animate northing

This commit is contained in:
Konstantin Käfer
2014-01-17 13:33:39 +01:00
parent fc8a0d00ac
commit 509b223fbf
10 changed files with 222 additions and 10 deletions

View File

@@ -1,9 +1,12 @@
#ifndef LLMR_MAP_TRANSFORM
#define LLMR_MAP_TRANSFORM
#include <cstdint>
#include <llmr/util/vec2.hpp>
#include <llmr/util/animation.hpp>
#include <cstdint>
#include <forward_list>
namespace llmr {
@@ -15,6 +18,10 @@ class transform {
public:
transform();
// Animations
bool needsAnimation() const;
void updateAnimations();
// Relative changes
void moveBy(double dx, double dy);
void scaleBy(double ds, double cx, double cy);
@@ -22,7 +29,7 @@ public:
// Absolute changes
void setScale(double scale);
void setAngle(double angle);
void setAngle(double angle, double duration = 0);
void setZoom(double zoom);
void setLonLat(double lon, double lat);
@@ -58,6 +65,8 @@ private:
// cache values for spherical mercator math
double zc, Bc, Cc;
std::forward_list<util::animation> animations;
};
}

View File

@@ -11,6 +11,7 @@ namespace platform {
void restart(void *obj);
void request(void *obj, std::shared_ptr<tile> tile);
double time();
}

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@@ -0,0 +1,30 @@
#ifndef LLMR_UTIL_ANIMATION
#define LLMR_UTIL_ANIMATION
namespace llmr {
namespace util {
class animation {
public:
enum state {
running,
complete
};
animation(double from, double to, double &value, double duration);
animation(const animation &) = delete;
animation(const animation &&) = delete;
animation &operator=(const animation &) = delete;
state update() const;
private:
const double start, duration;
const double from, to;
double &value;
};
}
}
#endif

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@@ -0,0 +1,121 @@
/*
* Copyright (C) 2008 Apple Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef LLMR_UTIL_UNITBEZIER
#define LLMR_UTIL_UNITBEZIER
#include <cmath>
namespace llmr {
namespace util {
struct UnitBezier {
UnitBezier(double p1x, double p1y, double p2x, double p2y) {
// Calculate the polynomial coefficients, implicit first and last control points are (0,0) and (1,1).
cx = 3.0 * p1x;
bx = 3.0 * (p2x - p1x) - cx;
ax = 1.0 - cx - bx;
cy = 3.0 * p1y;
by = 3.0 * (p2y - p1y) - cy;
ay = 1.0 - cy - by;
}
double sampleCurveX(double t) {
// `ax t^3 + bx t^2 + cx t' expanded using Horner's rule.
return ((ax * t + bx) * t + cx) * t;
}
double sampleCurveY(double t) {
return ((ay * t + by) * t + cy) * t;
}
double sampleCurveDerivativeX(double t) {
return (3.0 * ax * t + 2.0 * bx) * t + cx;
}
// Given an x value, find a parametric value it came from.
double solveCurveX(double x, double epsilon) {
double t0;
double t1;
double t2;
double x2;
double d2;
int i;
// First try a few iterations of Newton's method -- normally very fast.
for (t2 = x, i = 0; i < 8; i++) {
x2 = sampleCurveX(t2) - x;
if (fabs (x2) < epsilon)
return t2;
d2 = sampleCurveDerivativeX(t2);
if (fabs(d2) < 1e-6)
break;
t2 = t2 - x2 / d2;
}
// Fall back to the bisection method for reliability.
t0 = 0.0;
t1 = 1.0;
t2 = x;
if (t2 < t0)
return t0;
if (t2 > t1)
return t1;
while (t0 < t1) {
x2 = sampleCurveX(t2);
if (fabs(x2 - x) < epsilon)
return t2;
if (x > x2)
t0 = t2;
else
t1 = t2;
t2 = (t1 - t0) * .5 + t0;
}
// Failure.
return t2;
}
double solve(double x, double epsilon) {
return sampleCurveY(solveCurveX(x, epsilon));
}
private:
double ax;
double bx;
double cx;
double ay;
double by;
double cy;
};
}
}
#endif