y);
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pos.normalize();
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return pos;
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}
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