[core] Remove obsolete modular arithmetic on atlas coordinates
We switched to 16-bit coordinates in attributes in b0cb8715ed, so there's no longer any reason to require that they are divisible by four.
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Submodule mapbox-gl-js updated: 0e0f2e5432...9dc82f694d
@@ -51,7 +51,7 @@ Values makeValues(const bool isText,
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values.translateAnchor,
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state) },
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uniforms::u_extrude_scale::Value{ extrudeScale },
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uniforms::u_texsize::Value{ std::array<float, 2> {{ float(texsize.width) / 4, float(texsize.height) / 4 }} },
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uniforms::u_texsize::Value{ std::array<float, 2> {{ float(texsize.width), float(texsize.height) }} },
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uniforms::u_zoom::Value{ float(state.getZoom()) },
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uniforms::u_rotate_with_map::Value{ values.rotationAlignment == AlignmentType::Map },
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uniforms::u_texture::Value{ 0 },
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@@ -67,8 +67,8 @@ struct SymbolLayoutAttributes : gl::Attributes<
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static_cast<int16_t>(::round(o.y * 64))
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}},
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{{
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static_cast<uint16_t>(tx / 4),
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static_cast<uint16_t>(ty / 4),
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tx,
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ty,
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mbgl::attributes::packUint8Pair(
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static_cast<uint8_t>(labelminzoom * 10), // 1/10 zoom levels: z16 == 160
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static_cast<uint8_t>(labelangle)
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@@ -14,6 +14,8 @@
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namespace mbgl {
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static constexpr uint32_t padding = 1;
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SpriteAtlasElement::SpriteAtlasElement(Rect<uint16_t> rect_,
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const style::Image::Impl& image,
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Size size_, float pixelRatio)
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@@ -23,7 +25,6 @@ SpriteAtlasElement::SpriteAtlasElement(Rect<uint16_t> rect_,
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width(image.getWidth()),
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height(image.getHeight()) {
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const float padding = 1;
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const float w = image.getWidth() * relativePixelRatio;
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const float h = image.getHeight() * relativePixelRatio;
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@@ -148,17 +149,10 @@ optional<SpriteAtlasElement> SpriteAtlas::getImage(const std::string& id,
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};
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}
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const uint16_t pixelWidth = std::ceil(entry.image->image.size.width / pixelRatio);
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const uint16_t pixelHeight = std::ceil(entry.image->image.size.height / pixelRatio);
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const uint16_t width = std::ceil(entry.image->image.size.width / pixelRatio) + 2 * padding;
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const uint16_t height = std::ceil(entry.image->image.size.height / pixelRatio) + 2 * padding;
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// Increase to next number divisible by 4, but at least 1.
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// This is so we can scale down the texture coordinates and pack them
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// into 2 bytes rather than 4 bytes.
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const uint16_t packWidth = (pixelWidth + 1) + (4 - (pixelWidth + 1) % 4);
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const uint16_t packHeight = (pixelHeight + 1) + (4 - (pixelHeight + 1) % 4);
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// We have to allocate a new area in the bin, and store an empty image in it.
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Rect<uint16_t> rect = bin.allocate(packWidth, packHeight);
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Rect<uint16_t> rect = bin.allocate(width, height);
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if (rect.w == 0) {
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if (debug::spriteWarnings) {
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Log::Warning(Event::Sprite, "sprite atlas bitmap overflow");
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@@ -187,7 +181,6 @@ void SpriteAtlas::copy(const Entry& entry, optional<Rect<uint16_t>> Entry::*entr
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const PremultipliedImage& src = entry.image->image;
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const Rect<uint16_t>& rect = *(entry.*entryRect);
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const uint32_t padding = 1;
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const uint32_t x = (rect.x + padding) * pixelRatio;
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const uint32_t y = (rect.y + padding) * pixelRatio;
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const uint32_t w = src.size.width;
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@@ -184,14 +184,8 @@ Rect<uint16_t> GlyphAtlas::addGlyph(GlyphValue& value) {
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// Add a 1px border around every image.
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const uint32_t padding = 1;
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uint16_t width = value.bitmap.size.width + 2 * padding;
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uint16_t height = value.bitmap.size.height + 2 * padding;
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// Increase to next number divisible by 4, but at least 1.
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// This is so we can scale down the texture coordinates and pack them
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// into 2 bytes rather than 4 bytes.
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width += (4 - width % 4);
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height += (4 - height % 4);
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const uint16_t width = value.bitmap.size.width + 2 * padding;
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const uint16_t height = value.bitmap.size.height + 2 * padding;
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Rect<uint16_t> rect = bin.allocate(width, height);
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if (rect.w == 0) {
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@@ -91,8 +91,8 @@ TEST(SpriteAtlas, Size) {
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float imagePixelRatio = metro.relativePixelRatio * atlas.getPixelRatio();
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EXPECT_EQ(0, metro.pos.x);
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EXPECT_EQ(0, metro.pos.y);
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EXPECT_EQ(16, metro.pos.w);
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EXPECT_EQ(16, metro.pos.h);
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EXPECT_EQ(15, metro.pos.w);
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EXPECT_EQ(15, metro.pos.h);
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EXPECT_EQ(18, metro.width);
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EXPECT_EQ(18, metro.height);
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EXPECT_EQ(18u, metro.width * imagePixelRatio);
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@@ -118,8 +118,8 @@ TEST(SpriteAtlas, Updates) {
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float imagePixelRatio = one.relativePixelRatio * atlas.getPixelRatio();
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EXPECT_EQ(0, one.pos.x);
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EXPECT_EQ(0, one.pos.y);
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EXPECT_EQ(20, one.pos.w);
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EXPECT_EQ(16, one.pos.h);
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EXPECT_EQ(18, one.pos.w);
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EXPECT_EQ(14, one.pos.h);
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EXPECT_EQ(16, one.width);
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EXPECT_EQ(12, one.height);
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EXPECT_EQ(16u, one.width * imagePixelRatio);
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