From 4540a8ae83fb219e1166d31ebd3cbbe1f2937993 Mon Sep 17 00:00:00 2001 From: Leith Bade Date: Thu, 15 Jan 2015 21:07:53 +1100 Subject: [PATCH] Update to Android NDK r10d in new AMI --- android/scripts/run-build.sh | 4 ++-- src/mbgl/shader/shader.cpp | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/android/scripts/run-build.sh b/android/scripts/run-build.sh index dbf95fb7b..b90bb8260 100755 --- a/android/scripts/run-build.sh +++ b/android/scripts/run-build.sh @@ -6,7 +6,7 @@ set -o pipefail cwd=$(pwd) region="us-east-1" -region_ami="ami-56d1bb3e" +region_ami="ami-f0ed9098" sleep=10 instance_name="android-gl-build-$TRAVIS_REPO_SLUG-$TRAVIS_JOB_NUMBER" echo $ami_name @@ -26,7 +26,7 @@ user_data="#!/bin/bash fi git submodule update --init --recursive - export ANDROID_NDK_PATH=/android/android-ndk-r10c + export ANDROID_NDK_PATH=/android/android-ndk-r10d export JAVA_HOME=/android/jdk1.7.0_71 export ANDROID_HOME=/android/android-sdk-linux export PATH=\$PATH:/android/jdk1.7.0_71/bin diff --git a/src/mbgl/shader/shader.cpp b/src/mbgl/shader/shader.cpp index 5eb354f85..d47723db4 100644 --- a/src/mbgl/shader/shader.cpp +++ b/src/mbgl/shader/shader.cpp @@ -67,7 +67,7 @@ Shader::Shader(const char *name_, const GLchar *vertSource, const GLchar *fragSo if (status == GL_TRUE) { skipCompile = true; } - } catch(std::exception& e) { + } catch(const std::exception& e) { Log::Error(Event::Shader, "Loading binary shader failed!"); // Delete the bad file @@ -221,7 +221,7 @@ Shader::~Shader() { binaryFile.write(reinterpret_cast(&binaryFormat), sizeof(binaryFormat)); binaryFile.write(binary.get(), binaryLength); - } catch(std::exception& e) { + } catch(const std::exception& e) { Log::Error(Event::Shader, "Saving binary shader failed!"); // Delete the bad file