Merge pull request #937 from mapbox/tile-parser-cleanups
clean up members, arguments, and formatting
This commit is contained in:
@@ -29,13 +29,14 @@ namespace mbgl {
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// its header file.
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TileParser::~TileParser() = default;
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TileParser::TileParser(const std::string &data, VectorTileData &tile_,
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const util::ptr<const Style> &style_,
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GlyphAtlas & glyphAtlas_,
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GlyphStore & glyphStore_,
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SpriteAtlas & spriteAtlas_,
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const util::ptr<Sprite> &sprite_)
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: vector_data(pbf((const uint8_t *)data.data(), data.size())),
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TileParser::TileParser(const std::string& rawData_,
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VectorTileData& tile_,
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const util::ptr<const Style>& style_,
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GlyphAtlas& glyphAtlas_,
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GlyphStore& glyphStore_,
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SpriteAtlas& spriteAtlas_,
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const util::ptr<Sprite>& sprite_)
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: vectorTile(pbf((const uint8_t *)rawData_.data(), rawData_.size())),
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tile(tile_),
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style(style_),
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glyphAtlas(glyphAtlas_),
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@@ -180,31 +181,31 @@ std::unique_ptr<StyleLayoutSymbol> parseStyleLayoutSymbol(const StyleBucket &buc
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return symbolPtr;
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}
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std::unique_ptr<Bucket> TileParser::createBucket(const StyleBucket &bucket_desc) {
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std::unique_ptr<Bucket> TileParser::createBucket(const StyleBucket &bucketDesc) {
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// Skip this bucket if we are to not render this
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if (tile.id.z < std::floor(bucket_desc.min_zoom) && std::floor(bucket_desc.min_zoom) < tile.source.max_zoom) return nullptr;
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if (tile.id.z >= std::ceil(bucket_desc.max_zoom)) return nullptr;
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if (bucket_desc.visibility == mbgl::VisibilityType::None) return nullptr;
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if (tile.id.z < std::floor(bucketDesc.min_zoom) && std::floor(bucketDesc.min_zoom) < tile.source.max_zoom) return nullptr;
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if (tile.id.z >= std::ceil(bucketDesc.max_zoom)) return nullptr;
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if (bucketDesc.visibility == mbgl::VisibilityType::None) return nullptr;
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auto layer_it = vector_data.layers.find(bucket_desc.source_layer);
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if (layer_it != vector_data.layers.end()) {
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auto layer_it = vectorTile.layers.find(bucketDesc.source_layer);
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if (layer_it != vectorTile.layers.end()) {
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const VectorTileLayer &layer = layer_it->second;
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if (bucket_desc.type == StyleLayerType::Fill) {
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return createFillBucket(layer, bucket_desc);
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} else if (bucket_desc.type == StyleLayerType::Line) {
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return createLineBucket(layer, bucket_desc);
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} else if (bucket_desc.type == StyleLayerType::Symbol) {
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return createSymbolBucket(layer, bucket_desc);
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} else if (bucket_desc.type == StyleLayerType::Raster) {
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if (bucketDesc.type == StyleLayerType::Fill) {
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return createFillBucket(layer, bucketDesc);
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} else if (bucketDesc.type == StyleLayerType::Line) {
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return createLineBucket(layer, bucketDesc);
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} else if (bucketDesc.type == StyleLayerType::Symbol) {
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return createSymbolBucket(layer, bucketDesc);
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} else if (bucketDesc.type == StyleLayerType::Raster) {
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return nullptr;
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} else {
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fprintf(stderr, "[WARNING] unknown bucket render type for layer '%s' (source layer '%s')\n", bucket_desc.name.c_str(), bucket_desc.source_layer.c_str());
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fprintf(stderr, "[WARNING] unknown bucket render type for layer '%s' (source layer '%s')\n", bucketDesc.name.c_str(), bucketDesc.source_layer.c_str());
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}
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} else {
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// The layer specified in the bucket does not exist. Do nothing.
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if (debug::tileParseWarnings) {
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fprintf(stderr, "[WARNING] layer '%s' does not exist in tile %d/%d/%d\n",
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bucket_desc.source_layer.c_str(), tile.id.z, tile.id.x, tile.id.y);
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bucketDesc.source_layer.c_str(), tile.id.z, tile.id.x, tile.id.y);
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}
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}
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@@ -35,12 +35,13 @@ class TexturePool;
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class TileParser : private util::noncopyable
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{
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public:
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TileParser(const std::string &data, VectorTileData &tile,
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const util::ptr<const Style> &style,
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GlyphAtlas & glyphAtlas,
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GlyphStore & glyphStore,
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SpriteAtlas & spriteAtlas,
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const util::ptr<Sprite> &sprite);
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TileParser(const std::string& rawData,
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VectorTileData& tile,
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const util::ptr<const Style>& style,
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GlyphAtlas& glyphAtlas,
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GlyphStore& glyphStore,
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SpriteAtlas& spriteAtlas,
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const util::ptr<Sprite>& sprite);
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~TileParser();
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public:
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@@ -50,22 +51,22 @@ private:
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bool obsolete() const;
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void parseStyleLayers(util::ptr<const StyleLayerGroup> group);
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std::unique_ptr<Bucket> createBucket(const StyleBucket &bucket_desc);
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std::unique_ptr<Bucket> createFillBucket(const VectorTileLayer &layer, const StyleBucket &bucket_desc);
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std::unique_ptr<Bucket> createLineBucket(const VectorTileLayer& layer, const StyleBucket &bucket_desc);
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std::unique_ptr<Bucket> createSymbolBucket(const VectorTileLayer& layer, const StyleBucket &bucket_desc);
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std::unique_ptr<Bucket> createBucket(const StyleBucket& bucketDesc);
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std::unique_ptr<Bucket> createFillBucket(const VectorTileLayer& layer, const StyleBucket& bucketDesc);
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std::unique_ptr<Bucket> createLineBucket(const VectorTileLayer& layer, const StyleBucket& bucketDesc);
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std::unique_ptr<Bucket> createSymbolBucket(const VectorTileLayer& layer, const StyleBucket& bucketDesc);
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template <class Bucket> void addBucketGeometries(Bucket& bucket, const VectorTileLayer& layer, const FilterExpression &filter);
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template <class Bucket> void addBucketGeometries(Bucket& bucket, const VectorTileLayer& layer, const FilterExpression& filter);
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private:
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const VectorTile vector_data;
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const VectorTile vectorTile;
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VectorTileData& tile;
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// Cross-thread shared data.
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util::ptr<const Style> style;
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GlyphAtlas & glyphAtlas;
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GlyphStore & glyphStore;
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SpriteAtlas & spriteAtlas;
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GlyphAtlas& glyphAtlas;
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GlyphStore& glyphStore;
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SpriteAtlas& spriteAtlas;
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util::ptr<Sprite> sprite;
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std::unique_ptr<Collision> collision;
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