Add collision check to isDebugActive
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@@ -1387,7 +1387,7 @@ std::chrono::steady_clock::duration secondsAsDuration(float duration)
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- (BOOL)isDebugActive
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{
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return _mbglMap->getDebug();
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return (_mbglMap->getDebug() || _mbglMap->getCollisionDebug());
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}
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- (void)resetNorth
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