Update to Android NDK r10d in new AMI

This commit is contained in:
Leith Bade
2015-01-15 21:07:53 +11:00
parent b7cc6bfaa6
commit 4540a8ae83
2 changed files with 4 additions and 4 deletions

View File

@@ -6,7 +6,7 @@ set -o pipefail
cwd=$(pwd)
region="us-east-1"
region_ami="ami-56d1bb3e"
region_ami="ami-f0ed9098"
sleep=10
instance_name="android-gl-build-$TRAVIS_REPO_SLUG-$TRAVIS_JOB_NUMBER"
echo $ami_name
@@ -26,7 +26,7 @@ user_data="#!/bin/bash
fi
git submodule update --init --recursive
export ANDROID_NDK_PATH=/android/android-ndk-r10c
export ANDROID_NDK_PATH=/android/android-ndk-r10d
export JAVA_HOME=/android/jdk1.7.0_71
export ANDROID_HOME=/android/android-sdk-linux
export PATH=\$PATH:/android/jdk1.7.0_71/bin

View File

@@ -67,7 +67,7 @@ Shader::Shader(const char *name_, const GLchar *vertSource, const GLchar *fragSo
if (status == GL_TRUE) {
skipCompile = true;
}
} catch(std::exception& e) {
} catch(const std::exception& e) {
Log::Error(Event::Shader, "Loading binary shader failed!");
// Delete the bad file
@@ -221,7 +221,7 @@ Shader::~Shader() {
binaryFile.write(reinterpret_cast<char *>(&binaryFormat), sizeof(binaryFormat));
binaryFile.write(binary.get(), binaryLength);
} catch(std::exception& e) {
} catch(const std::exception& e) {
Log::Error(Event::Shader, "Saving binary shader failed!");
// Delete the bad file