Update to Android NDK r10d in new AMI
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@@ -6,7 +6,7 @@ set -o pipefail
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cwd=$(pwd)
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region="us-east-1"
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region_ami="ami-56d1bb3e"
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region_ami="ami-f0ed9098"
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sleep=10
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instance_name="android-gl-build-$TRAVIS_REPO_SLUG-$TRAVIS_JOB_NUMBER"
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echo $ami_name
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@@ -26,7 +26,7 @@ user_data="#!/bin/bash
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fi
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git submodule update --init --recursive
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export ANDROID_NDK_PATH=/android/android-ndk-r10c
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export ANDROID_NDK_PATH=/android/android-ndk-r10d
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export JAVA_HOME=/android/jdk1.7.0_71
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export ANDROID_HOME=/android/android-sdk-linux
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export PATH=\$PATH:/android/jdk1.7.0_71/bin
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@@ -67,7 +67,7 @@ Shader::Shader(const char *name_, const GLchar *vertSource, const GLchar *fragSo
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if (status == GL_TRUE) {
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skipCompile = true;
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}
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} catch(std::exception& e) {
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} catch(const std::exception& e) {
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Log::Error(Event::Shader, "Loading binary shader failed!");
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// Delete the bad file
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@@ -221,7 +221,7 @@ Shader::~Shader() {
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binaryFile.write(reinterpret_cast<char *>(&binaryFormat), sizeof(binaryFormat));
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binaryFile.write(binary.get(), binaryLength);
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} catch(std::exception& e) {
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} catch(const std::exception& e) {
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Log::Error(Event::Shader, "Saving binary shader failed!");
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// Delete the bad file
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