From 458de43b9e8d17d24c56cfcec53d1a1f3ac6602e Mon Sep 17 00:00:00 2001 From: Anand Thakker Date: Wed, 15 Mar 2017 15:02:02 -0400 Subject: [PATCH] Increase precision of shader variable (#8423) Fixes #7599 --- mapbox-gl-js | 2 +- src/mbgl/shaders/symbol_sdf.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/mapbox-gl-js b/mapbox-gl-js index 69bb05cef..28e9725bd 160000 --- a/mapbox-gl-js +++ b/mapbox-gl-js @@ -1 +1 @@ -Subproject commit 69bb05cef27c99722f6616867032d64b5f12ee57 +Subproject commit 28e9725bd5d18cc623435292a408df6fbefa1da9 diff --git a/src/mbgl/shaders/symbol_sdf.cpp b/src/mbgl/shaders/symbol_sdf.cpp index 76399dbb5..e0ee57b6d 100644 --- a/src/mbgl/shaders/symbol_sdf.cpp +++ b/src/mbgl/shaders/symbol_sdf.cpp @@ -142,7 +142,7 @@ void main() { lowp vec4 color = fill_color; - lowp float gamma = EDGE_GAMMA / u_gamma_scale; + highp float gamma = EDGE_GAMMA / u_gamma_scale; lowp float buff = (256.0 - 64.0) / 256.0; if (u_is_halo) { color = halo_color;