Increase precision of shader variable (#8423)

Fixes #7599
This commit is contained in:
Anand Thakker
2017-03-15 15:02:02 -04:00
committed by GitHub
parent 2b4b94d3a7
commit 458de43b9e
2 changed files with 2 additions and 2 deletions

View File

@@ -142,7 +142,7 @@ void main() {
lowp vec4 color = fill_color;
lowp float gamma = EDGE_GAMMA / u_gamma_scale;
highp float gamma = EDGE_GAMMA / u_gamma_scale;
lowp float buff = (256.0 - 64.0) / 256.0;
if (u_is_halo) {
color = halo_color;