Add note to macOS platform about OpenGL ES 3.0 shaders (#1016)
This commit is contained in:
@@ -1,5 +1,8 @@
|
||||
# MapLibre GL Native for macOS
|
||||
|
||||
> **Note**
|
||||
> https://github.com/maplibre/maplibre-gl-native/pull/995 introduced OpenGL ES 3.0 shaders which are not supported by macOS without workarounds. That means that while the [Metal backend implementation](https://github.com/maplibre/maplibre-gl-native/blob/main/design-proposals/2022-11-29-metal-port.md) is underway, builds from the `main` branch will not work on macOS. Use the `opengl-2` branch in the meantime.
|
||||
|
||||
[](https://github.com/maplibre/maplibre-gl-native/actions/workflows/macos-ci.yml) [](https://github.com/maplibre/maplibre-gl-native/actions/workflows/macos-release.yml)
|
||||
|
||||
Put interactive, scalable world maps into your native Cocoa application with MapLibre GL Native for macOS.
|
||||
|
||||
Reference in New Issue
Block a user