Set collision debug with setDebugActive:
Forgot this when collision was added to toggleDebug. isDebugActive still relies soley on plain getDebug().
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@@ -1382,6 +1382,7 @@ std::chrono::steady_clock::duration secondsAsDuration(float duration)
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- (void)setDebugActive:(BOOL)debugActive
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{
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_mbglMap->setDebug(debugActive);
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_mbglMap->setCollisionDebug(debugActive);
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}
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- (BOOL)isDebugActive
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