[core] Fix raster shader opacity in some cases

This commit is contained in:
Bruno de Oliveira Abinader
2016-07-11 15:47:41 +03:00
parent 8ca8e2c509
commit 5d64cde6d9

View File

@@ -26,7 +26,7 @@ void Painter::renderRaster(RasterBucket& bucket,
rasterShader.u_matrix = matrix;
rasterShader.u_buffer_scale = 1.0f;
rasterShader.u_opacity0 = properties.rasterOpacity;
rasterShader.u_opacity1 = 1.0f - properties.rasterOpacity;
rasterShader.u_opacity1 = 0;
rasterShader.u_brightness_low = properties.rasterBrightnessMin;
rasterShader.u_brightness_high = properties.rasterBrightnessMax;