Set collision debug with setDebugActive:

Forgot this when collision was added to toggleDebug. isDebugActive still relies soley on plain getDebug().
This commit is contained in:
Jason Wray
2015-07-02 22:24:18 -04:00
parent 108792420c
commit 505d1cdbf7

View File

@@ -1382,6 +1382,7 @@ std::chrono::steady_clock::duration secondsAsDuration(float duration)
- (void)setDebugActive:(BOOL)debugActive
{
_mbglMap->setDebug(debugActive);
_mbglMap->setCollisionDebug(debugActive);
}
- (BOOL)isDebugActive