[core] Fix raster shader opacity in some cases
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@@ -26,7 +26,7 @@ void Painter::renderRaster(RasterBucket& bucket,
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rasterShader.u_matrix = matrix;
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rasterShader.u_buffer_scale = 1.0f;
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rasterShader.u_opacity0 = properties.rasterOpacity;
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rasterShader.u_opacity1 = 1.0f - properties.rasterOpacity;
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rasterShader.u_opacity1 = 0;
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rasterShader.u_brightness_low = properties.rasterBrightnessMin;
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rasterShader.u_brightness_high = properties.rasterBrightnessMax;
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