From 485e69b0a6d181759202a8ea9fb822ecdfeb0e2b Mon Sep 17 00:00:00 2001 From: Bart Louwers Date: Tue, 18 Apr 2023 13:00:26 +0200 Subject: [PATCH] Add note to macOS platform about OpenGL ES 3.0 shaders (#1016) --- platform/ios/platform/macos/README.md | 3 +++ 1 file changed, 3 insertions(+) diff --git a/platform/ios/platform/macos/README.md b/platform/ios/platform/macos/README.md index d90b777ff..3b3e1e170 100644 --- a/platform/ios/platform/macos/README.md +++ b/platform/ios/platform/macos/README.md @@ -1,5 +1,8 @@ # MapLibre GL Native for macOS +> **Note** +> https://github.com/maplibre/maplibre-gl-native/pull/995 introduced OpenGL ES 3.0 shaders which are not supported by macOS without workarounds. That means that while the [Metal backend implementation](https://github.com/maplibre/maplibre-gl-native/blob/main/design-proposals/2022-11-29-metal-port.md) is underway, builds from the `main` branch will not work on macOS. Use the `opengl-2` branch in the meantime. + [![GitHub Action build status](https://github.com/maplibre/maplibre-gl-native/workflows/macos-ci/badge.svg)](https://github.com/maplibre/maplibre-gl-native/actions/workflows/macos-ci.yml) [![GitHub Action build status](https://github.com/maplibre/maplibre-gl-native/workflows/macos-release/badge.svg)](https://github.com/maplibre/maplibre-gl-native/actions/workflows/macos-release.yml) Put interactive, scalable world maps into your native Cocoa application with MapLibre GL Native for macOS.