Files
MapLibreParticleLab/src/mbgl/map/tile_parser.cpp
2015-03-02 17:31:16 -08:00

264 lines
12 KiB
C++

#include <mbgl/map/tile_parser.hpp>
#include <mbgl/map/vector_tile_data.hpp>
#include <mbgl/style/style.hpp>
#include <mbgl/style/style_layer.hpp>
#include <mbgl/style/style_layer_group.hpp>
#include <mbgl/style/style_layout.hpp>
#include <mbgl/renderer/fill_bucket.hpp>
#include <mbgl/renderer/line_bucket.hpp>
#include <mbgl/renderer/symbol_bucket.hpp>
#include <mbgl/renderer/raster_bucket.hpp>
#include <mbgl/util/raster.hpp>
#include <mbgl/util/constants.hpp>
#include <mbgl/util/token.hpp>
#include <mbgl/geometry/glyph_atlas.hpp>
#include <mbgl/text/glyph_store.hpp>
#include <mbgl/text/collision.hpp>
#include <mbgl/text/glyph.hpp>
#include <mbgl/map/map.hpp>
#include <mbgl/util/std.hpp>
#include <mbgl/util/utf.hpp>
#include <locale>
namespace mbgl {
// Note: This destructor is seemingly empty, but we need to declare it anyway
// because this object has a std::unique_ptr<> of a forward-declare type in
// its header file.
TileParser::~TileParser() = default;
TileParser::TileParser(const std::string& rawData_,
VectorTileData& tile_,
const util::ptr<const Style>& style_,
GlyphAtlas& glyphAtlas_,
GlyphStore& glyphStore_,
SpriteAtlas& spriteAtlas_,
const util::ptr<Sprite>& sprite_)
: vectorTile(pbf((const uint8_t *)rawData_.data(), rawData_.size())),
tile(tile_),
style(style_),
glyphAtlas(glyphAtlas_),
glyphStore(glyphStore_),
spriteAtlas(spriteAtlas_),
sprite(sprite_),
collision(util::make_unique<Collision>(tile.id.z, 4096, tile.source.tile_size, tile.depth)) {
assert(style);
assert(sprite);
assert(collision);
}
void TileParser::parse() {
parseStyleLayers(style->layers);
}
bool TileParser::obsolete() const { return tile.state == TileData::State::obsolete; }
void TileParser::parseStyleLayers(util::ptr<const StyleLayerGroup> group) {
if (!group) {
return;
}
for (const util::ptr<const StyleLayer> &layer_desc : group->layers) {
// Cancel early when parsing.
if (obsolete()) {
return;
}
if (layer_desc->isBackground()) {
// background is a special, fake bucket
continue;
}
if (layer_desc->bucket) {
// This is a singular layer. Check if this bucket already exists. If not,
// parse this bucket.
auto bucket_it = tile.buckets.find(layer_desc->bucket->name);
if (bucket_it == tile.buckets.end()) {
// We need to create this bucket since it doesn't exist yet.
std::unique_ptr<Bucket> bucket = createBucket(*layer_desc->bucket);
if (bucket) {
// Bucket creation might fail because the data tile may not
// contain any data that falls into this bucket.
tile.buckets[layer_desc->bucket->name] = std::move(bucket);
}
}
} else {
fprintf(stderr, "[WARNING] layer '%s' does not have buckets\n", layer_desc->id.c_str());
}
}
}
template <typename T>
struct PropertyEvaluator {
typedef T result_type;
PropertyEvaluator(float z_) : z(z_) {}
template <typename P, typename std::enable_if<std::is_convertible<P, T>::value, int>::type = 0>
T operator()(const P &value) const {
return value;
}
T operator()(const Function<T> &value) const {
return mapbox::util::apply_visitor(FunctionEvaluator<T>(z), value);
}
template <typename P, typename std::enable_if<!std::is_convertible<P, T>::value, int>::type = 0>
T operator()(const P &) const {
return T();
}
private:
const float z;
};
template <typename T>
void applyLayoutProperty(PropertyKey key, const ClassProperties &classProperties, T &target, const float z) {
auto it = classProperties.properties.find(key);
if (it != classProperties.properties.end()) {
const PropertyEvaluator<T> evaluator(z);
target = mapbox::util::apply_visitor(evaluator, it->second);
}
}
std::unique_ptr<StyleLayoutFill> parseStyleLayoutFill(const StyleBucket &/*bucket*/, const float /*z*/) {
// no-op; Fill buckets don't currently have any applicable layout properties
auto fillPtr = util::make_unique<StyleLayoutFill>();
return fillPtr;
}
std::unique_ptr<StyleLayoutLine> parseStyleLayoutLine(const StyleBucket &bucket_desc, const float z) {
auto linePtr = util::make_unique<StyleLayoutLine>();
auto &line = *linePtr;
applyLayoutProperty(PropertyKey::LineCap, bucket_desc.layout, line.cap, z);
applyLayoutProperty(PropertyKey::LineJoin, bucket_desc.layout, line.join, z);
applyLayoutProperty(PropertyKey::LineMiterLimit, bucket_desc.layout, line.miter_limit, z);
applyLayoutProperty(PropertyKey::LineRoundLimit, bucket_desc.layout, line.round_limit, z);
return linePtr;
}
std::unique_ptr<StyleLayoutSymbol> parseStyleLayoutSymbol(const StyleBucket &bucket_desc, const float z) {
auto symbolPtr = util::make_unique<StyleLayoutSymbol>();
auto &symbol = *symbolPtr;
applyLayoutProperty(PropertyKey::SymbolPlacement, bucket_desc.layout, symbol.placement, z);
if (symbol.placement == PlacementType::Line) {
symbol.icon.rotation_alignment = RotationAlignmentType::Map;
symbol.text.rotation_alignment = RotationAlignmentType::Map;
};
applyLayoutProperty(PropertyKey::SymbolMinDistance, bucket_desc.layout, symbol.min_distance, z);
applyLayoutProperty(PropertyKey::SymbolAvoidEdges, bucket_desc.layout, symbol.avoid_edges, z);
applyLayoutProperty(PropertyKey::IconAllowOverlap, bucket_desc.layout, symbol.icon.allow_overlap, z);
applyLayoutProperty(PropertyKey::IconIgnorePlacement, bucket_desc.layout, symbol.icon.ignore_placement, z);
applyLayoutProperty(PropertyKey::IconOptional, bucket_desc.layout, symbol.icon.optional, z);
applyLayoutProperty(PropertyKey::IconRotationAlignment, bucket_desc.layout, symbol.icon.rotation_alignment, z);
applyLayoutProperty(PropertyKey::IconMaxSize, bucket_desc.layout, symbol.icon.max_size, z);
applyLayoutProperty(PropertyKey::IconImage, bucket_desc.layout, symbol.icon.image, z);
applyLayoutProperty(PropertyKey::IconPadding, bucket_desc.layout, symbol.icon.padding, z);
applyLayoutProperty(PropertyKey::IconRotate, bucket_desc.layout, symbol.icon.rotate, z);
applyLayoutProperty(PropertyKey::IconKeepUpright, bucket_desc.layout, symbol.icon.keep_upright, z);
applyLayoutProperty(PropertyKey::IconOffset, bucket_desc.layout, symbol.icon.offset, z);
applyLayoutProperty(PropertyKey::TextRotationAlignment, bucket_desc.layout, symbol.text.rotation_alignment, z);
applyLayoutProperty(PropertyKey::TextField, bucket_desc.layout, symbol.text.field, z);
applyLayoutProperty(PropertyKey::TextFont, bucket_desc.layout, symbol.text.font, z);
applyLayoutProperty(PropertyKey::TextMaxSize, bucket_desc.layout, symbol.text.max_size, z);
applyLayoutProperty(PropertyKey::TextMaxWidth, bucket_desc.layout, symbol.text.max_width, z);
applyLayoutProperty(PropertyKey::TextLineHeight, bucket_desc.layout, symbol.text.line_height, z);
applyLayoutProperty(PropertyKey::TextLetterSpacing, bucket_desc.layout, symbol.text.letter_spacing, z);
applyLayoutProperty(PropertyKey::TextMaxAngle, bucket_desc.layout, symbol.text.max_angle, z);
applyLayoutProperty(PropertyKey::TextRotate, bucket_desc.layout, symbol.text.rotate, z);
applyLayoutProperty(PropertyKey::TextPadding, bucket_desc.layout, symbol.text.padding, z);
applyLayoutProperty(PropertyKey::TextIgnorePlacement, bucket_desc.layout, symbol.text.ignore_placement, z);
applyLayoutProperty(PropertyKey::TextOptional, bucket_desc.layout, symbol.text.optional, z);
applyLayoutProperty(PropertyKey::TextJustify, bucket_desc.layout, symbol.text.justify, z);
applyLayoutProperty(PropertyKey::TextAnchor, bucket_desc.layout, symbol.text.anchor, z);
applyLayoutProperty(PropertyKey::TextKeepUpright, bucket_desc.layout, symbol.text.keep_upright, z);
applyLayoutProperty(PropertyKey::TextTransform, bucket_desc.layout, symbol.text.transform, z);
applyLayoutProperty(PropertyKey::TextOffset, bucket_desc.layout, symbol.text.offset, z);
applyLayoutProperty(PropertyKey::TextAllowOverlap, bucket_desc.layout, symbol.text.allow_overlap, z);
return symbolPtr;
}
std::unique_ptr<Bucket> TileParser::createBucket(const StyleBucket &bucketDesc) {
// Skip this bucket if we are to not render this
if (tile.id.z < std::floor(bucketDesc.min_zoom) && std::floor(bucketDesc.min_zoom) < tile.source.max_zoom) return nullptr;
if (tile.id.z >= std::ceil(bucketDesc.max_zoom)) return nullptr;
if (bucketDesc.visibility == mbgl::VisibilityType::None) return nullptr;
auto layer_it = vectorTile.layers.find(bucketDesc.source_layer);
if (layer_it != vectorTile.layers.end()) {
const VectorTileLayer &layer = layer_it->second;
if (bucketDesc.type == StyleLayerType::Fill) {
return createFillBucket(layer, bucketDesc);
} else if (bucketDesc.type == StyleLayerType::Line) {
return createLineBucket(layer, bucketDesc);
} else if (bucketDesc.type == StyleLayerType::Symbol) {
return createSymbolBucket(layer, bucketDesc);
} else if (bucketDesc.type == StyleLayerType::Raster) {
return nullptr;
} else {
fprintf(stderr, "[WARNING] unknown bucket render type for layer '%s' (source layer '%s')\n", bucketDesc.name.c_str(), bucketDesc.source_layer.c_str());
}
} else {
// The layer specified in the bucket does not exist. Do nothing.
if (debug::tileParseWarnings) {
fprintf(stderr, "[WARNING] layer '%s' does not exist in tile %d/%d/%d\n",
bucketDesc.source_layer.c_str(), tile.id.z, tile.id.x, tile.id.y);
}
}
return nullptr;
}
template <class Bucket>
void TileParser::addBucketGeometries(Bucket& bucket, const VectorTileLayer& layer, const FilterExpression &filter) {
FilteredVectorTileLayer filtered_layer(layer, filter);
for (pbf feature : filtered_layer) {
if (obsolete())
return;
while (feature.next(4)) { // geometry
pbf geometry_pbf = feature.message();
if (geometry_pbf) {
bucket->addGeometry(geometry_pbf);
} else if (debug::tileParseWarnings) {
fprintf(stderr, "[WARNING] geometry is empty\n");
}
}
}
}
std::unique_ptr<Bucket> TileParser::createFillBucket(const VectorTileLayer &layer,
const StyleBucket &bucket_desc) {
auto fill = parseStyleLayoutFill(bucket_desc, tile.id.z);
auto bucket = util::make_unique<FillBucket>(std::move(fill),
tile.fillVertexBuffer,
tile.triangleElementsBuffer,
tile.lineElementsBuffer);
addBucketGeometries(bucket, layer, bucket_desc.filter);
return obsolete() ? nullptr : std::move(bucket);
}
std::unique_ptr<Bucket> TileParser::createLineBucket(const VectorTileLayer &layer,
const StyleBucket &bucket_desc) {
auto line = parseStyleLayoutLine(bucket_desc, tile.id.z);
auto bucket = util::make_unique<LineBucket>(std::move(line),
tile.lineVertexBuffer,
tile.triangleElementsBuffer,
tile.pointElementsBuffer);
addBucketGeometries(bucket, layer, bucket_desc.filter);
return obsolete() ? nullptr : std::move(bucket);
}
std::unique_ptr<Bucket> TileParser::createSymbolBucket(const VectorTileLayer &layer,
const StyleBucket &bucket_desc) {
auto symbol = parseStyleLayoutSymbol(bucket_desc, tile.id.z);
auto bucket = util::make_unique<SymbolBucket>(std::move(symbol), *collision);
bucket->addFeatures(
layer, bucket_desc.filter, tile.id, spriteAtlas, *sprite, glyphAtlas, glyphStore);
return obsolete() ? nullptr : std::move(bucket);
}
}