fix variable shadowing
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@@ -10,8 +10,8 @@ struct geometry_too_long_exception : std::exception {};
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using namespace mbgl;
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DebugBucket::DebugBucket(DebugFontBuffer& fontBuffer)
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: fontBuffer(fontBuffer) {
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DebugBucket::DebugBucket(DebugFontBuffer& fontBuffer_)
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: fontBuffer(fontBuffer_) {
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}
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void DebugBucket::render(Painter& painter, util::ptr<StyleLayer> /*layer_desc*/, const Tile::ID& /*id*/, const mat4 &matrix) {
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